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13
.github/workflows/build-tests-windows.yml
vendored
13
.github/workflows/build-tests-windows.yml
vendored
@ -26,6 +26,14 @@ jobs:
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- StandaloneWindows64 # Build a Windows 64-bit standalone.
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- WSAPlayer # Build a UWP App
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- tvOS # Build an Apple TV XCode project
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enableGpu:
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- false
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include:
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# Additionally test enableGpu build for a standalone windows target
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- projectPath: test-project
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unityVersion: 2023.2.2f1
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targetPlatform: StandaloneWindows64
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enableGpu: true
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steps:
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###########################
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@ -71,6 +79,7 @@ jobs:
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projectPath: ${{ matrix.projectPath }}
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unityVersion: ${{ matrix.unityVersion }}
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targetPlatform: ${{ matrix.targetPlatform }}
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enableGpu: ${{ matrix.enableGpu }}
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customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
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allowDirtyBuild: true
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# We use dirty build because we are replacing the default project settings file above
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@ -96,6 +105,7 @@ jobs:
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projectPath: ${{ matrix.projectPath }}
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unityVersion: ${{ matrix.unityVersion }}
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targetPlatform: ${{ matrix.targetPlatform }}
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enableGpu: ${{ matrix.enableGpu }}
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customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
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allowDirtyBuild: true
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# We use dirty build because we are replacing the default project settings file above
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@ -120,6 +130,7 @@ jobs:
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projectPath: ${{ matrix.projectPath }}
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unityVersion: ${{ matrix.unityVersion }}
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targetPlatform: ${{ matrix.targetPlatform }}
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enableGpu: ${{ matrix.enableGpu }}
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customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
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allowDirtyBuild: true
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# We use dirty build because we are replacing the default project settings file above
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@ -129,6 +140,6 @@ jobs:
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###########################
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- uses: actions/upload-artifact@v4
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with:
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name: Build ${{ matrix.targetPlatform }} on Windows (${{ matrix.unityVersion }})
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name: Build ${{ matrix.targetPlatform }} on Windows (${{ matrix.unityVersion }})${{ matrix.enableGpu && ' With GPU' || '' }}
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path: build
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retention-days: 14
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BIN
dist/index.js
generated
vendored
BIN
dist/index.js
generated
vendored
Binary file not shown.
BIN
dist/index.js.map
generated
vendored
BIN
dist/index.js.map
generated
vendored
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9
dist/platforms/windows/build.ps1
vendored
9
dist/platforms/windows/build.ps1
vendored
@ -148,13 +148,20 @@ Write-Output "# Building project #"
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Write-Output "###########################"
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Write-Output ""
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$unityGraphics = "-nographics"
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if ($LLVMPIPE_INSTALLED -eq "true")
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{
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$unityGraphics = "-force-opengl"
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}
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# If $Env:CUSTOM_PARAMETERS contains spaces and is passed directly on the command line to Unity, powershell will wrap it
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# in double quotes. To avoid this, parse $Env:CUSTOM_PARAMETERS into an array, while respecting any quotations within the string.
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$_, $customParametersArray = Invoke-Expression('Write-Output -- "" ' + $Env:CUSTOM_PARAMETERS)
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$unityArgs = @(
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"-quit",
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"-batchmode",
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"-nographics",
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$unityGraphics,
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"-silent-crashes",
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"-customBuildName", "`"$Env:BUILD_NAME`"",
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"-projectPath", "`"$Env:UNITY_PROJECT_PATH`"",
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5
dist/platforms/windows/entrypoint.ps1
vendored
5
dist/platforms/windows/entrypoint.ps1
vendored
@ -13,6 +13,11 @@ Get-Process -Name regsvr32 | ForEach-Object { Stop-Process -Id $_.Id -Force }
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# Setup Git Credentials
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. "c:\steps\set_gitcredential.ps1"
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if ($env:ENABLE_GPU -eq "true") {
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# Install LLVMpipe software graphics driver
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. "c:\steps\install_llvmpipe.ps1"
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}
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# Activate Unity
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if ($env:SKIP_ACTIVATION -ne "true") {
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. "c:\steps\activate.ps1"
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56
dist/platforms/windows/install_llvmpipe.ps1
vendored
Normal file
56
dist/platforms/windows/install_llvmpipe.ps1
vendored
Normal file
@ -0,0 +1,56 @@
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$Private:repo = "mmozeiko/build-mesa"
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$Private:downloadPath = "$Env:TEMP\mesa.zip"
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$Private:extractPath = "$Env:TEMP\mesa"
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$Private:destinationPath = "$Env:UNITY_PATH\Editor\"
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$Private:version = "25.1.0"
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$LLVMPIPE_INSTALLED = "false"
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try {
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# Get the release info from GitHub API (version fixed to decrease probability of breakage)
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$releaseUrl = "https://api.github.com/repos/$repo/releases/tags/$version"
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$release = Invoke-RestMethod -Uri $releaseUrl -Headers @{ "User-Agent" = "PowerShell" }
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# Get the download URL for the zip asset
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$zipUrl = $release.assets | Where-Object { $_.name -like "mesa-llvmpipe-x64*.zip" } | Select-Object -First 1 -ExpandProperty browser_download_url
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if (-not $zipUrl) {
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throw "No zip file found in the latest release."
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}
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# Download the zip file
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Write-Host "Downloading $zipUrl..."
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Invoke-WebRequest -Uri $zipUrl -OutFile $downloadPath
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# Create extraction directory if it doesn't exist
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if (-not (Test-Path $extractPath)) {
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New-Item -ItemType Directory -Path $extractPath | Out-Null
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}
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# Extract the zip file
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Write-Host "Extracting $downloadPath to $extractPath..."
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Expand-Archive -Path $downloadPath -DestinationPath $extractPath -Force
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# Create destination directory if it doesn't exist
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if (-not (Test-Path $destinationPath)) {
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New-Item -ItemType Directory -Path $destinationPath | Out-Null
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}
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# Copy extracted files to destination
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Write-Host "Copying files to $destinationPath..."
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Copy-Item -Path "$extractPath\*" -Destination $destinationPath -Recurse -Force
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Write-Host "Successfully downloaded, extracted, and copied Mesa files to $destinationPath"
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$LLVMPIPE_INSTALLED = "true"
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} catch {
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Write-Error "An error occurred: $_"
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} finally {
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# Clean up temporary files
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if (Test-Path $downloadPath) {
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Remove-Item $downloadPath -Force
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}
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if (Test-Path $extractPath) {
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Remove-Item $extractPath -Recurse -Force
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}
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}
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