latest main merged

This commit is contained in:
Frostebite 2023-12-01 18:07:14 +00:00
commit b14cc24bd7
27 changed files with 220 additions and 907 deletions

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@ -25,7 +25,7 @@ Steps to be performed to submit a pull request:
#### Pull Request Prerequisites #### Pull Request Prerequisites
You have [Node](https://nodejs.org/) installed at v12.2.0+ and [Yarn](https://yarnpkg.com/) at v1.18.0+. You have [Node](https://nodejs.org/) installed at v18+ and [Yarn](https://yarnpkg.com/) at v1.22.0+.
Please note that commit hooks will run automatically to perform some tasks; Please note that commit hooks will run automatically to perform some tasks;
@ -36,7 +36,8 @@ Please note that commit hooks will run automatically to perform some tasks;
#### Windows users #### Windows users
Make sure your editor and terminal that run the tests are set to `Powershell 7` or above with Make sure your editor and terminal that run the tests are set to `Powershell 7` or above with
`Git's Unix tools for Windows` installed. Some tests require you to be able to run `sh` and other unix commands. `Git's Unix tools for Windows` installed. This is because some tests require you to be able to run `sh` and other
unix commands.
#### License #### License

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@ -101,6 +101,12 @@ inputs:
required: false required: false
default: '' default: ''
description: '[CloudRunner] GitHub owner name or organization/team name' description: '[CloudRunner] GitHub owner name or organization/team name'
runAsHostUser:
required: false
default: 'false'
description:
'Whether to run as a user that matches the host system or the default root container user. Only applicable to
Linux hosts and containers. This is useful for fixing permission errors on Self-Hosted runners.'
chownFilesTo: chownFilesTo:
required: false required: false
default: '' default: ''
@ -255,6 +261,11 @@ outputs:
description: 'The generated version used for the Unity build' description: 'The generated version used for the Unity build'
androidVersionCode: androidVersionCode:
description: 'The generated versionCode used for the Android Unity build' description: 'The generated versionCode used for the Android Unity build'
engineExitCode:
description:
'Returns the exit code from the build scripts. This code is 0 if the build was successful. If there was an error
during activation, the code is from the activation step. If activation is successful, the code is from the project
build step.'
branding: branding:
icon: 'box' icon: 'box'
color: 'gray-dark' color: 'gray-dark'

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@ -1,10 +0,0 @@
{
"m_SettingKeys": [
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],
"m_SettingValues": [
"False",
"False"
]
}

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@ -1,709 +0,0 @@
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<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.RegularExpressions.dll</HintPath>
</Reference>
<Reference Include="System.Threading">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Overlapped">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Overlapped.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks.Parallel">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.Parallel.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Thread">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Thread.dll</HintPath>
</Reference>
<Reference Include="System.Threading.ThreadPool">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.ThreadPool.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Timer">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Timer.dll</HintPath>
</Reference>
<Reference Include="System.ValueTuple">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ValueTuple.dll</HintPath>
</Reference>
<Reference Include="System.Xml.ReaderWriter">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.ReaderWriter.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XDocument">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XDocument.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XmlDocument">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlDocument.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XmlSerializer">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlSerializer.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XPath">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XPath.XDocument">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.XDocument.dll</HintPath>
</Reference>
<Reference Include="UnityScript">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.dll</HintPath>
</Reference>
<Reference Include="UnityScript.Lang">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.Lang.dll</HintPath>
</Reference>
<Reference Include="Boo.Lang">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/Boo.Lang.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Content Include=".editorconfig" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

View File

@ -1,10 +0,0 @@
{
"m_SettingKeys": [
"VR Device Disabled",
"VR Device User Alert"
],
"m_SettingValues": [
"False",
"False"
]
}

