* feat: add `buildProfile` parameter
add new `buildProfile` action param, which will be passed into
Unity as the `-activeBuildProfile ...` CLI param.
closes https://github.com/game-ci/unity-builder/issues/674
* ci: add tests for Unity 6 and build profiles
* Add skipActivation functionality
* Update packages and fix lint/test issues
* Use nullish coalescing operator
* Ensure there is enough space for Android test builds
- Added `runAsHostUser` to allow running the container as the same user as the host system. This fixes most permissions issues on self-hosted runners.
- Perform android sdk setup during entrypoint.sh to ensure it has root permissions if the user switches to a non-root user
- Automatically detect android sdk target version if parameters are not already provided to configure the sdk
- Generate a new uuid for machineID to ensure separate containers are unique to reduce license activation errors
- Add exponential retry strategy for Ubuntu license activations
* Ensure serial is prioritized
* Add compile listener to create github annotations
* Update node modules
* Don't build ubuntu on PR as secrets are now needed. Update PR template to request an example successful run. Remove 32bit windows build. Build on push to any branch
* Update activation to use blank project
* Ensure exceptions get annotated as well
* More robust console printing
* Update test project
* Build iOS test on macos to verify burst functionality. Add annotation for license activation error. Fix unity version test. Remove minification from android
* Improve license checks
* Mask partially redacted serial in addition to full serial
* Add retry logic to ubuntu builds
* Allow dirty build on retry
* Bump unity version
* Enable noImplicitAny
Add types to all implicit any variables
Bump target to ES2020 for recent language features (optional chaining)
Code cleanup
Add debug configuration for vscode
Remove autorun flag from jest to remove warning
Bump packages to fix dependency version mismatch warning
Changed @arkweid/lefthook to @evilmartians/lefthook as @arkweid/lefthook has been deprecated in favor of @evilmartians/lefthook
Added concurrency groups to integrity check and build workflows. New commits to branches will cancel superseded runs on the same branch/pr
Update imports to not use require syntax
Use node packages (ie node:fs rather than fs)
AndroidVersionCode is now a string rather than a number as it gets converted to a string when passed out of the system
Reduce timeout for windows builds
Remove 2020.1.17f1 from windows builds due to repeated license activation errors
Update naming scheme of workflows for consistency
Update build names so target platform and unity version aren't cut off by github actions UI
* Add exclude to test matrix for 2022.2 on android until Unity bug is fixed
---------
Co-authored-by: AndrewKahr <AndrewKahr@users.noreply.github.com>
* Add caching for Unity Hub/Editor on MacOS. Add parameter to pin Unity Hub version on MacOS. Live output MacOS build log to console. Hid extraneous log outputs from git. Throw error when failures detected in log output.
* Update pr template links
* Add system to build Android Project. Update PR Template links. Fix missing types on functions. Cleanup mac-setup module installation
* Switch to androidExportType instead of exportGoogleAndroidProject
* Enforce minimum node version
* Enforce node version minimum. Added yarn-audit-fix to dev dependencies and Updated package vulnerabilities.
* Improve deprecation warning
* Add android symbol type parameter. Change windows scripts to use $LastExitCode and not $?. Update tests.
* Fix issues on android symbols for older unity versions. Change symbol default to public. Increase build test coverage of unity versions.
* Remove 2018.1 from tests
* Remove out variable declaration to support Unity 2018 in default build script. Remove <2019.3 versions of unity from windows builder as IL2CPP isn't supported until 2019.3.
* Fix typo. Use reflection to set buildAppBundle as Unity 2018.2 doesn't support it
* Add missing reflection using
* Remove 2018-2019.3 unity versions from mac as they don't support IL2CPP. Fix app identifier for android in testproject
* Fix android bundle id
* Updated android identifier. Removed incompatible unity versions from tests. Add retry logic to windows as it seems to have licensing issues when so many runners start
* Add timeout and continue on error
* Initial support for adding a UNITY_LICENSING_SERVER parameter to build parameters
* Test to figure out what the working directory is of current bash script
* Outputting current directory and using $ACTION_FOLDER
* Add resources folder to mounted docker volumes. Used by activation script to copy over template file for unity licensing server
* use awk instead of sed due to http characters breaking syntax
* mkdir for unity config
* Add -p flag to mkdir so parents are also created if missing
* Initial work on returning floating license when using licensing server
* Checking licensing server first for now, since serial is always set
* Parse and save acquired floating license for use for returning after build
* Clean up duplicate commands in activate.sh
* Fixed running string as command, use it as input instead
* Fixed cloud runner tests failing when using a ssh remote.
* Clean up of test files and unnecessary logging
* Moved process of generating services-config.json file from platform specific activate scripts to typescript
* Fixed path