Compare commits

...

18 Commits
v4.2.1 ... main

Author SHA1 Message Date
David Finol
9e91ca9749
Update unity version for macOS (#712)
* Update Unity version

* Test updating unity version for mac
2025-06-10 09:03:26 -04:00
Eric_Lian
9cd9f7e0e7
fix: androidCreateSymbols has been deprecated (#701) 2025-06-08 21:21:32 -05:00
David Finol
0b822c28fb
Update Unity version (#711) 2025-06-08 11:00:16 -04:00
Daniel Lupiañez Casares
65607f9ebb
Adds support for .upmconfig.toml in Windows Docker images (#705)
* Supports github_home in windows-latest

* Attempt at copying from specific volume

* Adding some more logging

* Fix and compiles index.js

* Debugging and some other approach

* Another attempt at debugging

* Testing two more approaches

* Try only copying the file

* Cleanup

* Updates index.js, index.js.map and licenses.txt

After `yarn` + `npm run build`

* Update index.js.map
2025-06-07 16:11:18 -05:00
Daniel Lupiañez Casares
a1ebdb7abd
Adds support for VisionOS in UnityHub in macos (#710)
* Adds support for VisionOS in UnityHub in macos

* Adds support for VisionOS in UnityHub in macos

* Syncs index.js.map
2025-06-07 20:20:18 +02:00
Daniel Lupiañez Casares
3b26780ddf
Adds build support for tvOS in macos-latest (#709)
* Removes limit for tvOS only in Windows

* Fix UnityHub argument for tvOS

* Allows macos as a build platform for tvOS
2025-06-07 18:08:47 +02:00
Kirill Artemov
819c2511e0
Added install_llvmpipe script to replace -nographics in Windows builds (#706)
* Added install_llvmpipe script

* Replace ternary with a regular condition

* Revert files I haven't changed

* Pin llvmpipe version, expand test matrix with a single enableGPU target

* Fixed parameter name

* EnableGPU false by default

* Fixed nitpick

* Fixed scripts

* Pass enableGpu into tests properly

* Fixed script

* Append With GPU to build name

* Fix expression
2025-05-17 19:17:08 +02:00
Matheus Costa
81ed299e10
Feat/migrate aws sdk v3 (#698)
* chore(cloud-runner): migrate/replace deps aws-sdk v2 to v3

* chore(aws): refactor aws services to support SDK v3

* chore(aws): refactor aws runner to support SDK v3

* chore(aws): update dist

* fix(aws): error handling wrap try/catch to avoid unhandled promise rejections.

* fix(aws): keeping the syntax simpler for arrays
2025-04-10 22:48:14 +02:00
Michael Buhler
9d6bdcbdc5
feat: add buildProfile parameter (#685)
* feat: add `buildProfile` parameter

add new `buildProfile` action param, which will be passed into
Unity as the `-activeBuildProfile ...` CLI param.

closes https://github.com/game-ci/unity-builder/issues/674

* ci: add tests for Unity 6 and build profiles
2025-02-17 11:41:38 -06:00
Egorrko
3ae9ec8536
Update @actions/cache and @actions/core to support actions/upload-artifact: v4 dependency (#688)
* Bump versions of @actions/cache, @actions/core to support actions/upload-artifact: v4 dependency. Bump version actions/upload-artifact in repo actions.

* Add UNITY_LICENSE secret to CI workflows.
2025-02-08 17:14:07 +01:00
zdickinsonfugro
83c85328dd
Removed all instances of interpolated strings from editor scripts so we don't get compiler errors on old versions of .NET in Unity 2018 (#633)
Co-authored-by: Zac <zac@dickinson.xyz>
Co-authored-by: Andrew Kahr <22359829+AndrewKahr@users.noreply.github.com>
Co-authored-by: David Finol <davidmfinol@gmail.com>
2024-10-10 09:02:39 -05:00
Boris Proshin
b11b6a6f2c
Fix getVersionDescription() to prioritize version tags over non-version tags (#673)
* Fix getVersionDescription() to prioritize version tags over non-version tags

This fix modifies the getVersionDescription() method to ensure it only considers valid version tags when describing the current version. It retrieves all tags merged into the current branch, filters them based on a version-compatible regex, and uses the most recent valid version tag for description. If no valid tags are found, it falls back to the default description behavior. This resolves the issue of incorrect tags being used when multiple tags are present.

* Update versioning.ts

Rewrote getting the description for the last valid tag using `rev-list` and `rev-parse`

* Fix formatting

* Revert "dist"

This reverts commit bd58cbedf7.

* Revert "dist"

This reverts commit bd58cbedf7.
2024-10-08 00:06:50 +02:00
Filip Kajzer
461ecf7cea
fix(windows): replacing of urls if gitPrivateToken is set (#648) 2024-05-17 10:21:33 -05:00
Pierre Lataillade
f2250e958e
Enable unity licensing server for Windows (#638)
* Enable unity licensing server for windows

* Clarify validating logic with explicit variables
2024-03-26 20:11:33 +01:00
Andrew Kahr
dd427466ce
Hotfix: Fix version checking in image-tag (#640)
* Update version check regex and fix tests
2024-03-17 13:33:23 -07:00
Andrew Kahr
0c16aab353
Use capture group to find Unity version to support new 6000 versions (#639) 2024-03-16 21:31:46 -07:00
Szymon Sirocki
fc0a52b805
Add 'enableGpu' param, allowing running Unity w/o -nographics (#636) 2024-03-07 16:50:30 +01:00
Andrew Kahr
e820c9ce7b
Fix test workflows (#632)
* Only build mono for windows/mac on linux test builds. Add dedicated server build tests

* Fix typo

* Fix build matrix and upload name

* Remove unsupported unity version
2024-02-19 08:55:24 -05:00
56 changed files with 3316 additions and 294 deletions

View File

@ -13,7 +13,7 @@ jobs:
id: requestActivationFile
uses: game-ci/unity-request-activation-file@v2.0-alpha-1
- name: Upload activation file
uses: actions/upload-artifact@v3
uses: actions/upload-artifact@v4
with:
name: ${{ steps.requestActivationFile.outputs.filePath }}
path: ${{ steps.requestActivationFile.outputs.filePath }}

View File

@ -18,9 +18,8 @@ jobs:
projectPath:
- test-project
unityVersion:
- 2021.3.32f1
- 2021.3.45f1
- 2022.3.13f1
- 2023.1.19f1
- 2023.2.2f1
targetPlatform:
- StandaloneOSX # Build a MacOS executable
@ -45,6 +44,13 @@ jobs:
Library-${{ matrix.projectPath }}-macos-
Library-
###########################
# Set Scripting Backend #
###########################
- name: Set Scripting Backend To il2cpp
run: |
mv -f "./test-project/ProjectSettings/ProjectSettingsIl2cpp.asset" "./test-project/ProjectSettings/ProjectSettings.asset"
###########################
# Build #
###########################
@ -53,6 +59,7 @@ jobs:
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
with:
buildName: 'GameCI Test Build'
projectPath: ${{ matrix.projectPath }}

View File

@ -36,7 +36,8 @@ env:
jobs:
buildForAllPlatformsUbuntu:
name: ${{ matrix.targetPlatform }} on ${{ matrix.unityVersion }}
name:
"${{ matrix.targetPlatform }} on ${{ matrix.unityVersion}}${{startsWith(matrix.buildProfile, 'Assets') && ' (via Build Profile)' || '' }}"
runs-on: ubuntu-latest
strategy:
fail-fast: false
@ -49,15 +50,55 @@ jobs:
unityVersion:
- 2021.3.32f1
- 2022.3.13f1
- 2023.1.19f1
- 2023.2.2f1
targetPlatform:
- StandaloneOSX # Build a macOS standalone (Intel 64-bit) with mono backend.
- StandaloneWindows64 # Build a Windows 64-bit standalone with mono backend.
- StandaloneLinux64 # Build a Linux 64-bit standalone with mono backend.
- iOS # Build an iOS player.
- StandaloneLinux64 # Build a Linux 64-bit standalone with mono/il2cpp backend.
- iOS # Build an iOS project.
- Android # Build an Android .apk.
- WebGL # WebGL.
buildWithIl2cpp:
- false
- true
additionalParameters:
- -param value
- -standaloneBuildSubtarget Server
# Skipping configurations that are not supported
exclude:
# No il2cpp support on Linux Host
- targetPlatform: StandaloneOSX
buildWithIl2cpp: true
- targetPlatform: StandaloneWindows64
buildWithIl2cpp: true
# Only builds with Il2cpp
- targetPlatform: iOS
buildWithIl2cpp: false
- targetPlatform: Android
buildWithIl2cpp: false
- targetPlatform: WebGL
buildWithIl2cpp: false
# No dedicated server support
- targetPlatform: WebGL
additionalParameters: -standaloneBuildSubtarget Server
- targetPlatform: Android
additionalParameters: -standaloneBuildSubtarget Server
- targetPlatform: iOS
additionalParameters: -standaloneBuildSubtarget Server
# No dedicated server support on Linux Host
- targetPlatform: StandaloneOSX
additionalParameters: -standaloneBuildSubtarget Server
# No il2cpp dedicated server support on Linux Host
- targetPlatform: StandaloneWindows64
additionalParameters: -standaloneBuildSubtarget Server
buildWithIl2cpp: true
include:
- unityVersion: 6000.0.36f1
targetPlatform: WebGL
- unityVersion: 6000.0.36f1
targetPlatform: WebGL
buildProfile: 'Assets/Settings/Build Profiles/Sample WebGL Build Profile.asset'
steps:
- name: Clear Space for Android Build
if: matrix.targetPlatform == 'Android'
@ -81,6 +122,14 @@ jobs:
Library-${{ matrix.projectPath }}-ubuntu-
Library-
###########################
# Set Scripting Backend #
###########################
- name: Set Scripting Backend To il2cpp
if: matrix.buildWithIl2cpp == true
run: |
mv -f "./test-project/ProjectSettings/ProjectSettingsIl2cpp.asset" "./test-project/ProjectSettings/ProjectSettings.asset"
###########################
# Build #
###########################
@ -94,10 +143,12 @@ jobs:
with:
buildName: 'GameCI Test Build'
projectPath: ${{ matrix.projectPath }}
buildProfile: ${{ matrix.buildProfile }}
unityVersion: ${{ matrix.unityVersion }}
targetPlatform: ${{ matrix.targetPlatform }}
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue ${{ matrix.additionalParameters }}
providerStrategy: ${{ matrix.providerStrategy }}
allowDirtyBuild: true
- name: Sleep for Retry
if: ${{ steps.build-1.outcome == 'failure' }}
@ -115,9 +166,10 @@ jobs:
with:
buildName: 'GameCI Test Build'
projectPath: ${{ matrix.projectPath }}
buildProfile: ${{ matrix.buildProfile }}
unityVersion: ${{ matrix.unityVersion }}
targetPlatform: ${{ matrix.targetPlatform }}
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue ${{ matrix.additionalParameters }}
providerStrategy: ${{ matrix.providerStrategy }}
allowDirtyBuild: true
@ -136,9 +188,10 @@ jobs:
with:
buildName: 'GameCI Test Build'
projectPath: ${{ matrix.projectPath }}
buildProfile: ${{ matrix.buildProfile }}
unityVersion: ${{ matrix.unityVersion }}
targetPlatform: ${{ matrix.targetPlatform }}
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue ${{ matrix.additionalParameters }}
providerStrategy: ${{ matrix.providerStrategy }}
allowDirtyBuild: true
@ -147,6 +200,7 @@ jobs:
###########################
- uses: actions/upload-artifact@v4
with:
name: Build ${{ matrix.targetPlatform }} on Ubuntu (${{ matrix.unityVersion }})
name:
"Build ${{ matrix.targetPlatform }}${{ startsWith(matrix.buildProfile, 'Assets') && ' (via Build Profile)' || '' }} on Ubuntu (${{ matrix.unityVersion }}_il2cpp_${{ matrix.buildWithIl2cpp }}_params_${{ matrix.additionalParameters }})"
path: build
retention-days: 14

