#!/usr/bin/env bash # # Create directories for license activation # UNITY_LICENSE_PATH="/Library/Application Support/Unity" if [ ! -d "$UNITY_LICENSE_PATH" ]; then echo "Creating Unity License Directory" sudo mkdir -p "$UNITY_LICENSE_PATH" sudo chmod -R 777 "$UNITY_LICENSE_PATH" fi; ACTIVATE_LICENSE_PATH="$ACTION_FOLDER/BlankProject" mkdir -p "$ACTIVATE_LICENSE_PATH" # # Run steps # source $ACTION_FOLDER/platforms/mac/steps/activate.sh source $ACTION_FOLDER/platforms/mac/steps/build.sh source $ACTION_FOLDER/platforms/mac/steps/return_license.sh # # Remove license activation directory # rm -r "$ACTIVATE_LICENSE_PATH" # # Instructions for debugging # if [[ $BUILD_EXIT_CODE -gt 0 ]]; then echo "" echo "###########################" echo "# Failure #" echo "###########################" echo "" echo "Please note that the exit code is not very descriptive." echo "Most likely it will not help you solve the issue." echo "" echo "To find the reason for failure: please search for errors in the log above." echo "" fi; # # Exit with code from the build step. # exit $BUILD_EXIT_CODE