View File

@ -1,20 +0,0 @@

Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor", "Assembly-CSharp-Editor.csproj", "{B7F8614B-1EC2-9D3A-DA1C-4D279A867D74}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{B7F8614B-1EC2-9D3A-DA1C-4D279A867D74}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{B7F8614B-1EC2-9D3A-DA1C-4D279A867D74}.Debug|Any CPU.Build.0 = Debug|Any CPU
{B7F8614B-1EC2-9D3A-DA1C-4D279A867D74}.Release|Any CPU.ActiveCfg = Release|Any CPU
{B7F8614B-1EC2-9D3A-DA1C-4D279A867D74}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

View File

@ -1,3 +0,0 @@
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
<s:Boolean x:Key="/Default/UserDictionary/Words/=Untracked/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Versioning/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>

BIN
dist/index.js generated vendored

Binary file not shown.

BIN
dist/index.js.map generated vendored

Binary file not shown.

View File

@ -41,7 +41,7 @@ echo ""
echo "Please note that the exit code is not very descriptive." echo "Please note that the exit code is not very descriptive."
echo "Most likely it will not help you solve the issue." echo "Most likely it will not help you solve the issue."
echo "" echo ""
echo "To find the reason for failure: please search for errors in the log above." echo "To find the reason for failure: please search for errors in the log above and check for annotations in the summary view."
echo "" echo ""
fi; fi;

View File

@ -20,10 +20,6 @@ echo "Requesting activation"
# Store the exit code from the verify command # Store the exit code from the verify command
UNITY_EXIT_CODE=$? UNITY_EXIT_CODE=$?
if [ ! -f "/Library/Application Support/Unity/Unity_lic.ulf" ]; then
echo "::error ::There was an error while trying to activate the Unity license."
fi
# #
# Display information about the result # Display information about the result
# #

View File

@ -1,47 +1,79 @@
#!/usr/bin/env bash #!/usr/bin/env bash
# # Ensure machine ID is randomized for personal license activation
# Create directory for license activation if [[ "$UNITY_SERIAL" = F* ]]; then
# echo "Randomizing machine ID for personal license activation"
dbus-uuidgen > /etc/machine-id && mkdir -p /var/lib/dbus/ && ln -sf /etc/machine-id /var/lib/dbus/machine-id
ACTIVATE_LICENSE_PATH="$GITHUB_WORKSPACE/_activate-license~" fi
mkdir -p "$ACTIVATE_LICENSE_PATH"
# #
# Run steps # Prepare Android SDK, if needed
# # We do this here to ensure it has root permissions
source /steps/set_extra_git_configs.sh
source /steps/set_gitcredential.sh
source /steps/activate.sh
source /steps/build.sh
source /steps/return_license.sh
#
# Remove license activation directory
# #
rm -r "$ACTIVATE_LICENSE_PATH" fullProjectPath="$GITHUB_WORKSPACE/$PROJECT_PATH"
chmod -R 777 "/BlankProject"
# if [[ "$BUILD_TARGET" == "Android" ]]; then
# Instructions for debugging export JAVA_HOME="$(awk -F'=' '/JAVA_HOME=/{print $2}' /usr/bin/unity-editor.d/*)"
# ANDROID_HOME_DIRECTORY="$(awk -F'=' '/ANDROID_HOME=/{print $2}' /usr/bin/unity-editor.d/*)"
SDKMANAGER=$(find $ANDROID_HOME_DIRECTORY/cmdline-tools -name sdkmanager)
if [ -z "${SDKMANAGER}" ]
then
echo "No sdkmanager found"
exit 1
fi
if [[ $BUILD_EXIT_CODE -gt 0 ]]; then if [[ -n "$ANDROID_SDK_MANAGER_PARAMETERS" ]]; then
echo "" echo "Updating Android SDK with parameters: $ANDROID_SDK_MANAGER_PARAMETERS"
echo "###########################" $SDKMANAGER "$ANDROID_SDK_MANAGER_PARAMETERS"
echo "# Failure #" else
echo "###########################" echo "Updating Android SDK with auto detected target API version"
echo "" # Read the line containing AndroidTargetSdkVersion from the file
echo "Please note that the exit code is not very descriptive." targetAPILine=$(grep 'AndroidTargetSdkVersion' "$fullProjectPath/ProjectSettings/ProjectSettings.asset")
echo "Most likely it will not help you solve the issue."
echo ""
echo "To find the reason for failure: please search for errors in the log above."
echo ""
fi;
# # Extract the number after the semicolon
# Exit with code from the build step. targetAPI=$(echo "$targetAPILine" | cut -d':' -f2 | tr -d '[:space:]')
#
exit $BUILD_EXIT_CODE $SDKMANAGER "platforms;android-$targetAPI"
fi
echo "Updated Android SDK."
else
echo "Not updating Android SDK."
fi
if [[ "$RUN_AS_HOST_USER" == "true" ]]; then
echo "Running as host user"
# Stop on error if we can't set up the user
set -e
# Get host user/group info so we create files with the correct ownership
USERNAME=$(stat -c '%U' "$fullProjectPath")
USERID=$(stat -c '%u' "$fullProjectPath")
GROUPNAME=$(stat -c '%G' "$fullProjectPath")
GROUPID=$(stat -c '%g' "$fullProjectPath")
groupadd -g $GROUPID $GROUPNAME
useradd -u $USERID -g $GROUPID $USERNAME
usermod -aG $GROUPNAME $USERNAME
mkdir -p "/home/$USERNAME"
chown $USERNAME:$GROUPNAME "/home/$USERNAME"
# Normally need root permissions to access when using su
chmod 777 /dev/stdout
chmod 777 /dev/stderr
# Don't stop on error when running our scripts as error handling is baked in
set +e
# Switch to the host user so we can create files with the correct ownership
su $USERNAME -c "$SHELL -c 'source /steps/runsteps.sh'"
else
echo "Running as root"
# Run as root
source /steps/runsteps.sh
fi
exit $?