View File

@ -20,13 +20,20 @@ jobs:
unityVersion:
- 2021.3.32f1
- 2022.3.13f1
- 2023.1.19f1
- 2023.2.2f1
targetPlatform:
- Android # Build an Android apk.
- StandaloneWindows64 # Build a Windows 64-bit standalone.
- WSAPlayer # Build a UWP App
- tvOS # Build an Apple TV XCode project
enableGpu:
- false
include:
# Additionally test enableGpu build for a standalone windows target
- projectPath: test-project
unityVersion: 2023.2.2f1
targetPlatform: StandaloneWindows64
enableGpu: true
steps:
###########################
@ -47,6 +54,13 @@ jobs:
Library-${{ matrix.projectPath }}-windows-
Library-
###########################
# Set Scripting Backend #
###########################
- name: Set Scripting Backend To il2cpp
run: |
Move-Item -Path "./test-project/ProjectSettings/ProjectSettingsIl2cpp.asset" -Destination "./test-project/ProjectSettings/ProjectSettings.asset" -Force
###########################
# Build #
###########################
@ -59,11 +73,13 @@ jobs:
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
with:
buildName: 'GameCI Test Build'
projectPath: ${{ matrix.projectPath }}
unityVersion: ${{ matrix.unityVersion }}
targetPlatform: ${{ matrix.targetPlatform }}
enableGpu: ${{ matrix.enableGpu }}
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
allowDirtyBuild: true
# We use dirty build because we are replacing the default project settings file above
@ -83,11 +99,13 @@ jobs:
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
with:
buildName: 'GameCI Test Build'
projectPath: ${{ matrix.projectPath }}
unityVersion: ${{ matrix.unityVersion }}
targetPlatform: ${{ matrix.targetPlatform }}
enableGpu: ${{ matrix.enableGpu }}
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
allowDirtyBuild: true
# We use dirty build because we are replacing the default project settings file above
@ -106,11 +124,13 @@ jobs:
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
with:
buildName: 'GameCI Test Build'
projectPath: ${{ matrix.projectPath }}
unityVersion: ${{ matrix.unityVersion }}
targetPlatform: ${{ matrix.targetPlatform }}
enableGpu: ${{ matrix.enableGpu }}
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
allowDirtyBuild: true
# We use dirty build because we are replacing the default project settings file above
@ -120,6 +140,6 @@ jobs:
###########################
- uses: actions/upload-artifact@v4
with:
name: Build ${{ matrix.targetPlatform }} on Windows (${{ matrix.unityVersion }})
name: Build ${{ matrix.targetPlatform }} on Windows (${{ matrix.unityVersion }})${{ matrix.enableGpu && ' With GPU' || '' }}
path: build
retention-days: 14

View File

@ -190,6 +190,7 @@ jobs:
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
AWS_ACCESS_KEY_ID: ${{ secrets.AWS_ACCESS_KEY_ID }}
AWS_SECRET_ACCESS_KEY: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
GIT_PRIVATE_TOKEN: ${{ secrets.GIT_PRIVATE_TOKEN }}
@ -201,7 +202,7 @@ jobs:
providerStrategy: ${{ matrix.providerStrategy }}
- run: |
cp ./cloud-runner-cache/cache/${{ steps.unity-build.outputs.CACHE_KEY }}/build/${{ steps.unity-build.outputs.BUILD_ARTIFACT }} ${{ steps.unity-build.outputs.BUILD_ARTIFACT }}
- uses: actions/upload-artifact@v3
- uses: actions/upload-artifact@v4
with:
name: ${{ matrix.providerStrategy }} Build (${{ matrix.targetPlatform }})
path: ${{ steps.unity-build.outputs.BUILD_ARTIFACT }}

View File

@ -18,7 +18,11 @@ inputs:
projectPath:
required: false
default: ''
description: 'Relative path to the project to be built.'
description: 'Path to the project to be built, relative to the repository root.'
buildProfile:
required: false
default: ''
description: 'Path to the build profile to activate, relative to the project root.'
buildName:
required: false
default: ''
@ -35,6 +39,10 @@ inputs:
required: false
default: ''
description: 'Suppresses `-quit`. Exit your build method using `EditorApplication.Exit(0)` instead.'
enableGpu:
required: false
default: ''
description: 'Launches unity without specifying `-nographics`.'
customParameters:
required: false
default: ''

View File

@ -6,6 +6,9 @@ using UnityBuilderAction.Reporting;
using UnityBuilderAction.Versioning;
using UnityEditor;
using UnityEditor.Build.Reporting;
#if UNITY_6000_0_OR_NEWER
using UnityEditor.Build.Profile;
#endif
using UnityEngine;
namespace UnityBuilderAction
@ -17,47 +20,9 @@ namespace UnityBuilderAction
// Gather values from args
var options = ArgumentsParser.GetValidatedOptions();
// Gather values from project
var scenes = EditorBuildSettings.scenes.Where(scene => scene.enabled).Select(s => s.path).ToArray();
// Get all buildOptions from options
BuildOptions buildOptions = BuildOptions.None;
foreach (string buildOptionString in Enum.GetNames(typeof(BuildOptions))) {
if (options.ContainsKey(buildOptionString)) {
BuildOptions buildOptionEnum = (BuildOptions) Enum.Parse(typeof(BuildOptions), buildOptionString);
buildOptions |= buildOptionEnum;
}
}
#if UNITY_2021_2_OR_NEWER
// Determine subtarget
StandaloneBuildSubtarget buildSubtarget;
if (!options.TryGetValue("standaloneBuildSubtarget", out var subtargetValue) || !Enum.TryParse(subtargetValue, out buildSubtarget)) {
buildSubtarget = default;
}
#endif
// Define BuildPlayer Options
var buildPlayerOptions = new BuildPlayerOptions {
scenes = scenes,
locationPathName = options["customBuildPath"],
target = (BuildTarget) Enum.Parse(typeof(BuildTarget), options["buildTarget"]),
options = buildOptions,
#if UNITY_2021_2_OR_NEWER
subtarget = (int) buildSubtarget
#endif
};
// Set version for this build
VersionApplicator.SetVersion(options["buildVersion"]);
// Apply Android settings
if (buildPlayerOptions.target == BuildTarget.Android)
{
VersionApplicator.SetAndroidVersionCode(options["androidVersionCode"]);
AndroidSettings.Apply(options);
}
// Execute default AddressableAsset content build, if the package is installed.
// Version defines would be the best solution here, but Unity 2018 doesn't support that,
// so we fall back to using reflection instead.
@ -74,10 +39,76 @@ namespace UnityBuilderAction
}
catch (Exception e)
{
Debug.LogError($"Failed to run default addressables build:\n{e}");
Debug.LogError("Failed to run default addressables build:\n" + e);
}
}
// Get all buildOptions from options
BuildOptions buildOptions = BuildOptions.None;
foreach (string buildOptionString in Enum.GetNames(typeof(BuildOptions))) {
if (options.ContainsKey(buildOptionString)) {
BuildOptions buildOptionEnum = (BuildOptions) Enum.Parse(typeof(BuildOptions), buildOptionString);
buildOptions |= buildOptionEnum;
}
}
// Depending on whether the build is using a build profile, `buildPlayerOptions` will an instance
// of either `UnityEditor.BuildPlayerOptions` or `UnityEditor.BuildPlayerWithProfileOptions`
dynamic buildPlayerOptions;
if (options["customBuildProfile"] != "") {
#if UNITY_6000_0_OR_NEWER
// Load build profile from Assets folder
BuildProfile buildProfile = AssetDatabase.LoadAssetAtPath<BuildProfile>(options["customBuildProfile"]);
// Set it as active
BuildProfile.SetActiveBuildProfile(buildProfile);
// Define BuildPlayerWithProfileOptions
buildPlayerOptions = new BuildPlayerWithProfileOptions {
buildProfile = buildProfile,
locationPathName = options["customBuildPath"],
options = buildOptions,
};
#else
throw new Exception("Build profiles are not supported by this version of Unity (" + Application.unityVersion +")");
#endif
} else {
// Gather values from project
var scenes = EditorBuildSettings.scenes.Where(scene => scene.enabled).Select(s => s.path).ToArray();
#if UNITY_2021_2_OR_NEWER
// Determine subtarget
StandaloneBuildSubtarget buildSubtarget;
if (!options.TryGetValue("standaloneBuildSubtarget", out var subtargetValue) || !Enum.TryParse(subtargetValue, out buildSubtarget)) {
buildSubtarget = default;
}
#endif
BuildTarget buildTarget = (BuildTarget) Enum.Parse(typeof(BuildTarget), options["buildTarget"]);
// Define BuildPlayerOptions
buildPlayerOptions = new BuildPlayerOptions {
scenes = scenes,
locationPathName = options["customBuildPath"],
target = buildTarget,
options = buildOptions,
#if UNITY_2021_2_OR_NEWER
subtarget = (int) buildSubtarget
#endif
};
// Apply Android settings
if (buildTarget == BuildTarget.Android) {
VersionApplicator.SetAndroidVersionCode(options["androidVersionCode"]);
AndroidSettings.Apply(options);
}
}
// Perform build
BuildReport buildReport = BuildPipeline.BuildPlayer(buildPlayerOptions);

View File

@ -56,17 +56,17 @@ namespace UnityBuilderAction.Input
case "androidStudioProject":
EditorUserBuildSettings.exportAsGoogleAndroidProject = true;
if (buildAppBundle != null)
buildAppBundle.SetValue(null, false);
buildAppBundle.SetValue(null, false, null);
break;
case "androidAppBundle":
EditorUserBuildSettings.exportAsGoogleAndroidProject = false;
if (buildAppBundle != null)
buildAppBundle.SetValue(null, true);
buildAppBundle.SetValue(null, true, null);
break;
case "androidPackage":
EditorUserBuildSettings.exportAsGoogleAndroidProject = false;
if (buildAppBundle != null)
buildAppBundle.SetValue(null, false);
buildAppBundle.SetValue(null, false, null);
break;
}
}
@ -74,7 +74,20 @@ namespace UnityBuilderAction.Input
string symbolType;
if (options.TryGetValue("androidSymbolType", out symbolType) && !string.IsNullOrEmpty(symbolType))
{
#if UNITY_2021_1_OR_NEWER
#if UNITY_6000_0_OR_NEWER
switch (symbolType)
{
case "public":
SetDebugSymbols("SymbolTable");
break;
case "debugging":
SetDebugSymbols("Full");
break;
case "none":
SetDebugSymbols("None");
break;
}
#elif UNITY_2021_1_OR_NEWER
switch (symbolType)
{
case "public":
@ -101,5 +114,35 @@ namespace UnityBuilderAction.Input
#endif
}
}
private static void SetDebugSymbols(string enumValueName)
{
// UnityEditor.Android.UserBuildSettings and Unity.Android.Types.DebugSymbolLevel are part of the Unity Android module.
// Reflection is used here to ensure the code works even if the module is not installed.
var debugSymbolsType = Type.GetType("UnityEditor.Android.UserBuildSettings+DebugSymbols, UnityEditor.Android.Extensions");
if (debugSymbolsType == null)
{
return;
}
var levelProp = debugSymbolsType.GetProperty("level", BindingFlags.Static | BindingFlags.Public);
if (levelProp == null)
{
return;
}
var enumType = Type.GetType("Unity.Android.Types.DebugSymbolLevel, Unity.Android.Types");
if (enumType == null)
{
return;
}
if (!Enum.TryParse(enumType, enumValueName, false , out var enumValue))
{
return;
}
levelProp.SetValue(null, enumValue);
}
}
}

