diff --git a/.github/workflows/mac-build-tests.yml b/.github/workflows/mac-build-tests.yml new file mode 100644 index 00000000..3268116d --- /dev/null +++ b/.github/workflows/mac-build-tests.yml @@ -0,0 +1,74 @@ +name: Mac Builds + +on: + push: + branches: + - main + +env: + UNITY_LICENSE: "\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \nm0Db8UK+ktnOLJBtHybkfetpcKo=o/pUbSQAukz7+ZYAWhnA0AJbIlyyCPL7bKVEM2lVqbrXt7cyey+umkCXamuOgsWPVUKBMkXtMH8L\n5etLmD0getWIhTGhzOnDCk+gtIPfL4jMo9tkEuOCROQAXCci23VFscKcrkB+3X6h4wEOtA2APhOY\nB+wvC794o8/82ffjP79aVAi57rp3Wmzx+9pe9yMwoJuljAy2sc2tIMgdQGWVmOGBpQm3JqsidyzI\nJWG2kjnc7pDXK9pwYzXoKiqUqqrut90d+kQqRyv7MSZXR50HFqD/LI69h68b7P8Bjo3bPXOhNXGR\n9YCoemH6EkfCJxp2gIjzjWW+l2Hj2EsFQi8YXw==" + +jobs: + buildForAllPlatformsWindows: + name: Build for ${{ matrix.targetPlatform }} on version ${{ matrix.unityVersion }} + runs-on: macos-latest + strategy: + fail-fast: false + matrix: + projectPath: + - test-project + unityVersion: + - 2020.3.24f1 + targetPlatform: + - StandaloneOSX # Build a MacOS executable + + steps: + ########################### + # Checkout # + ########################### + - uses: actions/checkout@v2 + with: + lfs: true + + ########################### + # Cache # + ########################### + - uses: actions/cache@v2 + with: + path: ${{ matrix.projectPath }}/Library + key: Library-${{ matrix.projectPath }}-macos-${{ matrix.targetPlatform }} + restore-keys: | + Library-${{ matrix.projectPath }}-macos- + Library- + + ########################### + # Set Scripting Backend # + ########################### + - name: Set Scripting Backend To il2cpp + run: | + mv -f "./test-project/ProjectSettings/ProjectSettingsIl2cpp.asset" "./test-project/ProjectSettings/ProjectSettings.asset" + + ########################### + # Build # + ########################### + - uses: ./ + env: + UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }} + UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }} + UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }} + with: + projectPath: ${{ matrix.projectPath }} + unityVersion: ${{ matrix.unityVersion }} + targetPlatform: ${{ matrix.targetPlatform }} + customParameters: -profile SomeProfile -someBoolean -someValue exampleValue + # We use dirty build because we are replacing the default project settings file above + allowDirtyBuild: true + + ########################### + # Upload # + ########################### + - uses: actions/upload-artifact@v2 + with: + name: Build Windows (${{ matrix.unityVersion }}) + path: build + retention-days: 14 diff --git a/.github/workflows/windows-build-tests.yml b/.github/workflows/windows-build-tests.yml index e9f264df..90998f3e 100644 --- a/.github/workflows/windows-build-tests.yml +++ b/.github/workflows/windows-build-tests.yml @@ -49,7 +49,7 @@ jobs: ########################### - name: Set Scripting Backend To il2cpp run: | - Move-Item -Path "./test-project/ProjectSettings/ProjectSettingsWindows.asset" -Destination "./test-project/ProjectSettings/ProjectSettings.asset" -Force + Move-Item -Path "./test-project/ProjectSettings/ProjectSettingsIl2cpp.asset" -Destination "./test-project/ProjectSettings/ProjectSettings.asset" -Force ########################### # Build # diff --git a/dist/BlankProject/.gitignore b/dist/BlankProject/.gitignore new file mode 100644 index 00000000..963804f6 --- /dev/null +++ b/dist/BlankProject/.gitignore @@ -0,0 +1,49 @@ +Library/ +[Tt]emp/ +[Oo]bj/ +[Bb]uild/ +[Bb]uilds/ +[Ll]ogs/ + +# Uncomment this line if you wish to ignore the asset store tools plugin +# [Aa]ssets/AssetStoreTools* + +# IDEs +.vs/ +.idea/ + +# Gradle cache directory +.gradle/ + +# Autogenerated VS/MD/Consulo solution and project files +ExportedObj/ +.consulo/ +*.csproj +*.unityproj +*.sln +*.suo +*.tmp +*.user +*.userprefs +*.pidb +*.booproj +*.svd +*.pdb +*.mdb +*.opendb +*.VC.db + +# Unity3D generated meta files +*.pidb.meta +*.pdb.meta +*.mdb.meta + +# Unity3D generated file on crash reports 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a/dist/BlankProject/ProjectSettings/VersionControlSettings.asset b/dist/BlankProject/ProjectSettings/VersionControlSettings.asset new file mode 100644 index 00000000..dca28814 --- /dev/null +++ b/dist/BlankProject/ProjectSettings/VersionControlSettings.asset @@ -0,0 +1,8 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!890905787 &1 +VersionControlSettings: + m_ObjectHideFlags: 0 + m_Mode: Visible Meta Files + m_CollabEditorSettings: + inProgressEnabled: 1 diff --git a/dist/BlankProject/ProjectSettings/XRSettings.asset b/dist/BlankProject/ProjectSettings/XRSettings.asset new file mode 100644 index 00000000..482590c1 --- /dev/null +++ b/dist/BlankProject/ProjectSettings/XRSettings.asset @@ -0,0 +1,10 @@ +{ + "m_SettingKeys": [ + "VR Device Disabled", + "VR Device User Alert" + ], + "m_SettingValues": [ + "False", + "False" + ] +} \ No newline at end of file diff --git a/dist/BlankProject/ProjectSettings/boot.config b/dist/BlankProject/ProjectSettings/boot.config new file mode 100644 index 00000000..e69de29b diff --git a/dist/index.js b/dist/index.js index f2f73943..72a02e6e 100644 Binary files a/dist/index.js and b/dist/index.js differ diff --git a/dist/index.js.map b/dist/index.js.map index fe27d15f..e1fd8a5c 100644 Binary files a/dist/index.js.map and b/dist/index.js.map differ diff --git a/dist/licenses.txt b/dist/licenses.txt index c57e9408..442a3759 100644 Binary files a/dist/licenses.txt and b/dist/licenses.txt differ diff --git a/dist/platforms/mac/entrypoint.sh b/dist/platforms/mac/entrypoint.sh new file mode 100755 index 00000000..37cf7a4b --- /dev/null +++ b/dist/platforms/mac/entrypoint.sh @@ -0,0 +1,48 @@ +#!/usr/bin/env bash + +# +# Create directories for license activation +# + +sudo mkdir /Library/Application\ Support/Unity +sudo chmod -R 777 /Library/Application\ Support/Unity + +ACTIVATE_LICENSE_PATH="$ACTION_FOLDER/BlankProject" +mkdir -p "$ACTIVATE_LICENSE_PATH" + +# +# Run steps +# +source $ACTION_FOLDER/platforms/mac/steps/activate.sh +source $ACTION_FOLDER/platforms/mac/steps/build.sh +source $ACTION_FOLDER/platforms/mac/steps/return_license.sh + +# +# Remove license activation directory +# + +sudo rm -r /Library/Application\ Support/Unity +rm -r "$ACTIVATE_LICENSE_PATH" + +# +# Instructions for debugging +# + +if [[ $BUILD_EXIT_CODE -gt 0 ]]; then +echo "" +echo "###########################" +echo "# Failure #" +echo "###########################" +echo "" +echo "Please note that the exit code is not very descriptive." +echo "Most likely it will not help you solve the issue." +echo "" +echo "To find the reason for failure: please search for errors in the log above." +echo "" +fi; + +# +# Exit with code from the build step. +# + +exit $BUILD_EXIT_CODE diff --git a/dist/platforms/mac/steps/activate.sh b/dist/platforms/mac/steps/activate.sh new file mode 100755 index 00000000..4a6d2e6f --- /dev/null +++ b/dist/platforms/mac/steps/activate.sh @@ -0,0 +1,37 @@ +#!