Fix unity path (#552)

* Fix unity path

* Add quotes back
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VioletXF 2023-07-28 05:15:13 +09:00 committed by GitHub
parent 21da302529
commit f43335663c
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GPG Key ID: 4AEE18F83AFDEB23
4 changed files with 5 additions and 7 deletions

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@ -6,17 +6,17 @@ import { restoreCache, saveCache } from '@actions/cache';
import fs from 'node:fs';
class SetupMac {
static unityHubBasePath = `/Applications/Unity Hub.app`;
static unityHubExecPath = `${SetupMac.unityHubBasePath}/Contents/MacOS/Unity Hub`;
static unityHubBasePath = `/Applications/"Unity Hub.app"`;
static unityHubExecPath = `${SetupMac.unityHubBasePath}/Contents/MacOS/"Unity Hub"`;
public static async setup(buildParameters: BuildParameters, actionFolder: string) {
const unityEditorPath = `/Applications/Unity/Hub/Editor/${buildParameters.editorVersion}/Unity.app/Contents/MacOS/Unity`;
if (!fs.existsSync(this.unityHubExecPath)) {
if (!fs.existsSync(this.unityHubExecPath.replace(/"/g, ''))) {
await SetupMac.installUnityHub(buildParameters);
}
if (!fs.existsSync(unityEditorPath)) {
if (!fs.existsSync(unityEditorPath.replace(/"/g, ''))) {
await SetupMac.installUnity(buildParameters);
}
@ -122,11 +122,9 @@ class SetupMac {
'--childModules',
];
const escapedExecPath = this.unityHubExecPath.replace(/ /g, '\\ ');
// Ignoring return code because the log seems to overflow the internal buffer which triggers
// a false error
const errorCode = await exec(escapedExecPath, execArguments, { silent, ignoreReturnCode: true });
const errorCode = await exec(this.unityHubExecPath, execArguments, { silent, ignoreReturnCode: true });
if (errorCode) {
throw new Error(`There was an error installing the Unity Editor. See logs above for details.`);
}