View File

@ -28,7 +28,7 @@ namespace UnityBuilderAction.Input
}
if (!Enum.IsDefined(typeof(BuildTarget), buildTarget)) {
Console.WriteLine($"{buildTarget} is not a defined {nameof(BuildTarget)}");
Console.WriteLine(buildTarget + " is not a defined " + typeof(BuildTarget).Name);
EditorApplication.Exit(121);
}
@ -41,10 +41,10 @@ namespace UnityBuilderAction.Input
const string defaultCustomBuildName = "TestBuild";
string customBuildName;
if (!validatedOptions.TryGetValue("customBuildName", out customBuildName)) {
Console.WriteLine($"Missing argument -customBuildName, defaulting to {defaultCustomBuildName}.");
Console.WriteLine("Missing argument -customBuildName, defaulting to" + defaultCustomBuildName);
validatedOptions.Add("customBuildName", defaultCustomBuildName);
} else if (customBuildName == "") {
Console.WriteLine($"Invalid argument -customBuildName, defaulting to {defaultCustomBuildName}.");
Console.WriteLine("Invalid argument -customBuildName, defaulting to" + defaultCustomBuildName);
validatedOptions.Add("customBuildName", defaultCustomBuildName);
}
@ -57,11 +57,11 @@ namespace UnityBuilderAction.Input
string[] args = Environment.GetCommandLineArgs();
Console.WriteLine(
$"{EOL}" +
$"###########################{EOL}" +
$"# Parsing settings #{EOL}" +
$"###########################{EOL}" +
$"{EOL}"
EOL +
"###########################" + EOL +
"# Parsing settings #" + EOL +
"###########################" + EOL +
EOL
);
// Extract flags with optional values
@ -78,7 +78,7 @@ namespace UnityBuilderAction.Input
string displayValue = secret ? "*HIDDEN*" : "\"" + value + "\"";
// Assign
Console.WriteLine($"Found flag \"{flag}\" with value {displayValue}.");
Console.WriteLine("Found flag \"" + flag + "\" with value " + displayValue);
providedArguments.Add(flag, value);
}
}

View File

@ -30,7 +30,7 @@ namespace UnityBuilderAction.Reporting
prefix = "error";
break;
}
Console.WriteLine($"{Environment.NewLine}::{prefix} ::{condition}{Environment.NewLine}{stackTrace}");
Console.WriteLine(Environment.NewLine + "::" + prefix + "::" + condition + Environment.NewLine + stackTrace);
}
}
}

View File

@ -11,16 +11,16 @@ namespace UnityBuilderAction.Reporting
public static void ReportSummary(BuildSummary summary)
{
Console.WriteLine(
$"{EOL}" +
$"###########################{EOL}" +
$"# Build results #{EOL}" +
$"###########################{EOL}" +
$"{EOL}" +
$"Duration: {summary.totalTime.ToString()}{EOL}" +
$"Warnings: {summary.totalWarnings.ToString()}{EOL}" +
$"Errors: {summary.totalErrors.ToString()}{EOL}" +
$"Size: {summary.totalSize.ToString()} bytes{EOL}" +
$"{EOL}"
EOL +
"###########################" + EOL +
"# Build results #" + EOL +
"###########################" + EOL +
EOL +
"Duration: " + summary.totalTime.ToString() + EOL +
"Warnings: " + summary.totalWarnings.ToString() + EOL +
"Errors: " + summary.totalErrors.ToString() + EOL +
"Size: " + summary.totalSize.ToString() + " bytes" + EOL +
EOL
);
}

View File

@ -21,11 +21,11 @@ namespace UnityBuilderAction.Versioning
version = GetSemanticCommitVersion();
Console.WriteLine("Repository has a valid version tag.");
} else {
version = $"0.0.{GetTotalNumberOfCommits()}";
version = "0.0." + GetTotalNumberOfCommits();
Console.WriteLine("Repository does not have tags to base the version on.");
}
Console.WriteLine($"Version is {version}");
Console.WriteLine("Version is " + version);
return version;
}

BIN
dist/index.js generated vendored

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BIN
dist/index.js.map generated vendored

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BIN
dist/licenses.txt generated vendored

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View File

@ -19,6 +19,23 @@ echo "Using build name \"$BUILD_NAME\"."
echo "Using build target \"$BUILD_TARGET\"."
#
# Display the build profile
#
if [ -z "$BUILD_PROFILE" ]; then
# User has not provided a build profile
#
echo "Doing a default \"$BUILD_TARGET\" platform build."
#
else
# User has provided a path to a build profile `.asset` file
#
echo "Using build profile \"$BUILD_PROFILE\" relative to \"$UNITY_PROJECT_PATH\"."
#
fi
#
# Display build path and file
#
@ -131,7 +148,7 @@ echo ""
-logFile - \
$( [ "${MANUAL_EXIT}" == "true" ] || echo "-quit" ) \
-batchmode \
-nographics \
$( [ "${ENABLE_GPU}" == "true" ] || echo "-nographics" ) \
-username "$UNITY_EMAIL" \
-password "$UNITY_PASSWORD" \
-customBuildName "$BUILD_NAME" \
@ -139,6 +156,7 @@ echo ""
-buildTarget "$BUILD_TARGET" \
-customBuildTarget "$BUILD_TARGET" \
-customBuildPath "$CUSTOM_BUILD_PATH" \
-customBuildProfile "$BUILD_PROFILE" \
-executeMethod "$BUILD_METHOD" \
-buildVersion "$VERSION" \
-androidVersionCode "$ANDROID_VERSION_CODE" \

View File

@ -19,6 +19,22 @@ echo "Using build name \"$BUILD_NAME\"."
echo "Using build target \"$BUILD_TARGET\"."
#
# Display the build profile
#
if [ -z "$BUILD_PROFILE" ]; then
# User has not provided a build profile
#
echo "Doing a default \"$BUILD_TARGET\" platform build."
#
else
# User has provided a path to a build profile `.asset` file
#
echo "Using build profile \"$BUILD_PROFILE\" relative to \"$UNITY_PROJECT_PATH\"."
#
fi
#
# Display build path and file
#
@ -112,6 +128,7 @@ unity-editor \
-buildTarget "$BUILD_TARGET" \
-customBuildTarget "$BUILD_TARGET" \
-customBuildPath "$CUSTOM_BUILD_PATH" \
-customBuildProfile "$BUILD_PROFILE" \
-executeMethod "$BUILD_METHOD" \
-buildVersion "$VERSION" \
-androidVersionCode "$ANDROID_VERSION_CODE" \

View File

@ -50,6 +50,30 @@ if ( ($null -ne ${env:UNITY_SERIAL}) -and ($null -ne ${env:UNITY_EMAIL}) -and ($
Start-Sleep -Seconds 3
}
}
elseif( ($null -ne ${env:UNITY_LICENSING_SERVER}))
{
#
# Custom Unity License Server
#
Write-Output "Adding licensing server config"
$ACTIVATION_OUTPUT = Start-Process -FilePath "$Env:UNITY_PATH\Editor\Data\Resources\Licensing\Client\Unity.Licensing.Client.exe" `
-ArgumentList "--acquire-floating" `
-NoNewWindow `
-PassThru `
-Wait `
-RedirectStandardOutput "license.txt"
$PARSEDFILE = (Get-Content "license.txt" | Select-String -AllMatches -Pattern '\".*?\"' | ForEach-Object { $_.Matches.Value }) -replace '"'
$env:FLOATING_LICENSE = $PARSEDFILE[1]
$FLOATING_LICENSE_TIMEOUT = $PARSEDFILE[3]
Write-Output "Acquired floating license: ""$env:FLOATING_LICENSE"" with timeout $FLOATING_LICENSE_TIMEOUT"
# Store the exit code from the verify command
$ACTIVATION_EXIT_CODE = $ACTIVATION_OUTPUT.ExitCode
}
else
{
#

View File

@ -16,6 +16,25 @@ Write-Output "$('Using build name "')$($Env:BUILD_NAME)$('".')"
Write-Output "$('Using build target "')$($Env:BUILD_TARGET)$('".')"
#
# Display the build profile
#
if ($Env:BUILD_PROFILE)
{
# User has provided a path to a build profile `.asset` file
#
Write-Output "$('Using build profile "')$($Env:BUILD_PROFILE)$('" relative to "')$($Env:UNITY_PROJECT_PATH)$('".')"
#
}
else
{
# User has not provided a build profile
#
Write-Output "$('Doing a default "')$($Env:BUILD_TARGET)$('" platform build.')"
#
}
#
# Display build path and file
#
@ -129,13 +148,20 @@ Write-Output "# Building project #"
Write-Output "###########################"
Write-Output ""
$unityGraphics = "-nographics"
if ($LLVMPIPE_INSTALLED -eq "true")
{
$unityGraphics = "-force-opengl"
}
# If $Env:CUSTOM_PARAMETERS contains spaces and is passed directly on the command line to Unity, powershell will wrap it
# in double quotes. To avoid this, parse $Env:CUSTOM_PARAMETERS into an array, while respecting any quotations within the string.
$_, $customParametersArray = Invoke-Expression('Write-Output -- "" ' + $Env:CUSTOM_PARAMETERS)
$unityArgs = @(
"-quit",
"-batchmode",
"-nographics",
$unityGraphics,
"-silent-crashes",
"-customBuildName", "`"$Env:BUILD_NAME`"",
"-projectPath", "`"$Env:UNITY_PROJECT_PATH`"",
@ -143,6 +169,7 @@ $unityArgs = @(
"-buildTarget", "`"$Env:BUILD_TARGET`"",
"-customBuildTarget", "`"$Env:BUILD_TARGET`"",
"-customBuildPath", "`"$Env:CUSTOM_BUILD_PATH`"",
"-customBuildProfile", "`"$Env:BUILD_PROFILE`"",
"-buildVersion", "`"$Env:VERSION`"",
"-androidVersionCode", "`"$Env:ANDROID_VERSION_CODE`"",
"-androidKeystorePass", "`"$Env:ANDROID_KEYSTORE_PASS`"",

View File

@ -1,5 +1,13 @@
Get-Process
# Copy .upmconfig.toml if it exists
if (Test-Path "C:\githubhome\.upmconfig.toml") {
Write-Host "Copying .upmconfig.toml to $Env:USERPROFILE\.upmconfig.toml"
Copy-Item -Path "C:\githubhome\.upmconfig.toml" -Destination "$Env:USERPROFILE\.upmconfig.toml" -Force
} else {
Write-Host "No .upmconfig.toml found at C:\githubhome"
}
# Import any necessary registry keys, ie: location of windows 10 sdk
# No guarantee that there will be any necessary registry keys, ie: tvOS
Get-ChildItem -Path c:\regkeys -File | ForEach-Object { reg import $_.fullname }
@ -13,6 +21,11 @@ Get-Process -Name regsvr32 | ForEach-Object { Stop-Process -Id $_.Id -Force }
# Setup Git Credentials
. "c:\steps\set_gitcredential.ps1"
if ($env:ENABLE_GPU -eq "true") {
# Install LLVMpipe software graphics driver
. "c:\steps\install_llvmpipe.ps1"
}
# Activate Unity
if ($env:SKIP_ACTIVATION -ne "true") {
. "c:\steps\activate.ps1"

View File

@ -0,0 +1,56 @@
$Private:repo = "mmozeiko/build-mesa"
$Private:downloadPath = "$Env:TEMP\mesa.zip"
$Private:extractPath = "$Env:TEMP\mesa"
$Private:destinationPath = "$Env:UNITY_PATH\Editor\"
$Private:version = "25.1.0"
$LLVMPIPE_INSTALLED = "false"
try {
# Get the release info from GitHub API (version fixed to decrease probability of breakage)
$releaseUrl = "https://api.github.com/repos/$repo/releases/tags/$version"
$release = Invoke-RestMethod -Uri $releaseUrl -Headers @{ "User-Agent" = "PowerShell" }
# Get the download URL for the zip asset
$zipUrl = $release.assets | Where-Object { $_.name -like "mesa-llvmpipe-x64*.zip" } | Select-Object -First 1 -ExpandProperty browser_download_url
if (-not $zipUrl) {
throw "No zip file found in the latest release."
}
# Download the zip file
Write-Host "Downloading $zipUrl..."
Invoke-WebRequest -Uri $zipUrl -OutFile $downloadPath
# Create extraction directory if it doesn't exist
if (-not (Test-Path $extractPath)) {
New-Item -ItemType Directory -Path $extractPath | Out-Null
}
# Extract the zip file
Write-Host "Extracting $downloadPath to $extractPath..."
Expand-Archive -Path $downloadPath -DestinationPath $extractPath -Force
# Create destination directory if it doesn't exist
if (-not (Test-Path $destinationPath)) {
New-Item -ItemType Directory -Path $destinationPath | Out-Null
}
# Copy extracted files to destination
Write-Host "Copying files to $destinationPath..."
Copy-Item -Path "$extractPath\*" -Destination $destinationPath -Recurse -Force
Write-Host "Successfully downloaded, extracted, and copied Mesa files to $destinationPath"
$LLVMPIPE_INSTALLED = "true"
} catch {
Write-Error "An error occurred: $_"
} finally {
# Clean up temporary files
if (Test-Path $downloadPath) {
Remove-Item $downloadPath -Force
}
if (Test-Path $extractPath) {
Remove-Item $extractPath -Recurse -Force
}
}