/usr/bin/env bash + +# Run in ACTIVATE_LICENSE_PATH directory +echo "Changing to \"$ACTIVATE_LICENSE_PATH\" directory." +pushd "$ACTIVATE_LICENSE_PATH" + +echo "Requesting activation" + +# Activate license +/Applications/Unity/Hub/Editor/$UNITY_VERSION/Unity.app/Contents/MacOS/Unity \ + -logFile /dev/stdout \ + -batchmode \ + -nographics \ + -quit \ + -serial "$UNITY_SERIAL" \ + -username "$UNITY_EMAIL" \ + -password "$UNITY_PASSWORD" \ + -projectPath "$ACTIVATE_LICENSE_PATH" + +# Store the exit code from the verify command +UNITY_EXIT_CODE=$? + +# +# Display information about the result +# +if [ $UNITY_EXIT_CODE -eq 0 ]; then + # Activation was a success + echo "Activation complete." +else + # Activation failed so exit with the code from the license verification step + echo "Unclassified error occured while trying to activate license." + echo "Exit code was: $UNITY_EXIT_CODE" + exit $UNITY_EXIT_CODE +fi + +# Return to previous working directory +popd diff --git a/dist/platforms/mac/steps/build.sh b/dist/platforms/mac/steps/build.sh new file mode 100755 index 00000000..7863a5ba --- /dev/null +++ b/dist/platforms/mac/steps/build.sh @@ -0,0 +1,188 @@ +#!/usr/bin/env bash + +# +# Set project path +# + +UNITY_PROJECT_PATH="$GITHUB_WORKSPACE/$PROJECT_PATH" +echo "Using project path \"$UNITY_PROJECT_PATH\"." + +# +# Display the name for the build, doubles as the output name +# + +echo "Using build name \"$BUILD_NAME\"." + +# +# Display the build's target platform; +# + +echo "Using build target \"$BUILD_TARGET\"." + +# +# Display build path and file +# + +echo "Using build path \"$BUILD_PATH\" to save file \"$BUILD_FILE\"." +BUILD_PATH_FULL="$GITHUB_WORKSPACE/$BUILD_PATH" +CUSTOM_BUILD_PATH="$BUILD_PATH_FULL/$BUILD_FILE" + +# +# Set the build method, must reference one of: +# +# - +# - +# +# For example: `BuildCommand.PerformBuild` +# +# The method must be declared static and placed in project/Assets/Editor +# + +if [ -z "$BUILD_METHOD" ]; then + # User has not provided their own build command. + # + # Use the script from this action which builds the scenes that are enabled in + # the project. + # + echo "Using built-in build method." + # Create Editor directory if it does not exist + mkdir -p "$UNITY_PROJECT_PATH/Assets/Editor/" + # Copy the build script of Unity Builder action + cp -R "$ACTION_FOLDER/default-build-script/Assets/Editor/" "$UNITY_PROJECT_PATH/Assets/Editor/" + # Set the Build method to that of UnityBuilder Action + BUILD_METHOD="UnityBuilderAction.Builder.BuildProject" + # Verify recursive paths + ls -Ralph "$UNITY_PROJECT_PATH/Assets/Editor/" + # +else + # User has provided their own build method. + # Assume they also bring their own script. + # + echo "Using build method \"$BUILD_METHOD\"." + # +fi + +# +# Prepare Android keystore and SDK, if needed +# + +if [[ "$BUILD_TARGET" == "Android" && -n "$ANDROID_KEYSTORE_NAME" && -n "$ANDROID_KEYSTORE_BASE64" ]]; then + echo "Creating Android keystore." + echo "$ANDROID_KEYSTORE_BASE64" | base64 --decode > "$UNITY_PROJECT_PATH/$ANDROID_KEYSTORE_NAME" + echo "Created Android keystore." +else + echo "Not creating Android keystore." +fi + +if [[ "$BUILD_TARGET" == "Android" && -n "$ANDROID_SDK_MANAGER_PARAMETERS" ]]; then + echo "Updating Android SDK with parameters: $ANDROID_SDK_MANAGER_PARAMETERS" + export JAVA_HOME="$(awk -F'=' '/JAVA_HOME=/{print $2}' /usr/bin/unity-editor.d/*)" + "$(awk -F'=' '/ANDROID_HOME=/{print $2}' /usr/bin/unity-editor.d/*)/tools/bin/sdkmanager" "$ANDROID_SDK_MANAGER_PARAMETERS" + echo "Updated Android SDK." +else + echo "Not updating Android SDK." +fi + +# +# Pre-build debug information +# + +echo "" +echo "###########################" +echo "# Custom parameters #" +echo "###########################" +echo "" + +echo "$CUSTOM_PARAMETERS" + +echo "" +echo "###########################" +echo "# Current build dir #" +echo "###########################" +echo "" + +echo "Creating \"$BUILD_PATH_FULL\" if it does not exist." +mkdir -p "$BUILD_PATH_FULL" +ls -alh "$BUILD_PATH_FULL" + +echo "" +echo "###########################" +echo "# Project directory #" +echo "###########################" +echo "" + +ls -alh "$UNITY_PROJECT_PATH" + +# +# Build +# + +echo "" +echo "###########################" +echo "# Building project #" +echo "###########################" +echo "" + +# Reference: https://docs.unity3d.com/2019.3/Documentation/Manual/CommandLineArguments.html + +/Applications/Unity/Hub/Editor/$UNITY_VERSION/Unity.app/Contents/MacOS/Unity \ + -logfile /dev/stdout \ + -quit \ + -batchmode \ + -nographics \ + -customBuildName "$BUILD_NAME" \ + -projectPath "$UNITY_PROJECT_PATH" \ + -buildTarget "$BUILD_TARGET" \ + -customBuildTarget "$BUILD_TARGET" \ + -customBuildPath "$CUSTOM_BUILD_PATH" \ + -executeMethod "$BUILD_METHOD" \ + -buildVersion "$VERSION" \ + -androidVersionCode "$ANDROID_VERSION_CODE" \ + -androidKeystoreName "$ANDROID_KEYSTORE_NAME" \ + -androidKeystorePass "$ANDROID_KEYSTORE_PASS" \ + -androidKeyaliasName "$ANDROID_KEYALIAS_NAME" \ + -androidKeyaliasPass "$ANDROID_KEYALIAS_PASS" \ + -androidTargetSdkVersion "$ANDROID_TARGET_SDK_VERSION" \ + $CUSTOM_PARAMETERS + +# Catch exit code +BUILD_EXIT_CODE=$? + +# Display results +if [ $BUILD_EXIT_CODE -eq 0 ]; then + echo "Build succeeded"; +else + echo "Build failed, with exit code $BUILD_EXIT_CODE"; +fi + +# +# Permissions +# + +# Make a given user owner of all artifacts +if [[ -n "$CHOWN_FILES_TO" ]]; then + chown -R "$CHOWN_FILES_TO" "$BUILD_PATH_FULL" + chown -R "$CHOWN_FILES_TO" "$UNITY_PROJECT_PATH" +fi + +# Add read permissions for everyone to all artifacts +chmod -R a+r "$BUILD_PATH_FULL" +chmod -R a+r "$UNITY_PROJECT_PATH" + +# Add execute permissions to specific files +if [[ "$BUILD_TARGET" == "StandaloneOSX" ]]; then + OSX_EXECUTABLE_PATH="$BUILD_PATH_FULL/$BUILD_NAME.app/Contents/MacOS" + find "$OSX_EXECUTABLE_PATH" -type f -exec chmod +x {} \; +fi + +# +# Results +# + +echo "" +echo "###########################" +echo "# Build output #" +echo "###########################" +echo "" + +ls -alh "$BUILD_PATH_FULL" diff --git a/dist/platforms/mac/steps/return_license.sh b/dist/platforms/mac/steps/return_license.sh new file mode 100755 index 00000000..67db4182 --- /dev/null +++ b/dist/platforms/mac/steps/return_license.sh @@ -0,0 +1,16 @@ +#!/usr/bin/env bash + +# Run in ACTIVATE_LICENSE_PATH directory +echo "Changing to \"$ACTIVATE_LICENSE_PATH\" directory." +pushd "$ACTIVATE_LICENSE_PATH" + +/Applications/Unity/Hub/Editor/$UNITY_VERSION/Unity.app/Contents/MacOS/Unity \ + -logFile /dev/stdout \ + -batchmode \ + -nographics \ + -quit \ + -returnlicense \ + -projectPath "$ACTIVATE_LICENSE_PATH" + +# Return to previous working directory +popd diff --git a/dist/platforms/windows/Dockerfile b/dist/platforms/windows/Dockerfile index 37169cdd..2e3c1d6d 100644 --- a/dist/platforms/windows/Dockerfile +++ b/dist/platforms/windows/Dockerfile @@ -13,6 +13,7 @@ LABEL "maintainer"="Webber Takken " COPY default-build-script c:/UnityBuilderAction COPY platforms/windows/steps c:/steps COPY platforms/windows/entrypoint.ps1 c:/entrypoint.ps1 +COPY BlankProject c:/BlankProject RUN dir ENTRYPOINT ["powershell", "c:/entrypoint.ps1"] diff --git a/dist/platforms/windows/steps/activate.ps1 b/dist/platforms/windows/steps/activate.ps1 index d2e1a5ab..0022dee3 100644 --- a/dist/platforms/windows/steps/activate.ps1 +++ b/dist/platforms/windows/steps/activate.ps1 @@ -3,4 +3,5 @@ -username $Env:UNITY_EMAIL ` -password $Env:UNITY_PASSWORD ` -serial $Env:UNITY_SERIAL ` + -projectPath "c:/BlankProject" ` -logfile | Out-Host diff --git a/dist/platforms/windows/steps/build.ps1 b/dist/platforms/windows/steps/build.ps1 index 91c304fe..d6db87d5 100644 --- a/dist/platforms/windows/steps/build.ps1 +++ b/dist/platforms/windows/steps/build.ps1 @@ -34,13 +34,13 @@ $Env:CUSTOM_BUILD_PATH="$Env:BUILD_PATH_FULL\$Env:BUILD_FILE" # # The method must be declared static and placed in project/Assets/Editor # -if ($Env:BUILD_METHOD) +if ($Env:BUILD_METHOD) { # User has provided their own build method. # Assume they also bring their own script. Write-Output "$('Using build method "')$($Env:BUILD_METHOD)$('".')" -} -else +} +else { # User has not provided their own build command. # @@ -63,7 +63,7 @@ else $Env:BUILD_METHOD="UnityBuilderAction.Builder.BuildProject" # Verify recursive paths - Get-ChildItem -Path $UNITY_PROJECT_PATH\Assets\Editor -Recurse + Get-ChildItem -Path $Env:UNITY_PROJECT_PATH\Assets\Editor -Recurse } # @@ -85,7 +85,7 @@ Write-Output "###########################" Write-Output "" Write-Output "$('Creating "')$($Env:BUILD_PATH_FULL)$('" if it does not exist.')" -if (-Not (Test-Path -Path $Env:BUILD_PATH_FULL)) +if (-Not (Test-Path -Path $Env:BUILD_PATH_FULL)) { mkdir "$Env:BUILD_PATH_FULL" } @@ -123,10 +123,10 @@ Write-Output "" $Env:BUILD_EXIT_CODE=$? # Display results -if ($Env:BUILD_EXIT_CODE -eq 0) +if ($Env:BUILD_EXIT_CODE -eq 0) { Write-Output "Build Succeeded!" -} else +} else { Write-Output "$('Build failed, with exit code ')$($Env:BUILD_EXIT_CODE)$('"')" } diff --git a/dist/platforms/windows/steps/return_license.ps1 b/dist/platforms/windows/steps/return_license.ps1 index 126b6f62..a60c1a1b 100644 --- a/dist/platforms/windows/steps/return_license.ps1 +++ b/dist/platforms/windows/steps/return_license.ps1 @@ -3,4 +3,5 @@ -username $Env:UNITY_EMAIL ` -password $Env:UNITY_PASSWORD ` -returnlicense ` + -projectPath "c:/BlankProject" ` -logfile | Out-Host diff --git a/package.json b/package.json index 50c66114..e7c2d3d2 100644 --- a/package.json +++ b/package.json @@ -34,6 +34,7 @@ "commander": "^8.3.0", "commander-ts": "^0.2.0", "kubernetes-client": "^9.0.0", + "unity-changeset": "^1.6.0", "reflect-metadata": "^0.1.13", "semver": "^7.3.5", "yaml": "^1.10.2", diff --git a/src/index.ts b/src/index.ts index f534c5ce..ed79bcb1 100644 --- a/src/index.ts +++ b/src/index.ts @@ -1,6 +1,7 @@ import * as core from '@actions/core'; import { Action, BuildParameters, Cache, Docker, ImageTag, Output, CloudRunner } from './model'; import { CLI } from './model/cli/cli'; +import MacBuilder from './model/mac-builder'; import PlatformSetup from './model/platform-setup'; async function runMain() { try { @@ -11,6 +12,9 @@ async function runMain() { const buildParameters = await BuildParameters.create(); const baseImage = new ImageTag(buildParameters); + + let builtImage; + if ( buildParameters.cloudRunnerCluster && buildParameters.cloudRunnerCluster !