View File

@ -1,17 +1,22 @@
#!/usr/bin/env bash #!/usr/bin/env bash
# Run in ACTIVATE_LICENSE_PATH directory
echo "Changing to \"$ACTIVATE_LICENSE_PATH\" directory."
pushd "$ACTIVATE_LICENSE_PATH"
if [[ -n "$UNITY_SERIAL" && -n "$UNITY_EMAIL" && -n "$UNITY_PASSWORD" ]]; then if [[ -n "$UNITY_SERIAL" && -n "$UNITY_EMAIL" && -n "$UNITY_PASSWORD" ]]; then
# #
# SERIAL LICENSE MODE # SERIAL LICENSE MODE
# #
# This will activate unity, using the activating process. # This will activate unity, using the serial activation process.
# #
echo "Requesting activation" echo "Requesting activation"
# Loop the unity-editor call until the license is activated with exponential backoff and a maximum of 5 retries
retry_count=0
# Initialize delay to 15 seconds
delay=15
# Loop until UNITY_EXIT_CODE is 0 or retry count reaches 5
while [[ $retry_count -lt 5 ]]
do
# Activate license # Activate license
unity-editor \ unity-editor \
-logFile /dev/stdout \ -logFile /dev/stdout \
@ -24,8 +29,27 @@ if [[ -n "$UNITY_SERIAL" && -n "$UNITY_EMAIL" && -n "$UNITY_PASSWORD" ]]; then
# Store the exit code from the verify command # Store the exit code from the verify command
UNITY_EXIT_CODE=$? UNITY_EXIT_CODE=$?
if [ ! -f "~/.local/share/unity3d/Unity/Unity_lic.ulf" ]; then # Check if UNITY_EXIT_CODE is 0
echo "::error ::There was an error while trying to activate the Unity license." if [[ $UNITY_EXIT_CODE -eq 0 ]]
then
echo "Activation successful"
break
else
# Increment retry count
((retry_count++))
echo "::warning ::Activation failed, attempting retry #$retry_count"
echo "Activation failed, retrying in $delay seconds..."
sleep $delay
# Double the delay for the next iteration
delay=$((delay * 2))
fi
done
if [[ $retry_count -eq 5 ]]
then
echo "Activation failed after 5 retries"
fi fi
elif [[ -n "$UNITY_LICENSING_SERVER" ]]; then elif [[ -n "$UNITY_LICENSING_SERVER" ]]; then
@ -54,8 +78,9 @@ else
echo "Visit https://game.ci/docs/github/getting-started for more" echo "Visit https://game.ci/docs/github/getting-started for more"
echo "details on how to set up one of the possible activation strategies." echo "details on how to set up one of the possible activation strategies."
echo "::error ::No valid license activation strategy could be determined." echo "::error ::No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL \
# Immediately exit as no UNITY_EXIT_CODE can be derrived. or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER."
# Immediately exit as no UNITY_EXIT_CODE can be derived.
exit 1; exit 1;
fi fi
@ -70,6 +95,7 @@ else
# Activation failed so exit with the code from the license verification step # Activation failed so exit with the code from the license verification step
echo "Unclassified error occured while trying to activate license." echo "Unclassified error occured while trying to activate license."
echo "Exit code was: $UNITY_EXIT_CODE" echo "Exit code was: $UNITY_EXIT_CODE"
echo "::error ::There was an error while trying to activate the Unity license."
exit $UNITY_EXIT_CODE exit $UNITY_EXIT_CODE
fi fi

