Get-Process # Import any necessary registry keys, ie: location of windows 10 sdk # No guarantee that there will be any necessary registry keys, ie: tvOS Get-ChildItem -Path c:\regkeys -File | ForEach-Object { reg import $_.fullname } # Register the Visual Studio installation so Unity can find it regsvr32 C:\ProgramData\Microsoft\VisualStudio\Setup\x64\Microsoft.VisualStudio.Setup.Configuration.Native.dll # Kill the regsvr process Get-Process -Name regsvr32 | ForEach-Object { Stop-Process -Id $_.Id -Force } # Setup Git Credentials . "c:\steps\set_gitcredential.ps1" if ($env:ENABLE_GPU -eq "true") { # Install LLVMpipe software graphics driver . "c:\steps\install_llvmpipe.ps1" } # Activate Unity if ($env:SKIP_ACTIVATION -ne "true") { . "c:\steps\activate.ps1" # If we didn't activate successfully, exit with the exit code from the activation step. if ($ACTIVATION_EXIT_CODE -ne 0) { exit $ACTIVATION_EXIT_CODE } } else { Write-Host "Skipping activation" } # Build the project . "c:\steps\build.ps1" # Free the seat for the activated license if ($env:SKIP_ACTIVATION -ne "true") { . "c:\steps\return_license.ps1" } Get-Process exit $BUILD_EXIT_CODE