* Fix missed directory change that isn't used anymore
* Fixes, improvements, and cleanup while reconciling test runner scripts
* Additional cleanup
* Fix possible hang
* Don't mislead with activation server on windows
* Update node version
- Added `runAsHostUser` to allow running the container as the same user as the host system. This fixes most permissions issues on self-hosted runners.
- Perform android sdk setup during entrypoint.sh to ensure it has root permissions if the user switches to a non-root user
- Automatically detect android sdk target version if parameters are not already provided to configure the sdk
- Generate a new uuid for machineID to ensure separate containers are unique to reduce license activation errors
- Add exponential retry strategy for Ubuntu license activations
* Ensure serial is prioritized
* Add compile listener to create github annotations
* Update node modules
* Don't build ubuntu on PR as secrets are now needed. Update PR template to request an example successful run. Remove 32bit windows build. Build on push to any branch
* Update activation to use blank project
* Ensure exceptions get annotated as well
* More robust console printing
* Update test project
* Build iOS test on macos to verify burst functionality. Add annotation for license activation error. Fix unity version test. Remove minification from android
* Improve license checks
* Mask partially redacted serial in addition to full serial
* Add retry logic to ubuntu builds
* Allow dirty build on retry
* Bump unity version
* Initial support for adding a UNITY_LICENSING_SERVER parameter to build parameters
* Test to figure out what the working directory is of current bash script
* Outputting current directory and using $ACTION_FOLDER
* Add resources folder to mounted docker volumes. Used by activation script to copy over template file for unity licensing server
* use awk instead of sed due to http characters breaking syntax
* mkdir for unity config
* Add -p flag to mkdir so parents are also created if missing
* Initial work on returning floating license when using licensing server
* Checking licensing server first for now, since serial is always set
* Parse and save acquired floating license for use for returning after build
* Clean up duplicate commands in activate.sh
* Fixed running string as command, use it as input instead
* Fixed cloud runner tests failing when using a ssh remote.
* Clean up of test files and unnecessary logging
* Moved process of generating services-config.json file from platform specific activate scripts to typescript
* Fixed path
* Implemented logic for windows based docker builds. Moved dockerfiles and scripts to platform specific folders.
* Add missing newline character
* Add build-tests for windows and a unity project configured to output il2cpp
* Add additional build targets (uwp and tvOS)
Adjustments to build scripts to not require win10 sdk when not needed (tvOS)
Platform-based prereq setup
Setup image tags for the new platforms with errors if building on the wrong base os
Rename test-project-il2cpp to test-project-windows to be used for all windows based project building (IL2CPP backend selected instead of mono)
Fix tests to be platform based
* Update dist/platforms/windows/steps/return_license.ps1
Co-authored-by: Webber Takken <webber.nl@gmail.com>
* Update src/model/docker.ts
Co-authored-by: Webber Takken <webber.nl@gmail.com>
* Update src/model/docker.ts
Co-authored-by: Webber Takken <webber.nl@gmail.com>
* Update src/model/docker.ts
Co-authored-by: Webber Takken <webber.nl@gmail.com>
* Fix outdated repository and homepage links in dockerfiles
* Fix comment style and rename validateWindowsPrereqs to validateWindowsPlatformRequirements
* Remove redundant comment
* Remove windows unity test project, add ProjectSettings for the il2cpp backend, and add logic to replace the projectsettings file with the il2cpp one on windows test builds.
* Fix action.test.ts to accept windows as a base platform
* Fix camelcase for wsaPlayer
* Switch from add to copy in windows dockerfile
* Change slash direction
* Switch ADD to COPY to conform with best practices, change ls to dir on windows dockerfile
* Improve error message for unset UNITY_EMAIL and UNITY_PASSWORD
* Further improve missing email and password error. Remove temppaths being mounted to docker image
* Add debug statement. TODO: Remove these
* Add more debug
* Explicitly pass in unity email to docker run
* Remove debug and fix environment variables for activation/deactivation scripts
* Prevent Unity serial from leaking to console
* Debug folder listings
* More debug print dirs
* fix debug print path
* fix reg export command
* Remove debug directory listings and try setSecret to mask serial
* Update src/model/action.ts
Co-authored-by: Webber Takken <webber.nl@gmail.com>
* Update src/model/docker.ts
Co-authored-by: Webber Takken <webber.nl@gmail.com>
* Update src/model/image-tag.ts
Co-authored-by: David Finol <davidmfinol@gmail.com>
* Update .github/workflows/build-tests.yml
Co-authored-by: David Finol <davidmfinol@gmail.com>
* Move platform validation and setup out of docker and into its own layer, remove branching on docker run command
* Fix test failure due to missing license
* Fix camelCase and duplicate variables
* Fix lint issues and make paths more understandable
* Fix typo in build-tests.yml
* Fix move command in build-tests.yml
* Different method to force move file
* Fix missing quote and backslash
* Pass unity email and password to builder action for windows build tests
* Push serial to windows test builds
* Make windows build tests only run on push to main
Co-authored-by: Webber Takken <webber.nl@gmail.com>
Co-authored-by: David Finol <davidmfinol@gmail.com>