# # Set project path # $Env:UNITY_PROJECT_PATH="$Env:GITHUB_WORKSPACE\$Env:PROJECT_PATH" Write-Output "$('Using project path "')$($Env:UNITY_PROJECT_PATH)$('".')" # # Display the name for the build, doubles as the output name # Write-Output "$('Using build name "')$($Env:BUILD_NAME)$('".')" # # Display the build's target platform; # Write-Output "$('Using build target "')$($Env:BUILD_TARGET)$('".')" # # Display build path and file # Write-Output "$('Using build path "')$($Env:BUILD_PATH)$('" to save file "')$($Env:BUILD_FILE)$('".')" $Env:BUILD_PATH_FULL="$Env:GITHUB_WORKSPACE\$Env:BUILD_PATH" $Env:CUSTOM_BUILD_PATH="$Env:BUILD_PATH_FULL\$Env:BUILD_FILE" # # Set the build method, must reference one of: # # - # - # # For example: `BuildCommand.PerformBuild` # # The method must be declared static and placed in project/Assets/Editor # if ($Env:BUILD_METHOD) { # User has provided their own build method. # Assume they also bring their own script. Write-Output "$('Using build method "')$($Env:BUILD_METHOD)$('".')" } else { # User has not provided their own build command. # # Use the script from this action which builds the scenes that are enabled in # the project. # Write-Output "Using built-in build method." # Create Editor directory if it does not exist if(-Not (Test-Path -Path $Env:UNITY_PROJECT_PATH\Assets\Editor)) { # We use -Force to suppress output, doesn't overwrite anything New-Item -ItemType Directory -Force -Path $Env:UNITY_PROJECT_PATH\Assets\Editor } # Copy the build script of Unity Builder action Copy-Item -Path "c:\UnityBuilderAction" -Destination $Env:UNITY_PROJECT_PATH\Assets\Editor -Recurse # Set the Build method to that of UnityBuilder Action $Env:BUILD_METHOD="UnityBuilderAction.Builder.BuildProject" # Verify recursive paths Get-ChildItem -Path $Env:UNITY_PROJECT_PATH\Assets\Editor -Recurse } if ( "$Env:BUILD_TARGET" -eq "Android" -and -not ([string]::IsNullOrEmpty("$Env:ANDROID_KEYSTORE_BASE64")) ) { Write-Output "Creating Android keystore." # Write to consistent location as Windows Unity seems to have issues with pwd and can't find the keystore $keystorePath = "C:/android.keystore" [System.IO.File]::WriteAllBytes($keystorePath, [System.Convert]::FromBase64String($Env:ANDROID_KEYSTORE_BASE64)) # Ensure the project settings are pointed at the correct path $unitySettingsPath = "$Env:UNITY_PROJECT_PATH\ProjectSettings\ProjectSettings.asset" $fileContent = Get-Content -Path "$unitySettingsPath" $fileContent = $fileContent -replace "AndroidKeystoreName:\s+.*", "AndroidKeystoreName: $keystorePath" $fileContent | Set-Content -Path "$unitySettingsPath" Write-Output "Created Android keystore." } else { Write-Output "Not creating Android keystore." } # # Pre-build debug information # Write-Output "" Write-Output "###########################" Write-Output "# Custom parameters #" Write-Output "###########################" Write-Output "" Write-Output "$('"')$($Env:CUSTOM_PARAMETERS)$('"')" Write-Output "" Write-Output "###########################" Write-Output "# Current build dir #" Write-Output "###########################" Write-Output "" Write-Output "$('Creating "')$($Env:BUILD_PATH_FULL)$('" if it does not exist.')" if (-Not (Test-Path -Path $Env:BUILD_PATH_FULL)) { mkdir "$Env:BUILD_PATH_FULL" } Get-ChildItem $Env:BUILD_PATH_FULL Write-Output "" Write-Output "###########################" Write-Output "# Project directory #" Write-Output "###########################" Write-Output "" Get-ChildItem $Env:UNITY_PROJECT_PATH # # Build # Write-Output "" Write-Output "###########################" Write-Output "# Building project #" Write-Output "###########################" Write-Output "" # If $Env:CUSTOM_PARAMETERS contains spaces and is passed directly on the command line to Unity, powershell will wrap it # in double quotes. To avoid this, parse $Env:CUSTOM_PARAMETERS into an array, while respecting any quotations within the string. $_, $customParametersArray = Invoke-Expression('Write-Output -- "" ' + $Env:CUSTOM_PARAMETERS) $unityArgs = @( "-quit", "-batchmode", "-nographics", "-silent-crashes", "-projectPath", $Env:UNITY_PROJECT_PATH, "-executeMethod", $Env:BUILD_METHOD, "-buildTarget", $Env:BUILD_TARGET, "-customBuildTarget", $Env:BUILD_TARGET, "-customBuildPath", $Env:CUSTOM_BUILD_PATH, "-buildVersion", $Env:VERSION, "-androidVersionCode", $Env:ANDROID_VERSION_CODE, "-androidKeystorePass", $Env:ANDROID_KEYSTORE_PASS, "-androidKeyaliasName", $Env:ANDROID_KEYALIAS_NAME, "-androidKeyaliasPass", $Env:ANDROID_KEYALIAS_PASS, "-androidTargetSdkVersion", $Env:ANDROID_TARGET_SDK_VERSION, "-androidExportType", $Env:ANDROID_EXPORT_TYPE, "-androidSymbolType", $Env:ANDROID_SYMBOL_TYPE, "-logfile", "-" ) + $customParametersArray # Remove null items as that will fail the Start-Process call $unityArgs = $unityArgs | Where-Object { $_ -ne $null } $process = Start-Process -FilePath "C:\Program Files\Unity\Hub\Editor\$Env:UNITY_VERSION\Editor\Unity.exe" ` -ArgumentList $unityArgs ` -PassThru ` -NoNewWindow while (!$process.HasExited) { if ($process.HasExited) { Get-Process Start-Sleep -Seconds 10 Get-Process # Display results if ($process.ExitCode -eq 0) { Write-Output "Build Succeeded!!" } else { Write-Output "$('Build failed, with exit code ')$($process.ExitCode)$('"')" } Write-Output "" Write-Output "###########################" Write-Output "# Build output #" Write-Output "###########################" Write-Output "" Get-ChildItem $Env:BUILD_PATH_FULL Write-Output "" exit $process.ExitCode } Start-Sleep -Seconds 5 }