diff --git a/README.md b/README.md index 84b0056d..85d2fe73 100644 --- a/README.md +++ b/README.md @@ -94,6 +94,8 @@ _**default:** `2019.2.1f11`_ Platform that the build should target. +Must be one of the [allowed values](https://docs.unity3d.com/ScriptReference/BuildTarget.html) listed in the Unity scripting manual. + _**required:** `true`_ #### buildName diff --git a/src/model/image-tag.js b/src/model/image-tag.js index d7d516bd..cab814f8 100644 --- a/src/model/image-tag.js +++ b/src/model/image-tag.js @@ -44,7 +44,7 @@ export default class ImageTag { static get targetPlatformToBuilderPlatformMap() { const { generic, webgl, mac, windows, android, ios } = ImageTag.builderPlatforms; - // @see: https://github.com/Unity-Technologies/UnityCsReference/blob/9034442437e6b5efe28c51d02e978a96a3ce5439/Editor/Mono/BuildTarget.cs + // @see: https://docs.unity3d.com/ScriptReference/BuildTarget.html return { Test: generic, WebGL: webgl,