== '' && @@ -19,9 +23,13 @@ async function runMain() { await CloudRunner.run(buildParameters, baseImage.toString()); } else { core.info('Building locally'); - PlatformSetup.setup(buildParameters); - const builtImage = await Docker.build({ path: actionFolder, dockerfile, baseImage }); - await Docker.run(builtImage, { workspace, ...buildParameters }); + await PlatformSetup.setup(buildParameters, actionFolder); + if (process.platform === 'darwin') { + MacBuilder.run(actionFolder, workspace, buildParameters); + } else { + builtImage = await Docker.build({ path: actionFolder, dockerfile, baseImage }); + await Docker.run(builtImage, { workspace, ...buildParameters }); + } } // Set output diff --git a/src/model/__mocks__/versioning.ts b/src/model/__mocks__/versioning.ts index 500cc8fb..56c4801c 100644 --- a/src/model/__mocks__/versioning.ts +++ b/src/model/__mocks__/versioning.ts @@ -1,4 +1,4 @@ -/* eslint-disable unicorn/prevent-abbreviations */ +/* eslint unicorn/prevent-abbreviations: "off" */ // Import these named export into your test file: export const mockProjectPath = jest.fn().mockResolvedValue('mockProjectPath'); diff --git a/src/model/action.test.ts b/src/model/action.test.ts index ba25876f..f537f298 100644 --- a/src/model/action.test.ts +++ b/src/model/action.test.ts @@ -4,11 +4,15 @@ import Action from './action'; describe('Action', () => { describe('compatibility check', () => { - it('throws for anything other than linux or windows', () => { - if (process.platform !== 'linux' && process.platform !== 'win32') { - expect(() => Action.checkCompatibility()).toThrow(); - } else { - expect(() => Action.checkCompatibility()).not.toThrow(); + it('throws for anything other than linux, windows, or mac', () => { + switch (process.platform) { + case 'linux': + case 'win32': + case 'darwin': + expect(() => Action.checkCompatibility()).not.toThrow(); + break; + default: + expect(() => Action.checkCompatibility()).toThrow(); } }); }); diff --git a/src/model/action.ts b/src/model/action.ts index 3e2c4cc4..06ee1ccd 100644 --- a/src/model/action.ts +++ b/src/model/action.ts @@ -2,7 +2,7 @@ import path from 'path'; class Action { static get supportedPlatforms() { - return ['linux', 'win32']; + return ['linux', 'win32', 'darwin']; } static get isRunningLocally() { @@ -36,6 +36,8 @@ class Action { return `${Action.actionFolder}/platforms/ubuntu/Dockerfile`; case 'win32': return `${Action.actionFolder}/platforms/windows/Dockerfile`; + case 'darwin': + return 'unused'; //Mac doesn't use a container default: throw new Error(`No Dockerfile for currently unsupported platform: ${currentPlatform}`); } diff --git a/src/model/docker.ts b/src/model/docker.ts index a7ea514e..5d22f8a0 100644 --- a/src/model/docker.ts +++ b/src/model/docker.ts @@ -43,6 +43,7 @@ class Docker { switch (baseOs) { case 'linux': return `--env UNITY_SERIAL \ + --env GITHUB_WORKSPACE=/github/workspace \ ${sshAgent ? '--env SSH_AUTH_SOCK=/ssh-agent' : ''} \ --volume "/var/run/docker.sock":"/var/run/docker.sock" \ --volume "${runnerTemporaryPath}/_github_home":"/root" \ @@ -52,6 +53,7 @@ class Docker { ${sshAgent ? '--volume /home/runner/.ssh/known_hosts:/root/.ssh/known_hosts:ro' : ''}`; case 'win32': return `--env UNITY_SERIAL="${unitySerial}" \ + --env GITHUB_WORKSPACE=c:/github/workspace \ --volume "${workspace}":"c:/github/workspace" \ --volume "c:/regkeys":"c:/regkeys" \ --volume "C:/Program Files (x86)/Microsoft Visual Studio":"C:/Program Files (x86)/Microsoft Visual Studio" \ diff --git a/src/model/mac-builder.ts b/src/model/mac-builder.ts new file mode 100644 index 00000000..a95cf7cb --- /dev/null +++ b/src/model/mac-builder.ts @@ -0,0 +1,13 @@ +import { exec } from '@actions/exec'; +import { BuildParameters } from '.'; + +class MacBuilder { + public static async run(actionFolder, workspace, buildParameters: BuildParameters, silent = false) { + await exec('bash', [`${actionFolder}/platforms/mac/entrypoint.sh`], { + silent, + ignoreReturnCode: true, + }); + } +} + +export default MacBuilder; diff --git a/src/model/platform-setup.ts b/src/model/platform-setup.ts index 19e3b928..286593cf 100644 --- a/src/model/platform-setup.ts +++ b/src/model/platform-setup.ts @@ -1,14 +1,17 @@ import { BuildParameters } from '.'; -import SetupWindows from './platform-setup/setup-windows'; +import { SetupWindows, SetupMac } from './platform-setup/'; import ValidateWindows from './platform-validation/validate-windows'; class PlatformSetup { - static async setup(buildParameters: BuildParameters) { + static async setup(buildParameters: BuildParameters, actionFolder: string) { switch (process.platform) { case 'win32': ValidateWindows.validate(buildParameters); SetupWindows.setup(buildParameters); break; + case 'darwin': + await SetupMac.setup(buildParameters, actionFolder); + break; //Add other baseOS's here } } diff --git a/src/model/platform-setup/index.ts b/src/model/platform-setup/index.ts new file mode 100644 index 00000000..cc2ab97b --- /dev/null +++ b/src/model/platform-setup/index.ts @@ -0,0 +1,4 @@ +import SetupWindows from './setup-windows'; +import SetupMac from './setup-mac'; + +export { SetupWindows, SetupMac }; diff --git a/src/model/platform-setup/setup-mac.ts b/src/model/platform-setup/setup-mac.ts new file mode 100644 index 00000000..33175424 --- /dev/null +++ b/src/model/platform-setup/setup-mac.ts @@ -0,0 +1,75 @@ +import { BuildParameters } from '..'; +import { getUnityChangeset } from 'unity-changeset'; +import { exec } from '@actions/exec'; +import fs from 'fs'; + +class SetupMac { + static unityHubPath = `"/Applications/Unity Hub.app/Contents/MacOS/Unity Hub"`; + + public static async setup(buildParameters: BuildParameters, actionFolder: string) { + const unityEditorPath = `/Applications/Unity/Hub/Editor/${buildParameters.version}/Unity.app/Contents/MacOS/Unity`; + + // Only install unity if the editor doesn't already exist + if (!fs.existsSync(unityEditorPath)) { + await SetupMac.installUnityHub(); + await SetupMac.installUnity(buildParameters); + } + + await SetupMac.setEnvironmentVariables(buildParameters, actionFolder); + } + + private static async installUnityHub(silent = false) { + const command = 'brew install unity-hub'; + if (!fs.existsSync(this.unityHubPath)) { + // Ignoring return code because the log seems to overflow the internal buffer which triggers + // a false error + const errorCode = await exec(command, undefined, { silent, ignoreReturnCode: true }); + if (errorCode) { + throw new Error(`There was an error installing the Unity Editor. See logs above for details.