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https://github.com/game-ci/unity-builder.git
synced 2025-07-07 20:35:33 -04:00
Graceful exit to ensure outputs get set
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@ -40,6 +40,10 @@ async function runMain() {
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await Output.setBuildVersion(buildParameters.buildVersion);
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await Output.setAndroidVersionCode(buildParameters.androidVersionCode);
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await Output.setExitCode(exitCode);
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if (exitCode !== 0) {
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core.setFailed(`Build failed with exit code ${exitCode}`);
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}
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} catch (error) {
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core.setFailed((error as Error).message);
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}
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@ -133,7 +133,7 @@ cp -a ${sharedFolder}. /github/workspace/cloud-runner-cache/
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if (fs.existsSync(`${workspace}/cloud-runner-cache`)) {
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await CloudRunnerSystem.Run(`ls ${workspace}/cloud-runner-cache && du -sh ${workspace}/cloud-runner-cache`);
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}
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await Docker.run(
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const exitCode = await Docker.run(
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image,
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{ workspace, actionFolder, ...this.buildParameters },
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false,
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@ -150,9 +150,14 @@ cp -a ${sharedFolder}. /github/workspace/cloud-runner-cache/
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},
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},
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true,
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false,
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);
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// Docker doesn't exit on fail now so adding this to ensure behavior is unchanged
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// TODO: Is there a helpful way to consume the exit code or is it best to except
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if (exitCode !== 0) {
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throw new Error(`Build failed with exit code ${exitCode}`);
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}
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return myOutput;
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}
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}
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@ -1,8 +1,7 @@
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import { execWithErrorCheck } from './exec-with-error-check';
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import ImageEnvironmentFactory from './image-environment-factory';
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import { existsSync, mkdirSync } from 'node:fs';
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import path from 'node:path';
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import { ExecOptions } from '@actions/exec';
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import { ExecOptions, exec } from '@actions/exec';
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import { DockerParameters, StringKeyValuePair } from './shared-types';
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class Docker {
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@ -12,10 +11,8 @@ class Docker {
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silent: boolean = false,
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overrideCommands: string = '',
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additionalVariables: StringKeyValuePair[] = [],
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// eslint-disable-next-line unicorn/no-useless-undefined
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options: ExecOptions | undefined = undefined,
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options: ExecOptions = {},
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entrypointBash: boolean = false,
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errorWhenMissingUnityBuildResults: boolean = false,
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): Promise<number> {
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let runCommand = '';
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switch (process.platform) {
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@ -25,13 +22,11 @@ class Docker {
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case 'win32':
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runCommand = this.getWindowsCommand(image, parameters);
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}
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if (options) {
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options.silent = silent;
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return await execWithErrorCheck(runCommand, undefined, options, errorWhenMissingUnityBuildResults);
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} else {
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return await execWithErrorCheck(runCommand, undefined, { silent }, errorWhenMissingUnityBuildResults);
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}
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options.silent = silent;
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options.ignoreReturnCode = true;
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return await exec(runCommand, undefined, options);
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}
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static getLinuxCommand(
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@ -1,29 +0,0 @@
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import { ExecOptions, getExecOutput } from '@actions/exec';
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export async function execWithErrorCheck(
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commandLine: string,
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arguments_?: string[],
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options?: ExecOptions,
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errorWhenMissingUnityBuildResults: boolean = false,
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): Promise<number> {
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const result = await getExecOutput(commandLine, arguments_, options);
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if (!errorWhenMissingUnityBuildResults) {
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return result.exitCode;
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}
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// Check for errors in the Build Results section
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const match = result.stdout.match(/^#\s*Build results\s*#(.*)^Size:/ms);
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if (match) {
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const buildResults = match[1];
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const errorMatch = buildResults.match(/^Errors:\s*(\d+)$/m);
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if (errorMatch && Number.parseInt(errorMatch[1], 10) !== 0) {
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throw new Error(`There was an error building the project. Please read the logs for details.`);
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}
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} else {
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throw new Error(`There was an error building the project. Please read the logs for details.`);
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}
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return result.exitCode;
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}
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@ -1,9 +1,10 @@
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import { execWithErrorCheck } from './exec-with-error-check';
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import { exec } from '@actions/exec';
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class MacBuilder {
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public static async run(actionFolder: string, silent: boolean = false): Promise<number> {
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return await execWithErrorCheck('bash', [`${actionFolder}/platforms/mac/entrypoint.sh`], {
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return await exec('bash', [`${actionFolder}/platforms/mac/entrypoint.sh`], {
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silent,
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ignoreReturnCode: true,
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});
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}
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}
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