License Activation fixes and Github Annotations (#590)

* Ensure serial is prioritized

* Add compile listener to create github annotations

* Update node modules

* Don't build ubuntu on PR as secrets are now needed. Update PR template to request an example successful run. Remove 32bit windows build. Build on push to any branch

* Update activation to use blank project

* Ensure exceptions get annotated as well

* More robust console printing

* Update test project

* Build iOS test on macos to verify burst functionality. Add annotation for license activation error. Fix unity version test. Remove minification from android

* Improve license checks

* Mask partially redacted serial in addition to full serial

* Add retry logic to ubuntu builds

* Allow dirty build on retry

* Bump unity version
This commit is contained in:
Andrew Kahr 2023-11-12 05:47:03 -08:00 committed by GitHub
parent 7afabe74da
commit caa0a81b47
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GPG Key ID: 4AEE18F83AFDEB23
45 changed files with 1872 additions and 725 deletions

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@ -10,6 +10,10 @@
- ...
#### Successful Workflow Run Link
- ...
#### Checklist
<!-- please check all items and add your own -->

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@ -3,8 +3,6 @@ name: Builds - MacOS
on:
workflow_dispatch:
push:
branches:
- main
concurrency:
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.ref }}
@ -20,11 +18,12 @@ jobs:
projectPath:
- test-project
unityVersion:
- 2021.3.31f1
- 2022.3.11f1
- 2023.1.17f1
- 2021.3.32f1
- 2022.3.13f1
- 2023.1.19f1
targetPlatform:
- StandaloneOSX # Build a MacOS executable
- iOS # Build an iOS executable
steps:
###########################

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@ -3,11 +3,6 @@ name: Builds - Ubuntu
on:
workflow_dispatch:
push:
branches:
- main
pull_request:
paths-ignore:
- '.github/**'
concurrency:
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.ref }}
@ -52,9 +47,9 @@ jobs:
projectPath:
- test-project
unityVersion:
- 2021.3.31f1
- 2022.3.11f1
- 2023.1.17f1
- 2021.3.32f1
- 2022.3.13f1
- 2023.1.19f1
targetPlatform:
- StandaloneOSX # Build a macOS standalone (Intel 64-bit) with mono backend.
- StandaloneWindows64 # Build a Windows 64-bit standalone with mono backend.
@ -84,7 +79,13 @@ jobs:
###########################
# Build #
###########################
- uses: ./
- name: Build
uses: ./
id: build-1
continue-on-error: true
env:
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
with:
projectPath: ${{ matrix.projectPath }}
unityVersion: ${{ matrix.unityVersion }}
@ -92,6 +93,47 @@ jobs:
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
providerStrategy: ${{ matrix.providerStrategy }}
- name: Sleep for Retry
if: ${{ steps.build-1.outcome == 'failure' }}
run: |
sleep 60
- name: Build (Retry 1)
uses: ./
id: build-2
if: ${{ steps.build-1.outcome == 'failure' }}
continue-on-error: true
env:
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
with:
projectPath: ${{ matrix.projectPath }}
unityVersion: ${{ matrix.unityVersion }}
targetPlatform: ${{ matrix.targetPlatform }}
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
providerStrategy: ${{ matrix.providerStrategy }}
allowDirtyBuild: true
- name: Sleep for Retry
if: ${{ steps.build-2.outcome == 'failure' }}
run: |
sleep 240
- name: Build (Retry 2)
uses: ./
id: build-3
if: ${{ steps.build-2.outcome == 'failure' }}
env:
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
with:
projectPath: ${{ matrix.projectPath }}
unityVersion: ${{ matrix.unityVersion }}
targetPlatform: ${{ matrix.targetPlatform }}
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
providerStrategy: ${{ matrix.providerStrategy }}
allowDirtyBuild: true
###########################
# Upload #
###########################

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@ -3,8 +3,6 @@ name: Builds - Windows
on:
workflow_dispatch:
push:
branches:
- main
concurrency:
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.ref }}
@ -20,13 +18,12 @@ jobs:
projectPath:
- test-project
unityVersion:
- 2021.3.31f1
- 2022.3.11f1
- 2023.1.17f1
- 2021.3.32f1
- 2022.3.13f1
- 2023.1.19f1
targetPlatform:
- Android # Build an Android apk.
- StandaloneWindows64 # Build a Windows 64-bit standalone.
- StandaloneWindows # Build a Windows 32-bit standalone.
- WSAPlayer # Build a UWP App
- tvOS # Build an Apple TV XCode project

