using System; using UnityEditor; using UnityEditor.Build.Reporting; namespace UnityBuilderAction.Reporting { public class StdOutReporter { static string EOL = Environment.NewLine; public static void ReportSummary(BuildSummary summary) { Console.WriteLine( $"{EOL}" + $"###########################{EOL}" + $"# Build results #{EOL}" + $"###########################{EOL}" + $"{EOL}" + $"Duration: {summary.totalTime.ToString()}{EOL}" + $"Warnings: {summary.totalWarnings.ToString()}{EOL}" + $"Errors: {summary.totalErrors.ToString()}{EOL}" + $"Size: {summary.totalSize.ToString()} bytes{EOL}" + $"{EOL}" ); } public static void ExitWithResult(BuildResult result) { if (result == BuildResult.Succeeded) { Console.WriteLine("Build succeeded!"); EditorApplication.Exit(0); } if (result == BuildResult.Failed) { Console.WriteLine("Build failed!"); EditorApplication.Exit(101); } if (result == BuildResult.Cancelled) { Console.WriteLine("Build cancelled!"); EditorApplication.Exit(102); } if (result == BuildResult.Unknown) { Console.WriteLine("Build result is unknown!"); EditorApplication.Exit(103); } } } }