Fix pro activation (#602)

- Only randomize uuid for personal licenses
- Add warning annotation for license activation retries
- add `engineExitCode` output
- repo/code cleanup
This commit is contained in:
Andrew Kahr 2023-11-27 23:24:58 -08:00 committed by GitHub
parent 96cfb845ae
commit bbd713b05a
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
16 changed files with 52 additions and 812 deletions

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@ -261,6 +261,11 @@ outputs:
description: 'The generated version used for the Unity build' description: 'The generated version used for the Unity build'
androidVersionCode: androidVersionCode:
description: 'The generated versionCode used for the Android Unity build' description: 'The generated versionCode used for the Android Unity build'
engineExitCode:
description:
'Returns the exit code from the build scripts. This code is 0 if the build was successful. If there was an error
during activation, the code is from the activation step. If activation is successful, the code is from the project
build step.'
branding: branding:
icon: 'box' icon: 'box'
color: 'gray-dark' color: 'gray-dark'

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<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.ThreadPool.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Timer">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Timer.dll</HintPath>
</Reference>
<Reference Include="System.ValueTuple">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ValueTuple.dll</HintPath>
</Reference>
<Reference Include="System.Xml.ReaderWriter">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.ReaderWriter.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XDocument">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XDocument.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XmlDocument">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlDocument.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XmlSerializer">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlSerializer.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XPath">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XPath.XDocument">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.XDocument.dll</HintPath>
</Reference>
<Reference Include="UnityScript">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.dll</HintPath>
</Reference>
<Reference Include="UnityScript.Lang">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.Lang.dll</HintPath>
</Reference>
<Reference Include="Boo.Lang">
<HintPath>C:/Program Files/Unity/2019.2.11f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/Boo.Lang.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Content Include=".editorconfig" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

View File

@ -1,10 +0,0 @@
{
"m_SettingKeys": [
"VR Device Disabled",
"VR Device User Alert"
],
"m_SettingValues": [
"False",
"False"
]
}

View File

@ -1,20 +0,0 @@

Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor", "Assembly-CSharp-Editor.csproj", "{B7F8614B-1EC2-9D3A-DA1C-4D279A867D74}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{B7F8614B-1EC2-9D3A-DA1C-4D279A867D74}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{B7F8614B-1EC2-9D3A-DA1C-4D279A867D74}.Debug|Any CPU.Build.0 = Debug|Any CPU
{B7F8614B-1EC2-9D3A-DA1C-4D279A867D74}.Release|Any CPU.ActiveCfg = Release|Any CPU
{B7F8614B-1EC2-9D3A-DA1C-4D279A867D74}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

View File

@ -1,3 +0,0 @@
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
<s:Boolean x:Key="/Default/UserDictionary/Words/=Untracked/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Versioning/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>

BIN
dist/index.js generated vendored

Binary file not shown.

BIN
dist/index.js.map generated vendored

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View File

@ -1,7 +1,10 @@
#!/usr/bin/env bash #!/usr/bin/env bash
# Ensure machine ID is randomized # Ensure machine ID is randomized for personal license activation
if [[ "$UNITY_SERIAL" = F* ]]; then
echo "Randomizing machine ID for personal license activation"
dbus-uuidgen > /etc/machine-id && mkdir -p /var/lib/dbus/ && ln -sf /etc/machine-id /var/lib/dbus/machine-id dbus-uuidgen > /etc/machine-id && mkdir -p /var/lib/dbus/ && ln -sf /etc/machine-id /var/lib/dbus/machine-id
fi
# #
# Prepare Android SDK, if needed # Prepare Android SDK, if needed

View File

@ -35,12 +35,13 @@ if [[ -n "$UNITY_SERIAL" && -n "$UNITY_EMAIL" && -n "$UNITY_PASSWORD" ]]; then
echo "Activation successful" echo "Activation successful"
break break
else else
echo "Activation failed, retrying in $delay seconds..."
sleep $delay
# Increment retry count # Increment retry count
((retry_count++)) ((retry_count++))
echo "::warning ::Activation failed, attempting retry #$retry_count"
echo "Activation failed, retrying in $delay seconds..."
sleep $delay
# Double the delay for the next iteration # Double the delay for the next iteration
delay=$((delay * 2)) delay=$((delay * 2))
fi fi

View File

@ -19,18 +19,19 @@ async function runMain() {
const buildParameters = await BuildParameters.create(); const buildParameters = await BuildParameters.create();
const baseImage = new ImageTag(buildParameters); const baseImage = new ImageTag(buildParameters);
let exitCode = -1;
if (buildParameters.providerStrategy === 'local') { if (buildParameters.providerStrategy === 'local') {
core.info('Building locally'); core.info('Building locally');
await PlatformSetup.setup(buildParameters, actionFolder); await PlatformSetup.setup(buildParameters, actionFolder);
if (process.platform === 'darwin') { exitCode =
MacBuilder.run(actionFolder); process.platform === 'darwin'
} else { ? await MacBuilder.run(actionFolder)
await Docker.run(baseImage.toString(), { : await Docker.run(baseImage.toString(), {
workspace, workspace,
actionFolder, actionFolder,
...buildParameters, ...buildParameters,
}); });
}
} else { } else {
await CloudRunner.run(buildParameters, baseImage.toString()); await CloudRunner.run(buildParameters, baseImage.toString());
} }
@ -38,6 +39,11 @@ async function runMain() {
// Set output // Set output
await Output.setBuildVersion(buildParameters.buildVersion); await Output.setBuildVersion(buildParameters.buildVersion);
await Output.setAndroidVersionCode(buildParameters.androidVersionCode); await Output.setAndroidVersionCode(buildParameters.androidVersionCode);
await Output.setEngineExitCode(exitCode);
if (exitCode !== 0) {
core.setFailed(`Build failed with exit code ${exitCode}`);
}
} catch (error) { } catch (error) {
core.setFailed((error as Error).message); core.setFailed((error as Error).message);
} }