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@ -0,0 +1,36 @@
using System;
using UnityEngine;
using UnityEditor;
namespace UnityBuilderAction.Reporting
{
[InitializeOnLoad]
static class CompileListener
{
static CompileListener()
{
if (Application.isBatchMode)
{
Application.logMessageReceived += Application_logMessageReceived;
}
}
private static void Application_logMessageReceived(string condition, string stackTrace, LogType type)
{
string prefix = "";
switch (type)
{
case LogType.Error:
prefix = "error";
break;
case LogType.Warning:
prefix = "warning";
break;
case LogType.Exception:
prefix = "error";
break;
}
Console.WriteLine($"{Environment.NewLine}::{prefix} ::{condition}{Environment.NewLine}{stackTrace}");
}
}
}

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@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: fad44373fb7b61a4bb584e2675795aca
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

BIN
dist/index.js generated vendored

Binary file not shown.

BIN
dist/index.js.map generated vendored

Binary file not shown.

BIN
dist/licenses.txt generated vendored

Binary file not shown.

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@ -20,6 +20,10 @@ echo "Requesting activation"
# Store the exit code from the verify command
UNITY_EXIT_CODE=$?
if [ ! -f "/Library/Application Support/Unity/Unity_lic.ulf" ]; then
echo "::error ::There was an error while trying to activate the Unity license."
fi
#
# Display information about the result
#
@ -30,6 +34,7 @@ else
# Activation failed so exit with the code from the license verification step
echo "Unclassified error occured while trying to activate license."
echo "Exit code was: $UNITY_EXIT_CODE"
echo "::error ::There was an error while trying to activate the Unity license."
exit $UNITY_EXIT_CODE
fi

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@ -4,64 +4,13 @@
echo "Changing to \"$ACTIVATE_LICENSE_PATH\" directory."
pushd "$ACTIVATE_LICENSE_PATH"
if [[ -n "$UNITY_LICENSE" ]] || [[ -n "$UNITY_LICENSE_FILE" ]]; then
if [[ -n "$UNITY_SERIAL" && -n "$UNITY_EMAIL" && -n "$UNITY_PASSWORD" ]]; then
#
# PERSONAL LICENSE MODE
#
# This will activate Unity, using a license file
#
# Note that this is the ONLY WAY for PERSONAL LICENSES in 2020.
# * See for more details: https://gitlab.com/gableroux/unity3d-gitlab-ci-example/issues/5#note_72815478
#
# The license file can be acquired using `webbertakken/request-manual-activation-file` action.
echo "Requesting activation (personal license)"
# Set the license file path
FILE_PATH=UnityLicenseFile.ulf
if [[ -n "$UNITY_LICENSE" ]]; then
# Copy license file from Github variables
echo "$UNITY_LICENSE" | tr -d '\r' > $FILE_PATH
elif [[ -n "$UNITY_LICENSE_FILE" ]]; then
# Copy license file from file system
cat "$UNITY_LICENSE_FILE" | tr -d '\r' > $FILE_PATH
fi
# Activate license
ACTIVATION_OUTPUT=$(unity-editor \
-logFile /dev/stdout \
-quit \
-manualLicenseFile $FILE_PATH)
# Store the exit code from the verify command
UNITY_EXIT_CODE=$?
# The exit code for personal activation is always 1;
# Determine whether activation was successful.
#
# Successful output should include the following:
#
# "LICENSE SYSTEM [2020120 18:51:20] Next license update check is after 2019-11-25T18:23:38"
#
ACTIVATION_SUCCESSFUL=$(echo $ACTIVATION_OUTPUT | grep 'Next license update check is after' | wc -l)
# Set exit code to 0 if activation was successful
if [[ $ACTIVATION_SUCCESSFUL -eq 1 ]]; then
UNITY_EXIT_CODE=0
fi;
# Remove license file
rm -f $FILE_PATH
elif [[ -n "$UNITY_SERIAL" && -n "$UNITY_EMAIL" && -n "$UNITY_PASSWORD" ]]; then
#
# PROFESSIONAL (SERIAL) LICENSE MODE
# SERIAL LICENSE MODE
#
# This will activate unity, using the activating process.
#
# Note: This is the preferred way for PROFESSIONAL LICENSES.
#
echo "Requesting activation (professional license)"
echo "Requesting activation"
# Activate license
unity-editor \
@ -69,11 +18,16 @@ elif [[ -n "$UNITY_SERIAL" && -n "$UNITY_EMAIL" && -n "$UNITY_PASSWORD" ]]; then
-quit \
-serial "$UNITY_SERIAL" \
-username "$UNITY_EMAIL" \
-password "$UNITY_PASSWORD"
-password "$UNITY_PASSWORD" \
-projectPath "/BlankProject"
# Store the exit code from the verify command
UNITY_EXIT_CODE=$?
if [ ! -f "~/.local/share/unity3d/Unity/Unity_lic.ulf" ]; then
echo "::error ::There was an error while trying to activate the Unity license."
fi
elif [[ -n "$UNITY_LICENSING_SERVER" ]]; then
#
# Custom Unity License Server
@ -100,6 +54,7 @@ else
echo "Visit https://game.ci/docs/github/getting-started for more"
echo "details on how to set up one of the possible activation strategies."
echo "::error ::No valid license activation strategy could be determined."
# Immediately exit as no UNITY_EXIT_CODE can be derrived.
exit 1;