`); + } + } + } + + private static async installUnity(buildParameters: BuildParameters, silent = false) { + const unityChangeset = await getUnityChangeset(buildParameters.version); + const command = `${this.unityHubPath} -- --headless install \ + --version ${buildParameters.version} \ + --changeset ${unityChangeset.changeset} \ + --module mac-il2cpp \ + --childModules`; + + // Ignoring return code because the log seems to overflow the internal buffer which triggers + // a false error + const errorCode = await exec(command, undefined, { silent, ignoreReturnCode: true }); + if (errorCode) { + throw new Error(`There was an error installing the Unity Editor. See logs above for details.`); + } + } + + private static async setEnvironmentVariables(buildParameters: BuildParameters, actionFolder: string) { + // Need to set environment variables from here because we execute + // the scripts on the host for mac + process.env.ACTION_FOLDER = actionFolder; + process.env.UNITY_VERSION = buildParameters.version; + process.env.UNITY_SERIAL = buildParameters.unitySerial; + process.env.PROJECT_PATH = buildParameters.projectPath; + process.env.BUILD_TARGET = buildParameters.platform; + process.env.BUILD_NAME = buildParameters.buildName; + process.env.BUILD_PATH = buildParameters.buildPath; + process.env.BUILD_FILE = buildParameters.buildFile; + process.env.BUILD_METHOD = buildParameters.buildMethod; + process.env.VERSION = buildParameters.buildVersion; + process.env.ANDROID_VERSION_CODE = buildParameters.androidVersionCode; + process.env.ANDROID_KEYSTORE_NAME = buildParameters.androidKeystoreName; + process.env.ANDROID_KEYSTORE_BASE64 = buildParameters.androidKeystoreBase64; + process.env.ANDROID_KEYSTORE_PASS = buildParameters.androidKeystorePass; + process.env.ANDROID_KEYALIAS_NAME = buildParameters.androidKeyaliasName; + process.env.ANDROID_KEYALIAS_PASS = buildParameters.androidKeyaliasPass; + process.env.ANDROID_TARGET_SDK_VERSION = buildParameters.androidTargetSdkVersion; + process.env.ANDROID_SDK_MANAGER_PARAMETERS = buildParameters.androidSdkManagerParameters; + process.env.CUSTOM_PARAMETERS = buildParameters.customParameters; + process.env.CHOWN_FILES_TO = buildParameters.chownFilesTo; + } +} + +export default SetupMac; diff --git a/test-project/ProjectSettings/ProjectSettingsWindows.asset b/test-project/ProjectSettings/ProjectSettingsIl2cpp.asset similarity index 100% rename from test-project/ProjectSettings/ProjectSettingsWindows.asset rename to test-project/ProjectSettings/ProjectSettingsIl2cpp.asset diff --git a/yarn.lock b/yarn.lock index 8d43e22e..fcbfac58 100644 --- a/yarn.lock +++ b/yarn.lock @@ -1635,6 +1635,11 @@ buffer@4.9.2: ieee754 "^1.1.4" isarray "^1.0.0" +cac@^6.6.1: + version "6.7.12" + resolved "https://registry.yarnpkg.com/cac/-/cac-6.7.12.tgz#6fb5ea2ff50bd01490dbda497f4ae75a99415193" + integrity sha512-rM7E2ygtMkJqD9c7WnFU6fruFcN3xe4FM5yUmgxhZzIKJk4uHl9U/fhwdajGFQbQuv43FAUo1Fe8gX/oIKDeSA== + byline@^5.0.0: version "5.0.0" resolved "https://registry.yarnpkg.com/byline/-/byline-5.0.0.tgz#741c5216468eadc457b03410118ad77de8c1ddb1" @@ -5969,6 +5974,15 @@ union-value@^1.0.0: is-extendable "^0.1.1" set-value "^2.0.1" +unity-changeset@^1.6.0: + version "1.6.0" + resolved "https://registry.yarnpkg.com/unity-changeset/-/unity-changeset-1.6.0.tgz#b2a3cab1350b10669cb53341ce562f3b93f38ddf" + integrity sha512-ke90Zhr2C5q2SPvinDKTr1dwgAPI0R6kxcO7gHPgQXntbx/Ag8hR0xLwd9K6UR2ykGFmDnUVjdbWfYlkhX8tFQ== + dependencies: + cac "^6.6.1" + jsdom "^16.4.0" + node-fetch "^2.6.1" + universal-user-agent@^4.0.0: version "4.0.1" resolved "https://registry.npmjs.org/universal-user-agent/-/universal-user-agent-4.0.1.tgz"