View File

@ -6,7 +6,16 @@ Write-Output "# Return License #"
Write-Output "###########################"
Write-Output ""
if (($null -ne ${env:UNITY_SERIAL}) -and ($null -ne ${env:UNITY_EMAIL}) -and ($null -ne ${env:UNITY_PASSWORD}))
if (($null -ne ${env:UNITY_LICENSING_SERVER}))
{
Write-Output "Returning floating license: ""$env:FLOATING_LICENSE"""
Start-Process -FilePath "$Env:UNITY_PATH\Editor\Data\Resources\Licensing\Client\Unity.Licensing.Client.exe" `
-ArgumentList "--return-floating ""$env:FLOATING_LICENSE"" " `
-NoNewWindow `
-Wait
}
elseif (($null -ne ${env:UNITY_SERIAL}) -and ($null -ne ${env:UNITY_EMAIL}) -and ($null -ne ${env:UNITY_PASSWORD}))
{
#
# SERIAL LICENSE MODE

View File

@ -5,12 +5,12 @@ else {
Write-Host "GIT_PRIVATE_TOKEN is set configuring git credentials"
git config --global credential.helper store
git config --global --replace-all "url.https://token:$env:GIT_PRIVATE_TOKEN@github.com/".insteadOf "ssh://git@github.com/"
git config --global --add "url.https://token:$env:GIT_PRIVATE_TOKEN@github.com/".insteadOf "git@github.com"
git config --global --add "url.https://token:$env:GIT_PRIVATE_TOKEN@github.com/".insteadOf "https://github.com/"
git config --global --replace-all url."https://token:$env:GIT_PRIVATE_TOKEN@github.com/".insteadOf "ssh://git@github.com/"
git config --global --add url."https://token:$env:GIT_PRIVATE_TOKEN@github.com/".insteadOf "git@github.com"
git config --global --add url."https://token:$env:GIT_PRIVATE_TOKEN@github.com/".insteadOf "https://github.com/"
git config --global "url.https://ssh:$env:GIT_PRIVATE_TOKEN@github.com/".insteadOf "ssh://git@github.com/"
git config --global "url.https://git:$env:GIT_PRIVATE_TOKEN@github.com/".insteadOf "git@github.com:"
git config --global url."https://ssh:$env:GIT_PRIVATE_TOKEN@github.com/".insteadOf "ssh://git@github.com/"
git config --global url."https://git:$env:GIT_PRIVATE_TOKEN@github.com/".insteadOf "git@github.com:"
}
Write-Host "---------- git config --list -------------"

View File

@ -28,10 +28,15 @@
"node": ">=18.x"
},
"dependencies": {
"@actions/cache": "^3.2.4",
"@actions/core": "^1.10.1",
"@actions/cache": "^4.0.0",
"@actions/core": "^1.11.1",
"@actions/exec": "^1.1.1",
"@actions/github": "^6.0.0",
"@aws-sdk/client-cloudformation": "^3.777.0",
"@aws-sdk/client-cloudwatch-logs": "^3.777.0",
"@aws-sdk/client-ecs": "^3.778.0",
"@aws-sdk/client-kinesis": "^3.777.0",
"@aws-sdk/client-s3": "^3.779.0",
"@kubernetes/client-node": "^0.16.3",
"@octokit/core": "^5.1.0",
"async-wait-until": "^2.0.12",
@ -79,4 +84,4 @@
"node": "20.5.1",
"yarn": "1.22.19"
}
}
}

View File

@ -71,6 +71,12 @@ describe('BuildParameters', () => {
await expect(BuildParameters.create()).resolves.toEqual(expect.objectContaining({ projectPath: mockValue }));
});
it('returns the build profile', async () => {
const mockValue = 'path/to/build_profile.asset';
jest.spyOn(Input, 'buildProfile', 'get').mockReturnValue(mockValue);
await expect(BuildParameters.create()).resolves.toEqual(expect.objectContaining({ buildProfile: mockValue }));
});
it('returns the build name', async () => {
const mockValue = 'someBuildName';
jest.spyOn(Input, 'buildName', 'get').mockReturnValue(mockValue);

View File

@ -26,12 +26,14 @@ class BuildParameters {
public runnerTempPath!: string;
public targetPlatform!: string;
public projectPath!: string;
public buildProfile!: string;
public buildName!: string;
public buildPath!: string;
public buildFile!: string;
public buildMethod!: string;
public buildVersion!: string;
public manualExit!: boolean;
public enableGpu!: boolean;
public androidVersionCode!: string;
public androidKeystoreName!: string;
public androidKeystoreBase64!: string;
@ -151,12 +153,14 @@ class BuildParameters {
runnerTempPath: Input.runnerTempPath,
targetPlatform: Input.targetPlatform,
projectPath: Input.projectPath,
buildProfile: Input.buildProfile,
buildName: Input.buildName,
buildPath: `${Input.buildsPath}/${Input.targetPlatform}`,
buildFile,
buildMethod: Input.buildMethod,
buildVersion,
manualExit: Input.manualExit,
enableGpu: Input.enableGpu,
androidVersionCode,
androidKeystoreName: Input.androidKeystoreName,
androidKeystoreBase64: Input.androidKeystoreBase64,

View File

@ -1,6 +1,18 @@
import CloudRunnerLogger from '../../services/core/cloud-runner-logger';
import * as core from '@actions/core';
import * as SDK from 'aws-sdk';
import {
CloudFormation,
CreateStackCommand,
CreateStackCommandInput,
DescribeStacksCommand,
DescribeStacksCommandInput,
ListStacksCommand,
Parameter,
UpdateStackCommand,
UpdateStackCommandInput,
waitUntilStackCreateComplete,
waitUntilStackUpdateComplete,
} from '@aws-sdk/client-cloudformation';
import { BaseStackFormation } from './cloud-formations/base-stack-formation';
import crypto from 'node:crypto';
@ -10,51 +22,49 @@ export class AWSBaseStack {
}
private baseStackName: string;
async setupBaseStack(CF: SDK.CloudFormation) {
async setupBaseStack(CF: CloudFormation) {
const baseStackName = this.baseStackName;
const baseStack = BaseStackFormation.formation;
// Cloud Formation Input
const describeStackInput: SDK.CloudFormation.DescribeStacksInput = {
const describeStackInput: DescribeStacksCommandInput = {
StackName: baseStackName,
};
const parametersWithoutHash: SDK.CloudFormation.Parameter[] = [
{ ParameterKey: 'EnvironmentName', ParameterValue: baseStackName },
];
const parametersWithoutHash: Parameter[] = [{ ParameterKey: 'EnvironmentName', ParameterValue: baseStackName }];
const parametersHash = crypto
.createHash('md5')
.update(baseStack + JSON.stringify(parametersWithoutHash))
.digest('hex');
const parameters: SDK.CloudFormation.Parameter[] = [
const parameters: Parameter[] = [
...parametersWithoutHash,
...[{ ParameterKey: 'Version', ParameterValue: parametersHash }],
];
const updateInput: SDK.CloudFormation.UpdateStackInput = {
const updateInput: UpdateStackCommandInput = {
StackName: baseStackName,
TemplateBody: baseStack,
Parameters: parameters,
Capabilities: ['CAPABILITY_IAM'],
};
const createStackInput: SDK.CloudFormation.CreateStackInput = {
const createStackInput: CreateStackCommandInput = {
StackName: baseStackName,
TemplateBody: baseStack,
Parameters: parameters,
Capabilities: ['CAPABILITY_IAM'],
};
const stacks = await CF.listStacks({
StackStatusFilter: ['UPDATE_COMPLETE', 'CREATE_COMPLETE', 'ROLLBACK_COMPLETE'],
}).promise();
const stacks = await CF.send(
new ListStacksCommand({ StackStatusFilter: ['UPDATE_COMPLETE', 'CREATE_COMPLETE', 'ROLLBACK_COMPLETE'] }),
);
const stackNames = stacks.StackSummaries?.map((x) => x.StackName) || [];
const stackExists: Boolean = stackNames.includes(baseStackName) || false;
const describeStack = async () => {
return await CF.describeStacks(describeStackInput).promise();
return await CF.send(new DescribeStacksCommand(describeStackInput));
};
try {
if (!stackExists) {
CloudRunnerLogger.log(`${baseStackName} stack does not exist (${JSON.stringify(stackNames)})`);
await CF.createStack(createStackInput).promise();
await CF.send(new CreateStackCommand(createStackInput));
CloudRunnerLogger.log(`created stack (version: ${parametersHash})`);
}
const CFState = await describeStack();
@ -65,7 +75,13 @@ export class AWSBaseStack {
const stackVersion = stack.Parameters?.find((x) => x.ParameterKey === 'Version')?.ParameterValue;
if (stack.StackStatus === 'CREATE_IN_PROGRESS') {
await CF.waitFor('stackCreateComplete', describeStackInput).promise();
await waitUntilStackCreateComplete(
{
client: CF,
maxWaitTime: 200,
},
describeStackInput,
);
}
if (stackExists) {
@ -73,7 +89,7 @@ export class AWSBaseStack {
if (parametersHash !== stackVersion) {
CloudRunnerLogger.log(`Attempting update of base stack`);
try {
await CF.updateStack(updateInput).promise();
await CF.send(new UpdateStackCommand(updateInput));
} catch (error: any) {
if (error['message'].includes('No updates are to be performed')) {
CloudRunnerLogger.log(`No updates are to be performed`);
@ -93,7 +109,13 @@ export class AWSBaseStack {
);
}
if (stack.StackStatus === 'UPDATE_IN_PROGRESS') {
await CF.waitFor('stackUpdateComplete', describeStackInput).promise();
await waitUntilStackUpdateComplete(
{
client: CF,
maxWaitTime: 200,
},
describeStackInput,
);
}
}
CloudRunnerLogger.log('base stack is now ready');

View File

@ -1,15 +1,15 @@
import CloudRunnerLogger from '../../services/core/cloud-runner-logger';
import * as SDK from 'aws-sdk';
import { CloudFormation, DescribeStackEventsCommand } from '@aws-sdk/client-cloudformation';
import * as core from '@actions/core';
import CloudRunner from '../../cloud-runner';
export class AWSError {
static async handleStackCreationFailure(error: any, CF: SDK.CloudFormation, taskDefStackName: string) {
static async handleStackCreationFailure(error: any, CF: CloudFormation, taskDefStackName: string) {
CloudRunnerLogger.log('aws error: ');
core.error(JSON.stringify(error, undefined, 4));
if (CloudRunner.buildParameters.cloudRunnerDebug) {
CloudRunnerLogger.log('Getting events and resources for task stack');
const events = (await CF.describeStackEvents({ StackName: taskDefStackName }).promise()).StackEvents;
const events = (await CF.send(new DescribeStackEventsCommand({ StackName: taskDefStackName }))).StackEvents;
CloudRunnerLogger.log(JSON.stringify(events, undefined, 4));
}
}

