Fix unity path

This commit is contained in:
VioletXF 2023-07-28 04:28:14 +09:00
parent 21da302529
commit de94250c1b
4 changed files with 3 additions and 5 deletions

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dist/.DS_Store vendored Normal file

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dist/index.js generated vendored

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@ -12,11 +12,11 @@ class SetupMac {
public static async setup(buildParameters: BuildParameters, actionFolder: string) {
const unityEditorPath = `/Applications/Unity/Hub/Editor/${buildParameters.editorVersion}/Unity.app/Contents/MacOS/Unity`;
if (!fs.existsSync(this.unityHubExecPath)) {
if (!fs.existsSync(this.unityHubExecPath.replace(/"/g, ''))) {
await SetupMac.installUnityHub(buildParameters);
}
if (!fs.existsSync(unityEditorPath)) {
if (!fs.existsSync(unityEditorPath.replace(/"/g, ''))) {
await SetupMac.installUnity(buildParameters);
}
@ -122,11 +122,9 @@ class SetupMac {
'--childModules',
];
const escapedExecPath = this.unityHubExecPath.replace(/ /g, '\\ ');
// Ignoring return code because the log seems to overflow the internal buffer which triggers
// a false error
const errorCode = await exec(escapedExecPath, execArguments, { silent, ignoreReturnCode: true });
const errorCode = await exec(this.unityHubExecPath, execArguments, { silent, ignoreReturnCode: true });
if (errorCode) {
throw new Error(`There was an error installing the Unity Editor. See logs above for details.`);
}