View File

@ -62,27 +62,6 @@ else
# #
fi fi
#
# Prepare Android SDK, if needed
#
if [[ "$BUILD_TARGET" == "Android" && -n "$ANDROID_SDK_MANAGER_PARAMETERS" ]]; then
echo "Updating Android SDK with parameters: $ANDROID_SDK_MANAGER_PARAMETERS"
export JAVA_HOME="$(awk -F'=' '/JAVA_HOME=/{print $2}' /usr/bin/unity-editor.d/*)"
ANDROID_HOME_DIRECTORY="$(awk -F'=' '/ANDROID_HOME=/{print $2}' /usr/bin/unity-editor.d/*)"
SDKMANAGER=$(find $ANDROID_HOME_DIRECTORY/cmdline-tools -name sdkmanager)
if [ -z "${SDKMANAGER}" ]
then
echo "No sdkmanager found"
exit 1
fi
$SDKMANAGER "$ANDROID_SDK_MANAGER_PARAMETERS"
echo "Updated Android SDK."
else
echo "Not updating Android SDK."
fi
# #
# Pre-build debug information # Pre-build debug information
# #

40
dist/platforms/ubuntu/steps/runsteps.sh vendored Normal file
View File

@ -0,0 +1,40 @@
#!/usr/bin/env bash
#
# Run steps
#
source /steps/set_extra_git_configs.sh
source /steps/set_gitcredential.sh
source /steps/activate.sh
# If we didn't activate successfully, exit with the exit code from the activation step.
if [[ $UNITY_EXIT_CODE -ne 0 ]]; then
exit $UNITY_EXIT_CODE
fi
source /steps/build.sh
source /steps/return_license.sh
#
# Instructions for debugging
#
if [[ $BUILD_EXIT_CODE -gt 0 ]]; then
echo ""
echo "###########################"
echo "# Failure #"
echo "###########################"
echo ""
echo "Please note that the exit code is not very descriptive."
echo "Most likely it will not help you solve the issue."
echo ""
echo "To find the reason for failure: please search for errors in the log above and check for annotations in the summary view."
echo ""
fi;
#
# Exit with code from the build step.
#
# Exiting su
exit $BUILD_EXIT_CODE