View File

@ -1,4 +1,12 @@
import * as SDK from 'aws-sdk';
import {
CloudFormation,
CreateStackCommand,
CreateStackCommandInput,
DescribeStackResourcesCommand,
DescribeStacksCommand,
ListStacksCommand,
waitUntilStackCreateComplete,
} from '@aws-sdk/client-cloudformation';
import CloudRunnerAWSTaskDef from './cloud-runner-aws-task-def';
import CloudRunnerSecret from '../../options/cloud-runner-secret';
import { AWSCloudFormationTemplates } from './aws-cloud-formation-templates';
@ -16,7 +24,7 @@ export class AWSJobStack {
}
public async setupCloudFormations(
CF: SDK.CloudFormation,
CF: CloudFormation,
buildGuid: string,
image: string,
entrypoint: string[],
@ -119,7 +127,7 @@ export class AWSJobStack {
let previousStackExists = true;
while (previousStackExists) {
previousStackExists = false;
const stacks = await CF.listStacks().promise();
const stacks = await CF.send(new ListStacksCommand({}));
if (!stacks.StackSummaries) {
throw new Error('Faild to get stacks');
}
@ -132,7 +140,7 @@ export class AWSJobStack {
}
}
}
const createStackInput: SDK.CloudFormation.CreateStackInput = {
const createStackInput: CreateStackCommandInput = {
StackName: taskDefStackName,
TemplateBody: taskDefCloudFormation,
Capabilities: ['CAPABILITY_IAM'],
@ -140,9 +148,15 @@ export class AWSJobStack {
};
try {
CloudRunnerLogger.log(`Creating job aws formation ${taskDefStackName}`);
await CF.createStack(createStackInput).promise();
await CF.waitFor('stackCreateComplete', { StackName: taskDefStackName }).promise();
const describeStack = await CF.describeStacks({ StackName: taskDefStackName }).promise();
await CF.send(new CreateStackCommand(createStackInput));
await waitUntilStackCreateComplete(
{
client: CF,
maxWaitTime: 200,
},
{ StackName: taskDefStackName },
);
const describeStack = await CF.send(new DescribeStacksCommand({ StackName: taskDefStackName }));
for (const parameter of parameters) {
if (!describeStack.Stacks?.[0].Parameters?.some((x) => x.ParameterKey === parameter.ParameterKey)) {
throw new Error(`Parameter ${parameter.ParameterKey} not found in stack`);
@ -153,7 +167,7 @@ export class AWSJobStack {
throw error;
}
const createCleanupStackInput: SDK.CloudFormation.CreateStackInput = {
const createCleanupStackInput: CreateStackCommandInput = {
StackName: `${taskDefStackName}-cleanup`,
TemplateBody: CleanupCronFormation.formation,
Capabilities: ['CAPABILITY_IAM'],
@ -183,7 +197,7 @@ export class AWSJobStack {
if (CloudRunnerOptions.useCleanupCron) {
try {
CloudRunnerLogger.log(`Creating job cleanup formation`);
await CF.createStack(createCleanupStackInput).promise();
await CF.send(new CreateStackCommand(createCleanupStackInput));
// await CF.waitFor('stackCreateComplete', { StackName: createCleanupStackInput.StackName }).promise();
} catch (error) {
@ -193,12 +207,15 @@ export class AWSJobStack {
}
const taskDefResources = (
await CF.describeStackResources({
StackName: taskDefStackName,
}).promise()
await CF.send(
new DescribeStackResourcesCommand({
StackName: taskDefStackName,
}),
)
).StackResources;
const baseResources = (await CF.describeStackResources({ StackName: this.baseStackName }).promise()).StackResources;
const baseResources = (await CF.send(new DescribeStackResourcesCommand({ StackName: this.baseStackName })))
.StackResources;
return {
taskDefStackName,

View File

@ -1,4 +1,19 @@
import * as AWS from 'aws-sdk';
import {
DescribeTasksCommand,
ECS,
RunTaskCommand,
RunTaskCommandInput,
Task,
waitUntilTasksRunning,
} from '@aws-sdk/client-ecs';
import {
DescribeStreamCommand,
DescribeStreamCommandOutput,
GetRecordsCommand,
GetRecordsCommandOutput,
GetShardIteratorCommand,
Kinesis,
} from '@aws-sdk/client-kinesis';
import CloudRunnerEnvironmentVariable from '../../options/cloud-runner-environment-variable';
import * as core from '@actions/core';
import CloudRunnerAWSTaskDef from './cloud-runner-aws-task-def';
@ -12,8 +27,8 @@ import CloudRunnerOptions from '../../options/cloud-runner-options';
import GitHub from '../../../github';
class AWSTaskRunner {
public static ECS: AWS.ECS;
public static Kinesis: AWS.Kinesis;
public static ECS: ECS;
public static Kinesis: Kinesis;
private static readonly encodedUnderscore = `$252F`;
static async runTask(
taskDef: CloudRunnerAWSTaskDef,
@ -60,7 +75,7 @@ class AWSTaskRunner {
throw new Error(`Container Overrides length must be at most 8192`);
}
const task = await AWSTaskRunner.ECS.runTask(runParameters).promise();
const task = await AWSTaskRunner.ECS.send(new RunTaskCommand(runParameters as RunTaskCommandInput));
const taskArn = task.tasks?.[0].taskArn || '';
CloudRunnerLogger.log('Cloud runner job is starting');
await AWSTaskRunner.waitUntilTaskRunning(taskArn, cluster);
@ -108,7 +123,13 @@ class AWSTaskRunner {
private static async waitUntilTaskRunning(taskArn: string, cluster: string) {
try {
await AWSTaskRunner.ECS.waitFor('tasksRunning', { tasks: [taskArn], cluster }).promise();
await waitUntilTasksRunning(
{
client: AWSTaskRunner.ECS,
maxWaitTime: 120,
},
{ tasks: [taskArn], cluster },
);
} catch (error_) {
const error = error_ as Error;
await new Promise((resolve) => setTimeout(resolve, 3000));
@ -124,10 +145,7 @@ class AWSTaskRunner {
}
static async describeTasks(clusterName: string, taskArn: string) {
const tasks = await AWSTaskRunner.ECS.describeTasks({
cluster: clusterName,
tasks: [taskArn],
}).promise();
const tasks = await AWSTaskRunner.ECS.send(new DescribeTasksCommand({ cluster: clusterName, tasks: [taskArn] }));
if (tasks.tasks?.[0]) {
return tasks.tasks?.[0];
} else {
@ -169,9 +187,7 @@ class AWSTaskRunner {
output: string,
shouldCleanup: boolean,
) {
const records = await AWSTaskRunner.Kinesis.getRecords({
ShardIterator: iterator,
}).promise();
const records = await AWSTaskRunner.Kinesis.send(new GetRecordsCommand({ ShardIterator: iterator }));
iterator = records.NextShardIterator || '';
({ shouldReadLogs, output, shouldCleanup } = AWSTaskRunner.logRecords(
records,
@ -184,7 +200,7 @@ class AWSTaskRunner {
return { iterator, shouldReadLogs, output, shouldCleanup };
}
private static checkStreamingShouldContinue(taskData: AWS.ECS.Task, timestamp: number, shouldReadLogs: boolean) {
private static checkStreamingShouldContinue(taskData: Task, timestamp: number, shouldReadLogs: boolean) {
if (taskData?.lastStatus === 'UNKNOWN') {
CloudRunnerLogger.log('## Cloud runner job unknwon');
}
@ -204,15 +220,17 @@ class AWSTaskRunner {
}
private static logRecords(
records: AWS.Kinesis.GetRecordsOutput,
records: GetRecordsCommandOutput,
iterator: string,
shouldReadLogs: boolean,
output: string,
shouldCleanup: boolean,
) {
if (records.Records.length > 0 && iterator) {
for (const record of records.Records) {
const json = JSON.parse(zlib.gunzipSync(Buffer.from(record.Data as string, 'base64')).toString('utf8'));
if ((records.Records ?? []).length > 0 && iterator) {
for (const record of records.Records ?? []) {
const json = JSON.parse(
zlib.gunzipSync(Buffer.from(record.Data as unknown as string, 'base64')).toString('utf8'),
);
if (json.messageType === 'DATA_MESSAGE') {
for (const logEvent of json.logEvents) {
({ shouldReadLogs, shouldCleanup, output } = FollowLogStreamService.handleIteration(
@ -230,19 +248,19 @@ class AWSTaskRunner {
}
private static async getLogStream(kinesisStreamName: string) {
return await AWSTaskRunner.Kinesis.describeStream({
StreamName: kinesisStreamName,
}).promise();
return await AWSTaskRunner.Kinesis.send(new DescribeStreamCommand({ StreamName: kinesisStreamName }));
}
private static async getLogIterator(stream: AWS.Kinesis.DescribeStreamOutput) {
private static async getLogIterator(stream: DescribeStreamCommandOutput) {
return (
(
await AWSTaskRunner.Kinesis.getShardIterator({
ShardIteratorType: 'TRIM_HORIZON',
StreamName: stream.StreamDescription.StreamName,
ShardId: stream.StreamDescription.Shards[0].ShardId,
}).promise()
await AWSTaskRunner.Kinesis.send(
new GetShardIteratorCommand({
ShardIteratorType: 'TRIM_HORIZON',
StreamName: stream.StreamDescription?.StreamName ?? '',
ShardId: stream.StreamDescription?.Shards?.[0]?.ShardId || '',
}),
)
).ShardIterator || ''
);
}

View File

@ -1,9 +1,9 @@
import * as AWS from 'aws-sdk';
import { StackResource } from '@aws-sdk/client-cloudformation';
class CloudRunnerAWSTaskDef {
public taskDefStackName!: string;
public taskDefCloudFormation!: string;
public taskDefResources: AWS.CloudFormation.StackResources | undefined;
public baseResources: AWS.CloudFormation.StackResources | undefined;
public taskDefResources: StackResource[] | undefined;
public baseResources: StackResource[] | undefined;
}
export default CloudRunnerAWSTaskDef;

View File

@ -1,4 +1,6 @@
import * as SDK from 'aws-sdk';
import { CloudFormation, DeleteStackCommand, waitUntilStackDeleteComplete } from '@aws-sdk/client-cloudformation';
import { ECS as ECSClient } from '@aws-sdk/client-ecs';
import { Kinesis } from '@aws-sdk/client-kinesis';
import CloudRunnerSecret from '../../options/cloud-runner-secret';
import CloudRunnerEnvironmentVariable from '../../options/cloud-runner-environment-variable';
import CloudRunnerAWSTaskDef from './cloud-runner-aws-task-def';
@ -75,7 +77,7 @@ class AWSBuildEnvironment implements ProviderInterface {
defaultSecretsArray: { ParameterKey: string; EnvironmentVariable: string; ParameterValue: string }[],
) {
process.env.AWS_REGION = Input.region;
const CF = new SDK.CloudFormation();
const CF = new CloudFormation({ region: Input.region });
await new AwsBaseStack(this.baseStackName).setupBaseStack(CF);
}
@ -89,10 +91,10 @@ class AWSBuildEnvironment implements ProviderInterface {
secrets: CloudRunnerSecret[],
): Promise<string> {
process.env.AWS_REGION = Input.region;
const ECS = new SDK.ECS();
const CF = new SDK.CloudFormation();
const ECS = new ECSClient({ region: Input.region });
const CF = new CloudFormation({ region: Input.region });
AwsTaskRunner.ECS = ECS;
AwsTaskRunner.Kinesis = new SDK.Kinesis();
AwsTaskRunner.Kinesis = new Kinesis({ region: Input.region });
CloudRunnerLogger.log(`AWS Region: ${CF.config.region}`);
const entrypoint = ['/bin/sh'];
const startTimeMs = Date.now();
@ -129,23 +131,31 @@ class AWSBuildEnvironment implements ProviderInterface {
}
}
async cleanupResources(CF: SDK.CloudFormation, taskDef: CloudRunnerAWSTaskDef) {
async cleanupResources(CF: CloudFormation, taskDef: CloudRunnerAWSTaskDef) {
CloudRunnerLogger.log('Cleanup starting');
await CF.deleteStack({
StackName: taskDef.taskDefStackName,
}).promise();
await CF.send(new DeleteStackCommand({ StackName: taskDef.taskDefStackName }));
if (CloudRunnerOptions.useCleanupCron) {
await CF.deleteStack({
StackName: `${taskDef.taskDefStackName}-cleanup`,
}).promise();
await CF.send(new DeleteStackCommand({ StackName: `${taskDef.taskDefStackName}-cleanup` }));
}
await CF.waitFor('stackDeleteComplete', {
StackName: taskDef.taskDefStackName,
}).promise();
await CF.waitFor('stackDeleteComplete', {
StackName: `${taskDef.taskDefStackName}-cleanup`,
}).promise();
await waitUntilStackDeleteComplete(
{
client: CF,
maxWaitTime: 200,
},
{
StackName: taskDef.taskDefStackName,
},
);
await waitUntilStackDeleteComplete(
{
client: CF,
maxWaitTime: 200,
},
{
StackName: `${taskDef.taskDefStackName}-cleanup`,
},
);
CloudRunnerLogger.log(`Deleted Stack: ${taskDef.taskDefStackName}`);
CloudRunnerLogger.log('Cleanup complete');
}

