* feat: add `buildProfile` parameter
add new `buildProfile` action param, which will be passed into
Unity as the `-activeBuildProfile ...` CLI param.
closes https://github.com/game-ci/unity-builder/issues/674
* ci: add tests for Unity 6 and build profiles
- Added `runAsHostUser` to allow running the container as the same user as the host system. This fixes most permissions issues on self-hosted runners.
- Perform android sdk setup during entrypoint.sh to ensure it has root permissions if the user switches to a non-root user
- Automatically detect android sdk target version if parameters are not already provided to configure the sdk
- Generate a new uuid for machineID to ensure separate containers are unique to reduce license activation errors
- Add exponential retry strategy for Ubuntu license activations
- Add missing unityLicenseServer input (Fix#480)
- Use HEAD when calculating semantic version number. This is a riskier change as this has always used `github.sha` on the runner. However, when pulling in other repos and running the action, it may not be referencing the correct commit on the repo. After testing, though, nothing appears to be broken so this in theory should work fine. (Fix#417)
- Setup private token rewrites on Windows images (Fix#428)
- Allow setting a custom workspace path within docker container with `dockerWorkspacePath`. (Fix#433)
- [Breaking Change] Remove `androidAppBundle` parameter in favor of `androidExportType`.
* Add caching for Unity Hub/Editor on MacOS. Add parameter to pin Unity Hub version on MacOS. Live output MacOS build log to console. Hid extraneous log outputs from git. Throw error when failures detected in log output.
* Update pr template links
* Add system to build Android Project. Update PR Template links. Fix missing types on functions. Cleanup mac-setup module installation
* Switch to androidExportType instead of exportGoogleAndroidProject
* Enforce minimum node version
* Enforce node version minimum. Added yarn-audit-fix to dev dependencies and Updated package vulnerabilities.
* Improve deprecation warning
* Add android symbol type parameter. Change windows scripts to use $LastExitCode and not $?. Update tests.
* Fix issues on android symbols for older unity versions. Change symbol default to public. Increase build test coverage of unity versions.
* Remove 2018.1 from tests
* Remove out variable declaration to support Unity 2018 in default build script. Remove <2019.3 versions of unity from windows builder as IL2CPP isn't supported until 2019.3.
* Fix typo. Use reflection to set buildAppBundle as Unity 2018.2 doesn't support it
* Add missing reflection using
* Remove 2018-2019.3 unity versions from mac as they don't support IL2CPP. Fix app identifier for android in testproject
* Fix android bundle id
* Updated android identifier. Removed incompatible unity versions from tests. Add retry logic to windows as it seems to have licensing issues when so many runners start
* Add timeout and continue on error
* Implemented logic for windows based docker builds. Moved dockerfiles and scripts to platform specific folders.
* Add missing newline character
* Add build-tests for windows and a unity project configured to output il2cpp
* Add additional build targets (uwp and tvOS)
Adjustments to build scripts to not require win10 sdk when not needed (tvOS)
Platform-based prereq setup
Setup image tags for the new platforms with errors if building on the wrong base os
Rename test-project-il2cpp to test-project-windows to be used for all windows based project building (IL2CPP backend selected instead of mono)
Fix tests to be platform based
* Update dist/platforms/windows/steps/return_license.ps1
Co-authored-by: Webber Takken <webber.nl@gmail.com>
* Update src/model/docker.ts
Co-authored-by: Webber Takken <webber.nl@gmail.com>
* Update src/model/docker.ts
Co-authored-by: Webber Takken <webber.nl@gmail.com>
* Update src/model/docker.ts
Co-authored-by: Webber Takken <webber.nl@gmail.com>
* Fix outdated repository and homepage links in dockerfiles
* Fix comment style and rename validateWindowsPrereqs to validateWindowsPlatformRequirements
* Remove redundant comment
* Remove windows unity test project, add ProjectSettings for the il2cpp backend, and add logic to replace the projectsettings file with the il2cpp one on windows test builds.
* Fix action.test.ts to accept windows as a base platform
* Fix camelcase for wsaPlayer
* Switch from add to copy in windows dockerfile
* Change slash direction
* Switch ADD to COPY to conform with best practices, change ls to dir on windows dockerfile
* Improve error message for unset UNITY_EMAIL and UNITY_PASSWORD
* Further improve missing email and password error. Remove temppaths being mounted to docker image
* Add debug statement. TODO: Remove these
* Add more debug
* Explicitly pass in unity email to docker run
* Remove debug and fix environment variables for activation/deactivation scripts
* Prevent Unity serial from leaking to console
* Debug folder listings
* More debug print dirs
* fix debug print path
* fix reg export command
* Remove debug directory listings and try setSecret to mask serial
* Update src/model/action.ts
Co-authored-by: Webber Takken <webber.nl@gmail.com>
* Update src/model/docker.ts
Co-authored-by: Webber Takken <webber.nl@gmail.com>
* Update src/model/image-tag.ts
Co-authored-by: David Finol <davidmfinol@gmail.com>
* Update .github/workflows/build-tests.yml
Co-authored-by: David Finol <davidmfinol@gmail.com>
* Move platform validation and setup out of docker and into its own layer, remove branching on docker run command
* Fix test failure due to missing license
* Fix camelCase and duplicate variables
* Fix lint issues and make paths more understandable
* Fix typo in build-tests.yml
* Fix move command in build-tests.yml
* Different method to force move file
* Fix missing quote and backslash
* Pass unity email and password to builder action for windows build tests
* Push serial to windows test builds
* Make windows build tests only run on push to main
Co-authored-by: Webber Takken <webber.nl@gmail.com>
Co-authored-by: David Finol <davidmfinol@gmail.com>