View File

@ -13,7 +13,4 @@ Write-Output ""
-projectPath "c:/BlankProject" ` -projectPath "c:/BlankProject" `
-logfile - | Out-Host -logfile - | Out-Host
if(-not(Test-path "C:/ProgramData/Unity/Unity_lic.ulf" -PathType leaf)) $ACTIVATION_EXIT_CODE = $LASTEXITCODE
{
Write-Output "::error ::There was an error while trying to activate the Unity license."
}

View File

@ -1,5 +1,4 @@
Get-Process Get-Process
Start-Sleep -Seconds 3
# Import any necessary registry keys, ie: location of windows 10 sdk # Import any necessary registry keys, ie: location of windows 10 sdk
# No guarantee that there will be any necessary registry keys, ie: tvOS # No guarantee that there will be any necessary registry keys, ie: tvOS
@ -17,13 +16,17 @@ Get-Process -Name regsvr32 | ForEach-Object { Stop-Process -Id $_.Id -Force }
# Activate Unity # Activate Unity
. "c:\steps\activate.ps1" . "c:\steps\activate.ps1"
# If we didn't activate successfully, exit with the exit code from the activation step.
if ($ACTIVATION_EXIT_CODE -ne 0) {
exit $ACTIVATION_EXIT_CODE
}
# Build the project # Build the project
. "c:\steps\build.ps1" . "c:\steps\build.ps1"
# Free the seat for the activated license # Free the seat for the activated license
. "c:\steps\return_license.ps1" . "c:\steps\return_license.ps1"
Start-Sleep -Seconds 3
Get-Process Get-Process
exit $BUILD_EXIT_CODE exit $BUILD_EXIT_CODE

View File

@ -19,18 +19,19 @@ async function runMain() {
const buildParameters = await BuildParameters.create(); const buildParameters = await BuildParameters.create();
const baseImage = new ImageTag(buildParameters); const baseImage = new ImageTag(buildParameters);
let exitCode = -1;
if (buildParameters.providerStrategy === 'local') { if (buildParameters.providerStrategy === 'local') {
core.info('Building locally'); core.info('Building locally');
await PlatformSetup.setup(buildParameters, actionFolder); await PlatformSetup.setup(buildParameters, actionFolder);
if (process.platform === 'darwin') { exitCode =
MacBuilder.run(actionFolder); process.platform === 'darwin'
} else { ? await MacBuilder.run(actionFolder)
await Docker.run(baseImage.toString(), { : await Docker.run(baseImage.toString(), {
workspace, workspace,
actionFolder, actionFolder,
...buildParameters, ...buildParameters,
}); });
}
} else { } else {
await CloudRunner.run(buildParameters, baseImage.toString()); await CloudRunner.run(buildParameters, baseImage.toString());
} }
@ -38,6 +39,11 @@ async function runMain() {
// Set output // Set output
await Output.setBuildVersion(buildParameters.buildVersion); await Output.setBuildVersion(buildParameters.buildVersion);
await Output.setAndroidVersionCode(buildParameters.androidVersionCode); await Output.setAndroidVersionCode(buildParameters.androidVersionCode);
await Output.setEngineExitCode(exitCode);
if (exitCode !== 0) {
core.setFailed(`Build failed with exit code ${exitCode}`);
}
} catch (error) { } catch (error) {
core.setFailed((error as Error).message); core.setFailed((error as Error).message);
} }