View File

@ -1,4 +1,11 @@
import AWS from 'aws-sdk';
import {
CloudFormation,
DeleteStackCommand,
DeleteStackCommandInput,
DescribeStackResourcesCommand,
} from '@aws-sdk/client-cloudformation';
import { CloudWatchLogs, DeleteLogGroupCommand } from '@aws-sdk/client-cloudwatch-logs';
import { ECS, StopTaskCommand } from '@aws-sdk/client-ecs';
import Input from '../../../../input';
import CloudRunnerLogger from '../../../services/core/cloud-runner-logger';
import { TaskService } from './task-service';
@ -12,9 +19,9 @@ export class GarbageCollectionService {
public static async cleanup(deleteResources = false, OneDayOlderOnly: boolean = false) {
process.env.AWS_REGION = Input.region;
const CF = new AWS.CloudFormation();
const ecs = new AWS.ECS();
const cwl = new AWS.CloudWatchLogs();
const CF = new CloudFormation({ region: Input.region });
const ecs = new ECS({ region: Input.region });
const cwl = new CloudWatchLogs({ region: Input.region });
const taskDefinitionsInUse = new Array();
const tasks = await TaskService.getTasks();
@ -23,14 +30,14 @@ export class GarbageCollectionService {
taskDefinitionsInUse.push(taskElement.taskDefinitionArn);
if (deleteResources && (!OneDayOlderOnly || GarbageCollectionService.isOlderThan1day(taskElement.createdAt!))) {
CloudRunnerLogger.log(`Stopping task ${taskElement.containers?.[0].name}`);
await ecs.stopTask({ task: taskElement.taskArn || '', cluster: element }).promise();
await ecs.send(new StopTaskCommand({ task: taskElement.taskArn || '', cluster: element }));
}
}
const jobStacks = await TaskService.getCloudFormationJobStacks();
for (const element of jobStacks) {
if (
(await CF.describeStackResources({ StackName: element.StackName }).promise()).StackResources?.some(
(await CF.send(new DescribeStackResourcesCommand({ StackName: element.StackName }))).StackResources?.some(
(x) => x.ResourceType === 'AWS::ECS::TaskDefinition' && taskDefinitionsInUse.includes(x.PhysicalResourceId),
)
) {
@ -39,7 +46,10 @@ export class GarbageCollectionService {
return;
}
if (deleteResources && (!OneDayOlderOnly || GarbageCollectionService.isOlderThan1day(element.CreationTime))) {
if (
deleteResources &&
(!OneDayOlderOnly || (element.CreationTime && GarbageCollectionService.isOlderThan1day(element.CreationTime)))
) {
if (element.StackName === 'game-ci' || element.TemplateDescription === 'Game-CI base stack') {
CloudRunnerLogger.log(`Skipping ${element.StackName} ignore list`);
@ -47,8 +57,8 @@ export class GarbageCollectionService {
}
CloudRunnerLogger.log(`Deleting ${element.StackName}`);
const deleteStackInput: AWS.CloudFormation.DeleteStackInput = { StackName: element.StackName };
await CF.deleteStack(deleteStackInput).promise();
const deleteStackInput: DeleteStackCommandInput = { StackName: element.StackName };
await CF.send(new DeleteStackCommand(deleteStackInput));
}
}
const logGroups = await TaskService.getLogGroups();
@ -58,7 +68,7 @@ export class GarbageCollectionService {
(!OneDayOlderOnly || GarbageCollectionService.isOlderThan1day(new Date(element.creationTime!)))
) {
CloudRunnerLogger.log(`Deleting ${element.logGroupName}`);
await cwl.deleteLogGroup({ logGroupName: element.logGroupName || '' }).promise();
await cwl.send(new DeleteLogGroupCommand({ logGroupName: element.logGroupName || '' }));
}
}

View File

@ -1,12 +1,31 @@
import AWS from 'aws-sdk';
import {
CloudFormation,
DescribeStackResourcesCommand,
DescribeStacksCommand,
ListStacksCommand,
StackSummary,
} from '@aws-sdk/client-cloudformation';
import {
CloudWatchLogs,
DescribeLogGroupsCommand,
DescribeLogGroupsCommandInput,
LogGroup,
} from '@aws-sdk/client-cloudwatch-logs';
import {
DescribeTasksCommand,
DescribeTasksCommandInput,
ECS,
ListClustersCommand,
ListTasksCommand,
ListTasksCommandInput,
Task,
} from '@aws-sdk/client-ecs';
import { ListObjectsCommand, ListObjectsCommandInput, S3 } from '@aws-sdk/client-s3';
import Input from '../../../../input';
import CloudRunnerLogger from '../../../services/core/cloud-runner-logger';
import { BaseStackFormation } from '../cloud-formations/base-stack-formation';
import AwsTaskRunner from '../aws-task-runner';
import { ListObjectsRequest } from 'aws-sdk/clients/s3';
import CloudRunner from '../../../cloud-runner';
import { StackSummaries } from 'aws-sdk/clients/cloudformation';
import { LogGroups } from 'aws-sdk/clients/cloudwatchlogs';
export class TaskService {
static async watch() {
@ -20,20 +39,24 @@ export class TaskService {
return output;
}
public static async getCloudFormationJobStacks() {
const result: StackSummaries = [];
const result: StackSummary[] = [];
CloudRunnerLogger.log(``);
CloudRunnerLogger.log(`List Cloud Formation Stacks`);
process.env.AWS_REGION = Input.region;
const CF = new AWS.CloudFormation();
const CF = new CloudFormation({ region: Input.region });
const stacks =
(await CF.listStacks().promise()).StackSummaries?.filter(
(await CF.send(new ListStacksCommand({}))).StackSummaries?.filter(
(_x) =>
_x.StackStatus !== 'DELETE_COMPLETE' && _x.TemplateDescription !== BaseStackFormation.baseStackDecription,
) || [];
CloudRunnerLogger.log(``);
CloudRunnerLogger.log(`Cloud Formation Stacks ${stacks.length}`);
for (const element of stacks) {
const ageDate: Date = new Date(Date.now() - element.CreationTime.getTime());
if (!element.CreationTime) {
CloudRunnerLogger.log(`${element.StackName} due to undefined CreationTime`);
}
const ageDate: Date = new Date(Date.now() - (element.CreationTime?.getTime() ?? 0));
CloudRunnerLogger.log(
`Task Stack ${element.StackName} - Age D${Math.floor(
@ -43,14 +66,18 @@ export class TaskService {
result.push(element);
}
const baseStacks =
(await CF.listStacks().promise()).StackSummaries?.filter(
(await CF.send(new ListStacksCommand({}))).StackSummaries?.filter(
(_x) =>
_x.StackStatus !== 'DELETE_COMPLETE' && _x.TemplateDescription === BaseStackFormation.baseStackDecription,
) || [];
CloudRunnerLogger.log(``);
CloudRunnerLogger.log(`Base Stacks ${baseStacks.length}`);
for (const element of baseStacks) {
const ageDate: Date = new Date(Date.now() - element.CreationTime.getTime());
if (!element.CreationTime) {
CloudRunnerLogger.log(`${element.StackName} due to undefined CreationTime`);
}
const ageDate: Date = new Date(Date.now() - (element.CreationTime?.getTime() ?? 0));
CloudRunnerLogger.log(
`Task Stack ${element.StackName} - Age D${Math.floor(
@ -64,22 +91,22 @@ export class TaskService {
return result;
}
public static async getTasks() {
const result: { taskElement: AWS.ECS.Task; element: string }[] = [];
const result: { taskElement: Task; element: string }[] = [];
CloudRunnerLogger.log(``);
CloudRunnerLogger.log(`List Tasks`);
process.env.AWS_REGION = Input.region;
const ecs = new AWS.ECS();
const clusters = (await ecs.listClusters().promise()).clusterArns || [];
const ecs = new ECS({ region: Input.region });
const clusters = (await ecs.send(new ListClustersCommand({}))).clusterArns || [];
CloudRunnerLogger.log(`Task Clusters ${clusters.length}`);
for (const element of clusters) {
const input: AWS.ECS.ListTasksRequest = {
const input: ListTasksCommandInput = {
cluster: element,
};
const list = (await ecs.listTasks(input).promise()).taskArns || [];
const list = (await ecs.send(new ListTasksCommand(input))).taskArns || [];
if (list.length > 0) {
const describeInput: AWS.ECS.DescribeTasksRequest = { tasks: list, cluster: element };
const describeList = (await ecs.describeTasks(describeInput).promise()).tasks || [];
const describeInput: DescribeTasksCommandInput = { tasks: list, cluster: element };
const describeList = (await ecs.send(new DescribeTasksCommand(describeInput))).tasks || [];
if (describeList.length === 0) {
CloudRunnerLogger.log(`No Tasks`);
continue;
@ -105,37 +132,48 @@ export class TaskService {
}
public static async awsDescribeJob(job: string) {
process.env.AWS_REGION = Input.region;
const CF = new AWS.CloudFormation();
const stack = (await CF.listStacks().promise()).StackSummaries?.find((_x) => _x.StackName === job) || undefined;
const stackInfo = (await CF.describeStackResources({ StackName: job }).promise()) || undefined;
const stackInfo2 = (await CF.describeStacks({ StackName: job }).promise()) || undefined;
if (stack === undefined) {
throw new Error('stack not defined');
}
const ageDate: Date = new Date(Date.now() - stack.CreationTime.getTime());
const message = `
const CF = new CloudFormation({ region: Input.region });
try {
const stack =
(await CF.send(new ListStacksCommand({}))).StackSummaries?.find((_x) => _x.StackName === job) || undefined;
const stackInfo = (await CF.send(new DescribeStackResourcesCommand({ StackName: job }))) || undefined;
const stackInfo2 = (await CF.send(new DescribeStacksCommand({ StackName: job }))) || undefined;
if (stack === undefined) {
throw new Error('stack not defined');
}
if (!stack.CreationTime) {
CloudRunnerLogger.log(`${stack.StackName} due to undefined CreationTime`);
}
const ageDate: Date = new Date(Date.now() - (stack.CreationTime?.getTime() ?? 0));
const message = `
Task Stack ${stack.StackName}
Age D${Math.floor(ageDate.getHours() / 24)} H${ageDate.getHours()} M${ageDate.getMinutes()}
${JSON.stringify(stack, undefined, 4)}
${JSON.stringify(stackInfo, undefined, 4)}
${JSON.stringify(stackInfo2, undefined, 4)}
`;
CloudRunnerLogger.log(message);
CloudRunnerLogger.log(message);
return message;
return message;
} catch (error) {
CloudRunnerLogger.error(
`Failed to describe job ${job}: ${error instanceof Error ? error.message : String(error)}`,
);
throw error;
}
}
public static async getLogGroups() {
const result: LogGroups = [];
const result: Array<LogGroup> = [];
process.env.AWS_REGION = Input.region;
const ecs = new AWS.CloudWatchLogs();
let logStreamInput: AWS.CloudWatchLogs.DescribeLogGroupsRequest = {
const ecs = new CloudWatchLogs();
let logStreamInput: DescribeLogGroupsCommandInput = {
/* logGroupNamePrefix: 'game-ci' */
};
let logGroupsDescribe = await ecs.describeLogGroups(logStreamInput).promise();
let logGroupsDescribe = await ecs.send(new DescribeLogGroupsCommand(logStreamInput));
const logGroups = logGroupsDescribe.logGroups || [];
while (logGroupsDescribe.nextToken) {
logStreamInput = { /* logGroupNamePrefix: 'game-ci',*/ nextToken: logGroupsDescribe.nextToken };
logGroupsDescribe = await ecs.describeLogGroups(logStreamInput).promise();
logGroupsDescribe = await ecs.send(new DescribeLogGroupsCommand(logStreamInput));
logGroups.push(...(logGroupsDescribe?.logGroups || []));
}
@ -159,11 +197,12 @@ export class TaskService {
}
public static async getLocks() {
process.env.AWS_REGION = Input.region;
const s3 = new AWS.S3();
const listRequest: ListObjectsRequest = {
const s3 = new S3({ region: Input.region });
const listRequest: ListObjectsCommandInput = {
Bucket: CloudRunner.buildParameters.awsStackName,
};
const results = await s3.listObjects(listRequest).promise();
const results = await s3.send(new ListObjectsCommand(listRequest));
return results.Contents || [];
}