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@ -13,14 +13,17 @@ if [[ -n "$UNITY_LICENSING_SERVER" ]]; then #
/opt/unity/Editor/Data/Resources/Licensing/Client/Unity.Licensing.Client --return-floating "$FLOATING_LICENSE"
elif [[ -n "$UNITY_SERIAL" ]]; then
#
# PROFESSIONAL (SERIAL) LICENSE MODE
# SERIAL LICENSE MODE
#
# This will return the license that is currently in use.
#
unity-editor \
-logFile /dev/stdout \
-quit \
-returnlicense
-returnlicense \
-username "$UNITY_EMAIL" \
-password "$UNITY_PASSWORD" \
-projectPath "/BlankProject"
fi
# Return to previous working directory

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@ -12,3 +12,8 @@ Write-Output ""
-serial $Env:UNITY_SERIAL `
-projectPath "c:/BlankProject" `
-logfile - | Out-Host
if(-not(Test-path "C:/ProgramData/Unity/Unity_lic.ulf" -PathType leaf))
{
Write-Output "::error ::There was an error while trying to activate the Unity license."
}

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@ -12,6 +12,7 @@ import { Cli } from './cli/cli';
import GitHub from './github';
import CloudRunnerOptions from './cloud-runner/options/cloud-runner-options';
import CloudRunner from './cloud-runner/cloud-runner';
import * as core from '@actions/core';
class BuildParameters {
// eslint-disable-next-line no-undef
@ -132,6 +133,11 @@ class BuildParameters {
}
}
if (unitySerial !== undefined && unitySerial.length === 27) {
core.setSecret(unitySerial);
core.setSecret(`${unitySerial.slice(0, -4)}XXXX`);
}
return {
editorVersion,
customImage: Input.customImage,

View File

@ -62,7 +62,6 @@ class Docker {
--workdir ${dockerWorkspacePath} \
--rm \
${ImageEnvironmentFactory.getEnvVarString(parameters, additionalVariables)} \
--env UNITY_SERIAL \
--env GITHUB_WORKSPACE=${dockerWorkspacePath} \
--env GIT_CONFIG_EXTENSIONS \
${gitPrivateToken ? `--env GIT_PRIVATE_TOKEN="${gitPrivateToken}"` : ''} \
@ -74,6 +73,7 @@ class Docker {
--volume "${actionFolder}/platforms/ubuntu/steps:/steps:z" \
--volume "${actionFolder}/platforms/ubuntu/entrypoint.sh:/entrypoint.sh:z" \
--volume "${actionFolder}/unity-config:/usr/share/unity3d/config/:z" \
--volume "${actionFolder}/BlankProject":"/BlankProject:z" \
--cpus=${dockerCpuLimit} \
--memory=${dockerMemoryLimit} \
${sshAgent ? `--volume ${sshAgent}:/ssh-agent` : ''} \
@ -93,7 +93,6 @@ class Docker {
const {
workspace,
actionFolder,
unitySerial,
gitPrivateToken,
dockerWorkspacePath,
dockerCpuLimit,
@ -105,7 +104,6 @@ class Docker {
--workdir c:${dockerWorkspacePath} \
--rm \
${ImageEnvironmentFactory.getEnvVarString(parameters)} \
--env UNITY_SERIAL="${unitySerial}" \
--env GITHUB_WORKSPACE=c:${dockerWorkspacePath} \
${gitPrivateToken ? `--env GIT_PRIVATE_TOKEN="${gitPrivateToken}"` : ''} \
--volume "${workspace}":"c:${dockerWorkspacePath}" \