View File

@ -59,6 +59,7 @@ class BuildParameters {
public kubeVolumeSize!: string; public kubeVolumeSize!: string;
public kubeVolume!: string; public kubeVolume!: string;
public kubeStorageClass!: string; public kubeStorageClass!: string;
public runAsHostUser!: String;
public chownFilesTo!: string; public chownFilesTo!: string;
public commandHooks!: string; public commandHooks!: string;
public pullInputList!: string[]; public pullInputList!: string[];
@ -168,6 +169,7 @@ class BuildParameters {
sshAgent: Input.sshAgent, sshAgent: Input.sshAgent,
sshPublicKeysDirectoryPath: Input.sshPublicKeysDirectoryPath, sshPublicKeysDirectoryPath: Input.sshPublicKeysDirectoryPath,
gitPrivateToken: Input.gitPrivateToken || (await GithubCliReader.GetGitHubAuthToken()), gitPrivateToken: Input.gitPrivateToken || (await GithubCliReader.GetGitHubAuthToken()),
runAsHostUser: Input.runAsHostUser,
chownFilesTo: Input.chownFilesTo, chownFilesTo: Input.chownFilesTo,
dockerCpuLimit: Input.dockerCpuLimit, dockerCpuLimit: Input.dockerCpuLimit,
dockerMemoryLimit: Input.dockerMemoryLimit, dockerMemoryLimit: Input.dockerMemoryLimit,

View File

@ -133,7 +133,7 @@ cp -a ${sharedFolder}. /github/workspace/cloud-runner-cache/
if (fs.existsSync(`${workspace}/cloud-runner-cache`)) { if (fs.existsSync(`${workspace}/cloud-runner-cache`)) {
await CloudRunnerSystem.Run(`ls ${workspace}/cloud-runner-cache && du -sh ${workspace}/cloud-runner-cache`); await CloudRunnerSystem.Run(`ls ${workspace}/cloud-runner-cache && du -sh ${workspace}/cloud-runner-cache`);
} }
await Docker.run( const exitCode = await Docker.run(
image, image,
{ workspace, actionFolder, ...this.buildParameters }, { workspace, actionFolder, ...this.buildParameters },
false, false,
@ -150,9 +150,14 @@ cp -a ${sharedFolder}. /github/workspace/cloud-runner-cache/
}, },
}, },
true, true,
false,
); );
// Docker doesn't exit on fail now so adding this to ensure behavior is unchanged
// TODO: Is there a helpful way to consume the exit code or is it best to except
if (exitCode !== 0) {
throw new Error(`Build failed with exit code ${exitCode}`);
}
return myOutput; return myOutput;
} }
} }

View File

@ -1,8 +1,7 @@
import { execWithErrorCheck } from './exec-with-error-check';
import ImageEnvironmentFactory from './image-environment-factory'; import ImageEnvironmentFactory from './image-environment-factory';
import { existsSync, mkdirSync } from 'node:fs'; import { existsSync, mkdirSync } from 'node:fs';
import path from 'node:path'; import path from 'node:path';
import { ExecOptions } from '@actions/exec'; import { ExecOptions, exec } from '@actions/exec';
import { DockerParameters, StringKeyValuePair } from './shared-types'; import { DockerParameters, StringKeyValuePair } from './shared-types';
class Docker { class Docker {
@ -12,11 +11,9 @@ class Docker {
silent: boolean = false, silent: boolean = false,
overrideCommands: string = '', overrideCommands: string = '',
additionalVariables: StringKeyValuePair[] = [], additionalVariables: StringKeyValuePair[] = [],
// eslint-disable-next-line unicorn/no-useless-undefined options: ExecOptions = {},
options: ExecOptions | undefined = undefined,
entrypointBash: boolean = false, entrypointBash: boolean = false,
errorWhenMissingUnityBuildResults: boolean = false, ): Promise<number> {
) {
let runCommand = ''; let runCommand = '';
switch (process.platform) { switch (process.platform) {
case 'linux': case 'linux':
@ -25,12 +22,11 @@ class Docker {
case 'win32': case 'win32':
runCommand = this.getWindowsCommand(image, parameters); runCommand = this.getWindowsCommand(image, parameters);
} }
if (options) {
options.silent = silent; options.silent = silent;
await execWithErrorCheck(runCommand, undefined, options, errorWhenMissingUnityBuildResults); options.ignoreReturnCode = true;
} else {
await execWithErrorCheck(runCommand, undefined, { silent }, errorWhenMissingUnityBuildResults); return await exec(runCommand, undefined, options);
}
} }
static getLinuxCommand( static getLinuxCommand(