View File

@ -92,6 +92,7 @@ class Docker {
const {
workspace,
actionFolder,
runnerTempPath,
gitPrivateToken,
dockerWorkspacePath,
dockerCpuLimit,
@ -99,6 +100,9 @@ class Docker {
dockerIsolationMode,
} = parameters;
const githubHome = path.join(runnerTempPath, '_github_home');
if (!existsSync(githubHome)) mkdirSync(githubHome);
return `docker run \
--workdir c:${dockerWorkspacePath} \
--rm \
@ -106,6 +110,7 @@ class Docker {
--env GITHUB_WORKSPACE=c:${dockerWorkspacePath} \
${gitPrivateToken ? `--env GIT_PRIVATE_TOKEN="${gitPrivateToken}"` : ''} \
--volume "${workspace}":"c:${dockerWorkspacePath}" \
--volume "${githubHome}":"C:/githubhome" \
--volume "c:/regkeys":"c:/regkeys" \
--volume "C:/Program Files/Microsoft Visual Studio":"C:/Program Files/Microsoft Visual Studio" \
--volume "C:/Program Files (x86)/Microsoft Visual Studio":"C:/Program Files (x86)/Microsoft Visual Studio" \
@ -113,6 +118,7 @@ class Docker {
--volume "C:/ProgramData/Microsoft/VisualStudio":"C:/ProgramData/Microsoft/VisualStudio" \
--volume "${actionFolder}/default-build-script":"c:/UnityBuilderAction" \
--volume "${actionFolder}/platforms/windows":"c:/steps" \
--volume "${actionFolder}/unity-config":"C:/ProgramData/Unity/config" \
--volume "${actionFolder}/BlankProject":"c:/BlankProject" \
--cpus=${dockerCpuLimit} \
--memory=${dockerMemoryLimit} \

View File

@ -36,12 +36,14 @@ class ImageEnvironmentFactory {
value: process.env.USYM_UPLOAD_AUTH_TOKEN,
},
{ name: 'PROJECT_PATH', value: parameters.projectPath },
{ name: 'BUILD_PROFILE', value: parameters.buildProfile },
{ name: 'BUILD_TARGET', value: parameters.targetPlatform },
{ name: 'BUILD_NAME', value: parameters.buildName },
{ name: 'BUILD_PATH', value: parameters.buildPath },
{ name: 'BUILD_FILE', value: parameters.buildFile },
{ name: 'BUILD_METHOD', value: parameters.buildMethod },
{ name: 'MANUAL_EXIT', value: parameters.manualExit },
{ name: 'ENABLE_GPU', value: parameters.enableGpu },
{ name: 'VERSION', value: parameters.buildVersion },
{ name: 'ANDROID_VERSION_CODE', value: parameters.androidVersionCode },
{ name: 'ANDROID_KEYSTORE_NAME', value: parameters.androidKeystoreName },

View File

@ -2,7 +2,7 @@ import ImageTag from './image-tag';
describe('ImageTag', () => {
const testImageParameters = {
editorVersion: '2099.9.f9f9',
editorVersion: '2099.9.9f9',
targetPlatform: 'Test',
builderPlatform: '',
containerRegistryRepository: 'unityci/editor',
@ -27,7 +27,7 @@ describe('ImageTag', () => {
expect(image.builderPlatform).toStrictEqual(testImageParameters.builderPlatform);
});
test.each(['2000.0.0f0', '2011.1.11f1'])('accepts %p version format', (version) => {
test.each(['2000.0.0f0', '2011.1.11f1', '6000.0.0f1'])('accepts %p version format', (version) => {
expect(
() =>
new ImageTag({
@ -50,23 +50,23 @@ describe('ImageTag', () => {
describe('toString', () => {
it('returns the correct version', () => {
const image = new ImageTag({
editorVersion: '2099.1.1111',
editorVersion: '2099.1.1111f1',
targetPlatform: testImageParameters.targetPlatform,
containerRegistryRepository: 'unityci/editor',
containerRegistryImageVersion: '3',
});
switch (process.platform) {
case 'win32':
expect(image.toString()).toStrictEqual(`${defaults.image}:windows-2099.1.1111-3`);
expect(image.toString()).toStrictEqual(`${defaults.image}:windows-2099.1.1111f1-3`);
break;
case 'linux':
expect(image.toString()).toStrictEqual(`${defaults.image}:ubuntu-2099.1.1111-3`);
expect(image.toString()).toStrictEqual(`${defaults.image}:ubuntu-2099.1.1111f1-3`);
break;
}
});
it('returns customImage if given', () => {
const image = new ImageTag({
editorVersion: '2099.1.1111',
editorVersion: '2099.1.1111f1',
targetPlatform: testImageParameters.targetPlatform,
customImage: `${defaults.image}:2099.1.1111@347598437689743986`,
containerRegistryRepository: 'unityci/editor',

View File

@ -42,7 +42,7 @@ class ImageTag {
}
static get versionPattern(): RegExp {
return /^(20\d{2}\.\d\.\w{3,4}|3)$/;
return /^\d+\.\d+\.\d+[a-z]\d+$/;
}
static get targetPlatformSuffixes() {
@ -58,6 +58,7 @@ class ImageTag {
android: 'android',
ios: 'ios',
tvos: 'appletv',
visionos: 'visionos',
facebook: 'facebook',
};
}
@ -82,8 +83,21 @@ class ImageTag {
version: string,
providerStrategy: string,
): string {
const { generic, webgl, mac, windows, windowsIl2cpp, wsaPlayer, linux, linuxIl2cpp, android, ios, tvos, facebook } =
ImageTag.targetPlatformSuffixes;
const {
generic,
webgl,
mac,
windows,
windowsIl2cpp,
wsaPlayer,
linux,
linuxIl2cpp,
android,
ios,
tvos,
visionos,
facebook,
} = ImageTag.targetPlatformSuffixes;
const [major, minor] = version.split('.').map((digit) => Number(digit));
@ -136,11 +150,17 @@ class ImageTag {
case Platform.types.XboxOne:
return windows;
case Platform.types.tvOS:
if (process.platform !== 'win32') {
throw new Error(`tvOS can only be built on a windows base OS`);
if (process.platform !== 'win32' && process.platform !== 'darwin') {
throw new Error(`tvOS can only be built on Windows or macOS base OS`);
}
return tvos;
case Platform.types.VisionOS:
if (process.platform !== 'darwin') {
throw new Error(`visionOS can only be built on a macOS base OS`);
}
return visionos;
case Platform.types.Switch:
return windows;

View File

@ -59,6 +59,19 @@ describe('Input', () => {
});
});
describe('buildProfile', () => {
it('returns the default value', () => {
expect(Input.buildProfile).toStrictEqual('');
});
it('takes input from the users workflow', () => {
const mockValue = 'path/to/build_profile.asset';
const spy = jest.spyOn(core, 'getInput').mockReturnValue(mockValue);
expect(Input.buildProfile).toStrictEqual(mockValue);
expect(spy).toHaveBeenCalledTimes(1);
});
});
describe('buildName', () => {
it('returns the default value', () => {
expect(Input.buildName).toStrictEqual(Input.targetPlatform);
@ -122,6 +135,24 @@ describe('Input', () => {
});
});
describe('enableGpu', () => {
it('returns the default value', () => {
expect(Input.enableGpu).toStrictEqual(false);
});
it('returns true when string true is passed', () => {
const spy = jest.spyOn(core, 'getInput').mockReturnValue('true');
expect(Input.enableGpu).toStrictEqual(true);
expect(spy).toHaveBeenCalledTimes(1);
});
it('returns false when string false is passed', () => {
const spy = jest.spyOn(core, 'getInput').mockReturnValue('false');
expect(Input.enableGpu).toStrictEqual(false);
expect(spy).toHaveBeenCalledTimes(1);
});
});
describe('versioningStrategy', () => {
it('returns the default value', () => {
expect(Input.versioningStrategy).toStrictEqual('Semantic');

View File

@ -107,6 +107,10 @@ class Input {
return rawProjectPath.replace(/\/$/, '');
}
static get buildProfile(): string {
return Input.getInput('buildProfile') ?? '';
}
static get runnerTempPath(): string {
return Input.getInput('RUNNER_TEMP') ?? '';
}
@ -133,6 +137,12 @@ class Input {
return input === 'true';
}
static get enableGpu(): boolean {
const input = Input.getInput('enableGpu') ?? false;
return input === 'true';
}
static get customParameters(): string {
return Input.getInput('customParameters') ?? '';
}

View File

@ -101,7 +101,10 @@ class SetupMac {
moduleArgument.push('--module', 'ios');
break;
case 'tvOS':
moduleArgument.push('--module', 'tvos');
moduleArgument.push('--module', 'appletv');
break;
case 'VisionOS':
moduleArgument.push('--module', 'visionos');
break;
case 'StandaloneOSX':
moduleArgument.push('--module', 'mac-il2cpp');
@ -170,6 +173,7 @@ class SetupMac {
process.env.UNITY_LICENSING_SERVER = buildParameters.unityLicensingServer;
process.env.SKIP_ACTIVATION = buildParameters.skipActivation;
process.env.PROJECT_PATH = buildParameters.projectPath;
process.env.BUILD_PROFILE = buildParameters.buildProfile;
process.env.BUILD_TARGET = buildParameters.targetPlatform;
process.env.BUILD_NAME = buildParameters.buildName;
process.env.BUILD_PATH = buildParameters.buildPath;
@ -189,6 +193,7 @@ class SetupMac {
process.env.CUSTOM_PARAMETERS = buildParameters.customParameters;
process.env.CHOWN_FILES_TO = buildParameters.chownFilesTo;
process.env.MANUAL_EXIT = buildParameters.manualExit.toString();
process.env.ENABLE_GPU = buildParameters.enableGpu.toString();
}
}

View File

@ -4,9 +4,14 @@ import { BuildParameters } from '..';
class ValidateWindows {
public static validate(buildParameters: BuildParameters) {
ValidateWindows.validateWindowsPlatformRequirements(buildParameters.targetPlatform);
if (!(process.env.UNITY_EMAIL && process.env.UNITY_PASSWORD)) {
throw new Error(`Unity email and password must be set for Windows based builds to
authenticate the license. Make sure to set them inside UNITY_EMAIL
const { unityLicensingServer } = buildParameters;
const hasLicensingCredentials = process.env.UNITY_EMAIL && process.env.UNITY_PASSWORD;
const hasValidLicensingStrategy = hasLicensingCredentials || unityLicensingServer;
if (!hasValidLicensingStrategy) {
throw new Error(`Unity email and password or alternatively a Unity licensing server url must be set for
Windows based builds to authenticate the license. Make sure to set them inside UNITY_EMAIL
and UNITY_PASSWORD in Github Secrets and pass them into the environment.`);
}
}

View File

@ -16,6 +16,7 @@ class Platform {
PS4: 'PS4',
XboxOne: 'XboxOne',
tvOS: 'tvOS',
VisionOS: 'VisionOS',
Switch: 'Switch',
// Unsupported

View File

@ -7,9 +7,15 @@ describe('Unity Versioning', () => {
});
it('parses from ProjectVersion.txt', () => {
const projectVersionContents = `m_EditorVersion: 2021.3.4f1
m_EditorVersionWithRevision: 2021.3.4f1 (cb45f9cae8b7)`;
expect(UnityVersioning.parse(projectVersionContents)).toBe('2021.3.4f1');
const projectVersionContents = `m_EditorVersion: 2021.3.45f1
m_EditorVersionWithRevision: 2021.3.45f1 (cb45f9cae8b7)`;
expect(UnityVersioning.parse(projectVersionContents)).toBe('2021.3.45f1');
});
it('parses Unity 6000 and newer from ProjectVersion.txt', () => {
const projectVersionContents = `m_EditorVersion: 6000.0.0f1
m_EditorVersionWithRevision: 6000.0.0f1 (cb45f9cae8b7)`;
expect(UnityVersioning.parse(projectVersionContents)).toBe('6000.0.0f1');
});
});
@ -19,13 +25,13 @@ describe('Unity Versioning', () => {
});
it('reads from test-project', () => {
expect(UnityVersioning.read('./test-project')).toBe('2021.3.4f1');
expect(UnityVersioning.read('./test-project')).toBe('2021.3.45f1');
});
});
describe('determineUnityVersion', () => {
it('defaults to parsed version', () => {
expect(UnityVersioning.determineUnityVersion('./test-project', 'auto')).toBe('2021.3.4f1');
expect(UnityVersioning.determineUnityVersion('./test-project', 'auto')).toBe('2021.3.45f1');
});
it('use specified unityVersion', () => {