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@ -1,4 +1,3 @@
import { ReadLicense } from './input-readers/test-license-reader';
import { DockerParameters, StringKeyValuePair } from './shared-types';
class ImageEnvironmentFactory {
@ -23,14 +22,18 @@ class ImageEnvironmentFactory {
public static getEnvironmentVariables(parameters: DockerParameters, additionalVariables: StringKeyValuePair[] = []) {
let environmentVariables: StringKeyValuePair[] = [
{ name: 'UNITY_LICENSE', value: process.env.UNITY_LICENSE || ReadLicense() },
{ name: 'UNITY_LICENSE_FILE', value: process.env.UNITY_LICENSE_FILE },
{ name: 'UNITY_EMAIL', value: process.env.UNITY_EMAIL },
{ name: 'UNITY_PASSWORD', value: process.env.UNITY_PASSWORD },
{ name: 'UNITY_SERIAL', value: parameters.unitySerial },
{ name: 'UNITY_LICENSING_SERVER', value: parameters.unityLicensingServer },
{
name: 'UNITY_LICENSING_SERVER',
value: parameters.unityLicensingServer,
},
{ name: 'UNITY_VERSION', value: parameters.editorVersion },
{ name: 'USYM_UPLOAD_AUTH_TOKEN', value: process.env.USYM_UPLOAD_AUTH_TOKEN },
{
name: 'USYM_UPLOAD_AUTH_TOKEN',
value: process.env.USYM_UPLOAD_AUTH_TOKEN,
},
{ name: 'PROJECT_PATH', value: parameters.projectPath },
{ name: 'BUILD_TARGET', value: parameters.targetPlatform },
{ name: 'BUILD_NAME', value: parameters.buildName },
@ -41,12 +44,21 @@ class ImageEnvironmentFactory {
{ name: 'VERSION', value: parameters.buildVersion },
{ name: 'ANDROID_VERSION_CODE', value: parameters.androidVersionCode },
{ name: 'ANDROID_KEYSTORE_NAME', value: parameters.androidKeystoreName },
{ name: 'ANDROID_KEYSTORE_BASE64', value: parameters.androidKeystoreBase64 },
{
name: 'ANDROID_KEYSTORE_BASE64',
value: parameters.androidKeystoreBase64,
},
{ name: 'ANDROID_KEYSTORE_PASS', value: parameters.androidKeystorePass },
{ name: 'ANDROID_KEYALIAS_NAME', value: parameters.androidKeyaliasName },
{ name: 'ANDROID_KEYALIAS_PASS', value: parameters.androidKeyaliasPass },
{ name: 'ANDROID_TARGET_SDK_VERSION', value: parameters.androidTargetSdkVersion },
{ name: 'ANDROID_SDK_MANAGER_PARAMETERS', value: parameters.androidSdkManagerParameters },
{
name: 'ANDROID_TARGET_SDK_VERSION',
value: parameters.androidTargetSdkVersion,
},
{
name: 'ANDROID_SDK_MANAGER_PARAMETERS',
value: parameters.androidSdkManagerParameters,
},
{ name: 'ANDROID_EXPORT_TYPE', value: parameters.androidExportType },
{ name: 'ANDROID_SYMBOL_TYPE', value: parameters.androidSymbolType },
{ name: 'CUSTOM_PARAMETERS', value: parameters.customParameters },
@ -86,7 +98,9 @@ class ImageEnvironmentFactory {
}
}
}
if (parameters.sshAgent) environmentVariables.push({ name: 'SSH_AUTH_SOCK', value: '/ssh-agent' });
if (parameters.sshAgent) {
environmentVariables.push({ name: 'SSH_AUTH_SOCK', value: '/ssh-agent' });
}
return environmentVariables;
}

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@ -7,9 +7,9 @@ describe('Unity Versioning', () => {
});
it('parses from ProjectVersion.txt', () => {
const projectVersionContents = `m_EditorVersion: 2019.2.11f1
m_EditorVersionWithRevision: 2019.2.11f1 (5f859a4cfee5)`;
expect(UnityVersioning.parse(projectVersionContents)).toBe('2019.2.11f1');
const projectVersionContents = `m_EditorVersion: 2021.3.4f1
m_EditorVersionWithRevision: 2021.3.4f1 (cb45f9cae8b7)`;
expect(UnityVersioning.parse(projectVersionContents)).toBe('2021.3.4f1');
});
});
@ -19,13 +19,13 @@ describe('Unity Versioning', () => {
});
it('reads from test-project', () => {
expect(UnityVersioning.read('./test-project')).toBe('2019.2.11f1');
expect(UnityVersioning.read('./test-project')).toBe('2021.3.4f1');
});
});
describe('determineUnityVersion', () => {
it('defaults to parsed version', () => {
expect(UnityVersioning.determineUnityVersion('./test-project', 'auto')).toBe('2019.2.11f1');
expect(UnityVersioning.determineUnityVersion('./test-project', 'auto')).toBe('2021.3.4f1');
});
it('use specified unityVersion', () => {

