Add tests to test-project

This commit is contained in:
Webber 2019-12-14 20:04:25 +01:00 committed by Webber Takken
parent f14fe9806a
commit f7727333bf
16 changed files with 224 additions and 0 deletions

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using System;
public class BasicCounter
{
public const int MaxCount = 10;
public BasicCounter(int count = 0)
{
Count = count;
}
public void Increment()
{
Count = Math.Min(MaxCount, Count + 1);
}
public int Count { get; private set; }
}

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{
"name": "MyScripts",
"references": [],
"includePlatforms": [],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
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"autoReferenced": true,
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{
"name": "EditModeTests",
"references": [
"UnityEngine.TestRunner",
"UnityEditor.TestRunner",
"MyScripts"
],
"includePlatforms": [
"Editor"
],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": true,
"precompiledReferences": [
"nunit.framework.dll"
],
"autoReferenced": false,
"defineConstraints": [
"UNITY_INCLUDE_TESTS"
],
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}

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using System.Collections;
using System.Collections.Generic;
using NUnit.Framework;
using UnityEngine;
using UnityEngine.TestTools;
namespace Tests
{
public class SampleEditModeTest
{
[Test]
public void TestIncrement()
{
// Given
var counter = new BasicCounter(0);
// When
counter.Increment();
// Then
Assert.AreEqual(1, counter.Count);
}
[Test]
public void TestMaxCount()
{
// Given
var counter = new BasicCounter(BasicCounter.MaxCount);
// When
counter.Increment();
// Then
Assert.AreEqual(BasicCounter.MaxCount, counter.Count);
}
}
}

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{
"name": "PlayModeTests",
"references": [
"UnityEngine.TestRunner",
"UnityEditor.TestRunner"
],
"includePlatforms": [],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": true,
"precompiledReferences": [
"nunit.framework.dll"
],
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"defineConstraints": [
"UNITY_INCLUDE_TESTS"
],
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}

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using System.Collections;
using System.Collections.Generic;
using NUnit.Framework;
using UnityEngine;
using UnityEngine.TestTools;
namespace Tests
{
public class SamplePlayModeTest
{
// A Test behaves as an ordinary method
[Test]
public void NewTestScriptSimplePasses()
{
// Use the Assert class to test conditions
Assert.True(true);
}
// A UnityTest behaves like a coroutine in Play Mode. In Edit Mode you can use
// `yield return null;` to skip a frame.
[UnityTest]
public IEnumerator NewTestScriptWithEnumeratorPasses()
{
// Use the Assert class to test conditions.
// Use yield to skip a frame.
yield return null;
}
}
}

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