View File

@ -2,10 +2,6 @@ import fs from 'node:fs';
import path from 'node:path';
export default class UnityVersioning {
static get versionPattern() {
return /20\d{2}\.\d\.\w{3,4}|3/;
}
static determineUnityVersion(projectPath: string, unityVersion: string) {
if (unityVersion === 'auto') {
return UnityVersioning.read(projectPath);
@ -24,11 +20,13 @@ export default class UnityVersioning {
}
static parse(projectVersionTxt: string) {
const matches = projectVersionTxt.match(UnityVersioning.versionPattern);
if (!matches || matches.length === 0) {
throw new Error(`Failed to parse version from "${projectVersionTxt}".`);
const versionRegex = /m_EditorVersion: (\d+\.\d+\.\d+[A-Za-z]?\d+)/;
const matches = projectVersionTxt.match(versionRegex);
if (!matches || matches.length < 2) {
throw new Error(`Failed to extract version from "${projectVersionTxt}".`);
}
return matches[0];
return matches[1];
}
}

View File

@ -207,7 +207,21 @@ export default class Versioning {
* identifies the current commit.
*/
static async getVersionDescription() {
return this.git(['describe', '--long', '--tags', '--always', 'HEAD']);
const versionTags = (await this.git(['tag', '--list', '--merged', 'HEAD', '--sort=-creatordate']))
.split('\n')
.filter((tag) => new RegExp(this.grepCompatibleInputVersionRegex).test(tag));
if (versionTags.length === 0) {
core.warning('No valid version tags found. Using fallback description.');
return this.git(['describe', '--long', '--tags', '--always', 'HEAD']);
}
const latestVersionTag = versionTags[0];
const commitsCount = (await this.git(['rev-list', `${latestVersionTag}..HEAD`, '--count'])).trim();
const commitHash = (await this.git(['rev-parse', '--short', 'HEAD'])).trim();
return `${latestVersionTag}-${commitsCount}-g${commitHash}`;
}
/**

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 28bfc999a135648538355bfcb6a23aee
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: cd91492ed9aca40c49d42156a4a8f387
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,46 @@
%YAML 1.1
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--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 15003, guid: 0000000000000000e000000000000000, type: 0}
m_Name: Sample WebGL Build Profile
m_EditorClassIdentifier:
m_AssetVersion: 1
m_BuildTarget: 20
m_Subtarget: 0
m_PlatformId: 84a3bb9e7420477f885e98145999eb20
m_PlatformBuildProfile:
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m_OverrideGlobalSceneList: 0
m_Scenes: []
m_ScriptingDefines: []
m_PlayerSettingsYaml:
m_Settings: []
references:
version: 2
RefIds:
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type: {class: WebGLPlatformSettings, ns: UnityEditor.WebGL, asm: UnityEditor.WebGL.Extensions}
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View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
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NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
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View File

@ -1,7 +1,7 @@
{
"dependencies": {
"com.unity.burst": "1.6.6",
"com.unity.ide.visualstudio": "2.0.22",
"com.unity.burst": "1.8.22",
"com.unity.ide.visualstudio": "2.0.23",
"com.unity.modules.ai": "1.0.0",
"com.unity.modules.androidjni": "1.0.0",
"com.unity.modules.animation": "1.0.0",

View File

@ -1,11 +1,12 @@
{
"dependencies": {
"com.unity.burst": {
"version": "1.6.6",
"version": "1.8.22",
"depth": 0,
"source": "registry",
"dependencies": {
"com.unity.mathematics": "1.2.1"
"com.unity.mathematics": "1.2.1",
"com.unity.modules.jsonserialize": "1.0.0"
},
"url": "https://packages.unity.com"
},
@ -17,7 +18,7 @@
"url": "https://packages.unity.com"
},
"com.unity.ide.visualstudio": {
"version": "2.0.22",
"version": "2.0.23",
"depth": 0,
"source": "registry",
"dependencies": {
@ -33,7 +34,7 @@
"url": "https://packages.unity.com"
},
"com.unity.test-framework": {
"version": "1.1.31",
"version": "1.1.33",
"depth": 1,
"source": "registry",
"dependencies": {

View File

@ -3,7 +3,7 @@
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serializedVersion: 24
productGUID: f3f6a917a3bba0046bb55998f8678f8c
AndroidProfiler: 0
AndroidFilterTouchesWhenObscured: 0
@ -48,6 +48,7 @@ PlayerSettings:
defaultScreenHeightWeb: 600
m_StereoRenderingPath: 0
m_ActiveColorSpace: 0
unsupportedMSAAFallback: 0
m_MTRendering: 1
mipStripping: 0
numberOfMipsStripped: 0
@ -74,6 +75,7 @@ PlayerSettings:
androidMinimumWindowWidth: 400
androidMinimumWindowHeight: 300
androidFullscreenMode: 1
androidAutoRotationBehavior: 1
defaultIsNativeResolution: 1
macRetinaSupport: 1
runInBackground: 1
@ -121,6 +123,7 @@ PlayerSettings:
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switchNVNMaxPublicTextureIDCount: 0
switchNVNMaxPublicSamplerIDCount: 0
switchMaxWorkerMultiple: 8
stadiaPresentMode: 0
stadiaTargetFramerate: 0
vulkanNumSwapchainBuffers: 3
@ -158,6 +161,7 @@ PlayerSettings:
Android: com.GameCI.TestProject
Standalone: com.GameCI.TestProject
iPhone: com.GameCI.TestProject
tvOS: com.GameCI.TestProject
buildNumber:
Standalone: 0
iPhone: 0
@ -179,10 +183,10 @@ PlayerSettings:
StripUnusedMeshComponents: 1
VertexChannelCompressionMask: 4054
iPhoneSdkVersion: 988
iOSTargetOSVersionString: 11.0
iOSTargetOSVersionString: 12.0
tvOSSdkVersion: 0
tvOSRequireExtendedGameController: 0
tvOSTargetOSVersionString: 11.0
tvOSTargetOSVersionString: 12.0
uIPrerenderedIcon: 0
uIRequiresPersistentWiFi: 0
uIRequiresFullScreen: 1
@ -246,6 +250,7 @@ PlayerSettings:
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useCustomBaseGradleTemplate: 0
useCustomGradlePropertiesTemplate: 0
useCustomGradleSettingsTemplate: 0
useCustomProguardFile: 0
AndroidTargetArchitectures: 3
AndroidTargetDevices: 0
@ -266,7 +271,6 @@ PlayerSettings:
banner: {fileID: 0}
androidGamepadSupportLevel: 0
chromeosInputEmulation: 1
AndroidMinifyWithR8: 0
AndroidMinifyRelease: 0
AndroidMinifyDebug: 0
AndroidValidateAppBundleSize: 1
@ -462,6 +466,43 @@ PlayerSettings:
m_Height: 1024
m_Kind: 4
m_SubKind: App Store
- m_BuildTarget: tvOS
m_Icons:
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m_Width: 1280
m_Height: 768
m_Kind: 0
m_SubKind:
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m_Width: 800
m_Height: 480
m_Kind: 0
m_SubKind:
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m_SubKind:
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m_SubKind:
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m_Height: 720
m_Kind: 1
m_SubKind:
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m_Width: 3840
m_Height: 1440
m_Kind: 1
m_SubKind:
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m_Width: 1920
m_Height: 720
m_Kind: 1
m_SubKind:
m_BuildTargetBatching:
- m_BuildTarget: Standalone
m_StaticBatching: 1
@ -478,6 +519,7 @@ PlayerSettings:
- m_BuildTarget: WebGL
m_StaticBatching: 0
m_DynamicBatching: 0
m_BuildTargetShaderSettings: []
m_BuildTargetGraphicsJobs:
- m_BuildTarget: MacStandaloneSupport
m_GraphicsJobs: 0
@ -529,6 +571,8 @@ PlayerSettings:
m_Devices:
- Oculus
- OpenVR
m_DefaultShaderChunkSizeInMB: 16
m_DefaultShaderChunkCount: 0
openGLRequireES31: 0
openGLRequireES31AEP: 0
openGLRequireES32: 0
@ -572,7 +616,7 @@ PlayerSettings:
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switchScreenResolutionBehavior: 2
switchUseCPUProfiler: 0
switchUseGOLDLinker: 0
switchEnableFileSystemTrace: 0
switchLTOSetting: 0
switchApplicationID: 0x01004b9000490000
switchNSODependencies:
@ -649,7 +693,6 @@ PlayerSettings:
switchReleaseVersion: 0
switchDisplayVersion: 1.0.0
switchStartupUserAccount: 0
switchTouchScreenUsage: 0
switchSupportedLanguagesMask: 0
switchLogoType: 0
switchApplicationErrorCodeCategory:
@ -691,6 +734,7 @@ PlayerSettings:
switchNativeFsCacheSize: 32
switchIsHoldTypeHorizontal: 0
switchSupportedNpadCount: 8
switchEnableTouchScreen: 1
switchSocketConfigEnabled: 0
switchTcpInitialSendBufferSize: 32
switchTcpInitialReceiveBufferSize: 64
@ -701,8 +745,8 @@ PlayerSettings:
switchSocketBufferEfficiency: 4
switchSocketInitializeEnabled: 1
switchNetworkInterfaceManagerInitializeEnabled: 1
switchPlayerConnectionEnabled: 1
switchUseNewStyleFilepaths: 0
switchUseLegacyFmodPriorities: 1
switchUseMicroSleepForYield: 1
switchEnableRamDiskSupport: 0
switchMicroSleepForYieldTime: 25
@ -777,6 +821,7 @@ PlayerSettings:
ps4videoRecordingFeaturesUsed: 0
ps4contentSearchFeaturesUsed: 0
ps4CompatibilityPS5: 0
ps4AllowPS5Detection: 0
ps4GPU800MHz: 1
ps4attribEyeToEyeDistanceSettingVR: 0
ps4IncludedModules: []
@ -801,15 +846,30 @@ PlayerSettings:
webGLLinkerTarget: 1
webGLThreadsSupport: 0
webGLDecompressionFallback: 0
webGLPowerPreference: 2
scriptingDefineSymbols: {}
additionalCompilerArguments: {}
platformArchitecture: {}
scriptingBackend:
Android: 1
Server: 1
Standalone: 1
Server: 0
Standalone: 0
il2cppCompilerConfiguration: {}
managedStrippingLevel: {}
managedStrippingLevel:
Android: 1
EmbeddedLinux: 1
GameCoreScarlett: 1
GameCoreXboxOne: 1
Lumin: 1
Nintendo Switch: 1
PS4: 1
PS5: 1
Stadia: 1
WebGL: 1
Windows Store Apps: 1
XboxOne: 1
iPhone: 1
tvOS: 1
incrementalIl2cppBuild: {}
suppressCommonWarnings: 1
allowUnsafeCode: 0
@ -825,11 +885,11 @@ PlayerSettings:
m_MobileRenderingPath: 1
metroPackageName: Template3D
metroPackageVersion: 1.0.0.0
metroCertificatePath:
metroCertificatePath: C:\Users\david\Documents\GitHub\unity-builder\test-project\Assets\WSATestCertificate.pfx
metroCertificatePassword:
metroCertificateSubject:
metroCertificateIssuer:
metroCertificateNotAfter: 0000000000000000
metroCertificateSubject: GameCI
metroCertificateIssuer: GameCI
metroCertificateNotAfter: 00b8ac9241f7dc01
metroApplicationDescription: Template_3D
wsaImages: {}
metroTileShortName: TestProject
@ -844,6 +904,7 @@ PlayerSettings:
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metroSplashScreenBackgroundColor: {r: 0.12941177, g: 0.17254902, b: 0.21568628, a: 1}
metroSplashScreenUseBackgroundColor: 0
syncCapabilities: 0
platformCapabilities: {}
metroTargetDeviceFamilies: {}
metroFTAName:
@ -893,6 +954,7 @@ PlayerSettings:
m_VersionName:
apiCompatibilityLevel: 6
activeInputHandler: 0
windowsGamepadBackendHint: 0
cloudProjectId:
framebufferDepthMemorylessMode: 0
qualitySettingsNames: []

View File

@ -0,0 +1,943 @@
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