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@ -4,6 +4,7 @@
[Bb]uild/
[Bb]uilds/
[Ll]ogs/
UserSettings/
# Uncomment this line if you wish to ignore the asset store tools plugin
# [Aa]ssets/AssetStoreTools*

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@ -0,0 +1,98 @@
fileFormatVersion: 2
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TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 11
mipmaps:
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sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
ignoreMasterTextureLimit: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 1
aniso: 1
mipBias: 0
wrapU: 0
wrapV: 0
wrapW: 0
nPOTScale: 1
lightmap: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 0
spriteTessellationDetail: -1
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singleChannelComponent: 0
flipbookRows: 1
flipbookColumns: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 0
platformSettings:
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buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
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pSDShowRemoveMatteOption: 0
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@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 7318f4af514280d49b66c315d1f80caf
guid: 6ea315d0fd7389c41b19996891e99ae3
folderAsset: yes
DefaultImporter:
externalObjects: {}

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@ -24,9 +24,9 @@ RenderSettings:
m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1}
m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1}
m_AmbientIntensity: 1
m_AmbientMode: 3
m_AmbientMode: 0
m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1}
m_SkyboxMaterial: {fileID: 0}
m_SkyboxMaterial: {fileID: 10304, guid: 0000000000000000f000000000000000, type: 0}
m_HaloStrength: 0.5
m_FlareStrength: 1
m_FlareFadeSpeed: 3
@ -38,12 +38,12 @@ RenderSettings:
m_ReflectionIntensity: 1
m_CustomReflection: {fileID: 0}
m_Sun: {fileID: 0}
m_IndirectSpecularColor: {r: 0, g: 0, b: 0, a: 1}
m_IndirectSpecularColor: {r: 0.37311953, g: 0.38074014, b: 0.3587274, a: 1}
m_UseRadianceAmbientProbe: 0
--- !u!157 &3
LightmapSettings:
m_ObjectHideFlags: 0
serializedVersion: 11
serializedVersion: 12
m_GIWorkflowMode: 1
m_GISettings:
serializedVersion: 2
@ -51,7 +51,7 @@ LightmapSettings:
m_IndirectOutputScale: 1
m_AlbedoBoost: 1
m_EnvironmentLightingMode: 0
m_EnableBakedLightmaps: 0
m_EnableBakedLightmaps: 1
m_EnableRealtimeLightmaps: 0
m_LightmapEditorSettings:
serializedVersion: 12
@ -72,7 +72,7 @@ LightmapSettings:
m_FinalGatherRayCount: 256
m_ReflectionCompression: 2
m_MixedBakeMode: 2
m_BakeBackend: 0
m_BakeBackend: 1
m_PVRSampling: 1
m_PVRDirectSampleCount: 32
m_PVRSampleCount: 500
@ -96,8 +96,9 @@ LightmapSettings:
m_PVRFilteringAtrousPositionSigmaAO: 1
m_ExportTrainingData: 0
m_TrainingDataDestination: TrainingData
m_LightingDataAsset: {fileID: 0}
m_UseShadowmask: 1
m_LightProbeSampleCountMultiplier: 4
m_LightingDataAsset: {fileID: 112000000, guid: 6d45b161158b72540a6627333b5c362d, type: 2}
m_LightingSettings: {fileID: 0}
--- !u!196 &4
NavMeshSettings:
serializedVersion: 2
@ -117,10 +118,12 @@ NavMeshSettings:
manualTileSize: 0
tileSize: 256
accuratePlacement: 0
maxJobWorkers: 0
preserveTilesOutsideBounds: 0
debug:
m_Flags: 0
m_NavMeshData: {fileID: 0}
--- !u!1 &415492281
--- !u!1 &963194225
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
@ -128,86 +131,9 @@ GameObject:
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 415492282}
- component: {fileID: 415492284}
- component: {fileID: 415492283}
m_Layer: 5
m_Name: Text
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &415492282
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 415492281}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 1861892729}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 100, y: 30}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &415492283
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 415492281}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 0, g: 0.63506866, b: 1, a: 1}
m_RaycastTarget: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_FontData:
m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
m_FontSize: 14
m_FontStyle: 0
m_BestFit: 0
m_MinSize: 10
m_MaxSize: 40
m_Alignment: 4
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m_VerticalOverflow: 0
m_LineSpacing: 1
m_Text: Bulider test
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@ -4,4 +4,9 @@
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115
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