View File

@ -1,29 +0,0 @@
import { ExecOptions, getExecOutput } from '@actions/exec';
export async function execWithErrorCheck(
commandLine: string,
arguments_?: string[],
options?: ExecOptions,
errorWhenMissingUnityBuildResults: boolean = false,
): Promise<number> {
const result = await getExecOutput(commandLine, arguments_, options);
if (!errorWhenMissingUnityBuildResults) {
return result.exitCode;
}
// Check for errors in the Build Results section
const match = result.stdout.match(/^#\s*Build results\s*#(.*)^Size:/ms);
if (match) {
const buildResults = match[1];
const errorMatch = buildResults.match(/^Errors:\s*(\d+)$/m);
if (errorMatch && Number.parseInt(errorMatch[1], 10) !== 0) {
throw new Error(`There was an error building the project. Please read the logs for details.`);
}
} else {
throw new Error(`There was an error building the project. Please read the logs for details.`);
}
return result.exitCode;
}

View File

@ -62,6 +62,7 @@ class ImageEnvironmentFactory {
{ name: 'ANDROID_EXPORT_TYPE', value: parameters.androidExportType }, { name: 'ANDROID_EXPORT_TYPE', value: parameters.androidExportType },
{ name: 'ANDROID_SYMBOL_TYPE', value: parameters.androidSymbolType }, { name: 'ANDROID_SYMBOL_TYPE', value: parameters.androidSymbolType },
{ name: 'CUSTOM_PARAMETERS', value: parameters.customParameters }, { name: 'CUSTOM_PARAMETERS', value: parameters.customParameters },
{ name: 'RUN_AS_HOST_USER', value: parameters.runAsHostUser },
{ name: 'CHOWN_FILES_TO', value: parameters.chownFilesTo }, { name: 'CHOWN_FILES_TO', value: parameters.chownFilesTo },
{ name: 'GITHUB_REF', value: process.env.GITHUB_REF }, { name: 'GITHUB_REF', value: process.env.GITHUB_REF },
{ name: 'GITHUB_SHA', value: process.env.GITHUB_SHA }, { name: 'GITHUB_SHA', value: process.env.GITHUB_SHA },

View File

@ -193,6 +193,10 @@ class Input {
return Input.getInput('gitPrivateToken'); return Input.getInput('gitPrivateToken');
} }
static get runAsHostUser(): string {
return Input.getInput('runAsHostUser') || 'false';
}
static get chownFilesTo() { static get chownFilesTo() {
return Input.getInput('chownFilesTo') || ''; return Input.getInput('chownFilesTo') || '';
} }

View File

@ -1,9 +1,10 @@
import { execWithErrorCheck } from './exec-with-error-check'; import { exec } from '@actions/exec';
class MacBuilder { class MacBuilder {
public static async run(actionFolder: string, silent: boolean = false) { public static async run(actionFolder: string, silent: boolean = false): Promise<number> {
await execWithErrorCheck('bash', [`${actionFolder}/platforms/mac/entrypoint.sh`], { return await exec('bash', [`${actionFolder}/platforms/mac/entrypoint.sh`], {
silent, silent,
ignoreReturnCode: true,
}); });
} }
} }

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@ -8,6 +8,10 @@ class Output {
static async setAndroidVersionCode(androidVersionCode: string) { static async setAndroidVersionCode(androidVersionCode: string) {
core.setOutput('androidVersionCode', androidVersionCode); core.setOutput('androidVersionCode', androidVersionCode);
} }
static async setEngineExitCode(exitCode: number) {
core.setOutput('engineExitCode', exitCode);
}
} }
export default Output; export default Output;

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@ -1,10 +0,0 @@
{
"m_SettingKeys": [
"VR Device Disabled",
"VR Device User Alert"
],
"m_SettingValues": [
"False",
"False"
]
}