name: Windows Builds on: push: branches: - main env: UNITY_LICENSE: "\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \nm0Db8UK+ktnOLJBtHybkfetpcKo=o/pUbSQAukz7+ZYAWhnA0AJbIlyyCPL7bKVEM2lVqbrXt7cyey+umkCXamuOgsWPVUKBMkXtMH8L\n5etLmD0getWIhTGhzOnDCk+gtIPfL4jMo9tkEuOCROQAXCci23VFscKcrkB+3X6h4wEOtA2APhOY\nB+wvC794o8/82ffjP79aVAi57rp3Wmzx+9pe9yMwoJuljAy2sc2tIMgdQGWVmOGBpQm3JqsidyzI\nJWG2kjnc7pDXK9pwYzXoKiqUqqrut90d+kQqRyv7MSZXR50HFqD/LI69h68b7P8Bjo3bPXOhNXGR\n9YCoemH6EkfCJxp2gIjzjWW+l2Hj2EsFQi8YXw==" jobs: buildForAllPlatformsWindows: name: Build for ${{ matrix.targetPlatform }} on version ${{ matrix.unityVersion }} runs-on: windows-2019 strategy: fail-fast: false matrix: projectPath: - test-project unityVersion: - 2020.3.24f1 targetPlatform: - StandaloneWindows64 # Build a Windows 64-bit standalone. - StandaloneWindows # Build a Windows 32-bit standalone. - WSAPlayer # Build a UWP App - tvOS # Build an Apple TV XCode project steps: ########################### # Checkout # ########################### - uses: actions/checkout@v2 with: lfs: true ########################### # Cache # ########################### - uses: actions/cache@v2 with: path: ${{ matrix.projectPath }}/Library key: Library-${{ matrix.projectPath }}-windows-${{ matrix.targetPlatform }} restore-keys: | Library-${{ matrix.projectPath }}-windows- Library- ########################### # Set Scripting Backend # ########################### - name: Set Scripting Backend To il2cpp run: | Move-Item -Path "./test-project/ProjectSettings/ProjectSettingsIl2cpp.asset" -Destination "./test-project/ProjectSettings/ProjectSettings.asset" -Force ########################### # Build # ########################### - uses: ./ env: UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }} UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }} UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }} with: projectPath: ${{ matrix.projectPath }} unityVersion: ${{ matrix.unityVersion }} targetPlatform: ${{ matrix.targetPlatform }} customParameters: -profile SomeProfile -someBoolean -someValue exampleValue allowDirtyBuild: true # We use dirty build because we are replacing the default project settings file above ########################### # Upload # ########################### - uses: actions/upload-artifact@v2 with: name: Build Windows (${{ matrix.unityVersion }}) path: build retention-days: 14