View File

@ -133,7 +133,7 @@ cp -a ${sharedFolder}. /github/workspace/cloud-runner-cache/
if (fs.existsSync(`${workspace}/cloud-runner-cache`)) { if (fs.existsSync(`${workspace}/cloud-runner-cache`)) {
await CloudRunnerSystem.Run(`ls ${workspace}/cloud-runner-cache && du -sh ${workspace}/cloud-runner-cache`); await CloudRunnerSystem.Run(`ls ${workspace}/cloud-runner-cache && du -sh ${workspace}/cloud-runner-cache`);
} }
await Docker.run( const exitCode = await Docker.run(
image, image,
{ workspace, actionFolder, ...this.buildParameters }, { workspace, actionFolder, ...this.buildParameters },
false, false,
@ -150,9 +150,14 @@ cp -a ${sharedFolder}. /github/workspace/cloud-runner-cache/
}, },
}, },
true, true,
false,
); );
// Docker doesn't exit on fail now so adding this to ensure behavior is unchanged
// TODO: Is there a helpful way to consume the exit code or is it best to except
if (exitCode !== 0) {
throw new Error(`Build failed with exit code ${exitCode}`);
}
return myOutput; return myOutput;
} }
} }

View File

@ -1,8 +1,7 @@
import { execWithErrorCheck } from './exec-with-error-check';
import ImageEnvironmentFactory from './image-environment-factory'; import ImageEnvironmentFactory from './image-environment-factory';
import { existsSync, mkdirSync } from 'node:fs'; import { existsSync, mkdirSync } from 'node:fs';
import path from 'node:path'; import path from 'node:path';
import { ExecOptions } from '@actions/exec'; import { ExecOptions, exec } from '@actions/exec';
import { DockerParameters, StringKeyValuePair } from './shared-types'; import { DockerParameters, StringKeyValuePair } from './shared-types';
class Docker { class Docker {
@ -12,11 +11,9 @@ class Docker {
silent: boolean = false, silent: boolean = false,
overrideCommands: string = '', overrideCommands: string = '',
additionalVariables: StringKeyValuePair[] = [], additionalVariables: StringKeyValuePair[] = [],
// eslint-disable-next-line unicorn/no-useless-undefined options: ExecOptions = {},
options: ExecOptions | undefined = undefined,
entrypointBash: boolean = false, entrypointBash: boolean = false,
errorWhenMissingUnityBuildResults: boolean = false, ): Promise<number> {
) {
let runCommand = ''; let runCommand = '';
switch (process.platform) { switch (process.platform) {
case 'linux': case 'linux':
@ -25,12 +22,11 @@ class Docker {
case 'win32': case 'win32':
runCommand = this.getWindowsCommand(image, parameters); runCommand = this.getWindowsCommand(image, parameters);
} }
if (options) {
options.silent = silent; options.silent = silent;
await execWithErrorCheck(runCommand, undefined, options, errorWhenMissingUnityBuildResults); options.ignoreReturnCode = true;
} else {
await execWithErrorCheck(runCommand, undefined, { silent }, errorWhenMissingUnityBuildResults); return await exec(runCommand, undefined, options);
}
} }
static getLinuxCommand( static getLinuxCommand(

View File

@ -1,29 +0,0 @@
import { ExecOptions, getExecOutput } from '@actions/exec';
export async function execWithErrorCheck(
commandLine: string,
arguments_?: string[],
options?: ExecOptions,
errorWhenMissingUnityBuildResults: boolean = false,
): Promise<number> {
const result = await getExecOutput(commandLine, arguments_, options);
if (!errorWhenMissingUnityBuildResults) {
return result.exitCode;
}
// Check for errors in the Build Results section
const match = result.stdout.match(/^#\s*Build results\s*#(.*)^Size:/ms);
if (match) {
const buildResults = match[1];
const errorMatch = buildResults.match(/^Errors:\s*(\d+)$/m);
if (errorMatch && Number.parseInt(errorMatch[1], 10) !== 0) {
throw new Error(`There was an error building the project. Please read the logs for details.`);
}
} else {
throw new Error(`There was an error building the project. Please read the logs for details.`);
}
return result.exitCode;
}

View File

@ -1,9 +1,10 @@
import { execWithErrorCheck } from './exec-with-error-check'; import { exec } from '@actions/exec';
class MacBuilder { class MacBuilder {
public static async run(actionFolder: string, silent: boolean = false) { public static async run(actionFolder: string, silent: boolean = false): Promise<number> {
await execWithErrorCheck('bash', [`${actionFolder}/platforms/mac/entrypoint.sh`], { return await exec('bash', [`${actionFolder}/platforms/mac/entrypoint.sh`], {
silent, silent,
ignoreReturnCode: true,
}); });
} }
} }

View File

@ -8,6 +8,10 @@ class Output {
static async setAndroidVersionCode(androidVersionCode: string) { static async setAndroidVersionCode(androidVersionCode: string) {
core.setOutput('androidVersionCode', androidVersionCode); core.setOutput('androidVersionCode', androidVersionCode);
} }
static async setEngineExitCode(exitCode: number) {
core.setOutput('engineExitCode', exitCode);
}
} }
export default Output; export default Output;

View File

@ -1,10 +0,0 @@
{
"m_SettingKeys": [
"VR Device Disabled",
"VR Device User Alert"
],
"m_SettingValues": [
"False",
"False"
]
}