name: Builds - Windows on: workflow_dispatch: push: concurrency: group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.ref }} cancel-in-progress: true jobs: buildForAllPlatformsWindows: name: ${{ matrix.targetPlatform }} on ${{ matrix.unityVersion }} runs-on: windows-2022 strategy: fail-fast: false matrix: projectPath: - test-project unityVersion: - 2021.3.32f1 - 2022.3.13f1 - 2023.2.2f1 targetPlatform: - Android # Build an Android apk. - StandaloneWindows64 # Build a Windows 64-bit standalone. - WSAPlayer # Build a UWP App - tvOS # Build an Apple TV XCode project enableGpu: - false include: # Additionally test enableGpu build for a standalone windows target - projectPath: test-project unityVersion: 2023.2.2f1 targetPlatform: StandaloneWindows64 enableGpu: true steps: ########################### # Checkout # ########################### - uses: actions/checkout@v4 with: lfs: true ########################### # Cache # ########################### - uses: actions/cache@v4 with: path: ${{ matrix.projectPath }}/Library key: Library-${{ matrix.projectPath }}-windows-${{ matrix.targetPlatform }} restore-keys: | Library-${{ matrix.projectPath }}-windows- Library- ########################### # Set Scripting Backend # ########################### - name: Set Scripting Backend To il2cpp run: | Move-Item -Path "./test-project/ProjectSettings/ProjectSettingsIl2cpp.asset" -Destination "./test-project/ProjectSettings/ProjectSettings.asset" -Force ########################### # Build # ########################### - name: Build uses: ./ id: build-1 continue-on-error: true timeout-minutes: 30 env: UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }} UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }} UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }} UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }} with: buildName: 'GameCI Test Build' projectPath: ${{ matrix.projectPath }} unityVersion: ${{ matrix.unityVersion }} targetPlatform: ${{ matrix.targetPlatform }} enableGpu: ${{ matrix.enableGpu }} customParameters: -profile SomeProfile -someBoolean -someValue exampleValue allowDirtyBuild: true # We use dirty build because we are replacing the default project settings file above - name: Sleep for Retry if: ${{ steps.build-1.outcome == 'failure' }} run: | Start-Sleep -s 120 - name: Build Retry 1 uses: ./ id: build-2 continue-on-error: true timeout-minutes: 30 if: steps.build-1.outcome == 'failure' env: UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }} UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }} UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }} UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }} with: buildName: 'GameCI Test Build' projectPath: ${{ matrix.projectPath }} unityVersion: ${{ matrix.unityVersion }} targetPlatform: ${{ matrix.targetPlatform }} enableGpu: ${{ matrix.enableGpu }} customParameters: -profile SomeProfile -someBoolean -someValue exampleValue allowDirtyBuild: true # We use dirty build because we are replacing the default project settings file above - name: Sleep for Retry if: ${{ steps.build-1.outcome == 'failure' && steps.build-2.outcome == 'failure' }} run: | Start-Sleep -s 240 - name: Build Retry 2 uses: ./ id: build-3 timeout-minutes: 30 if: ${{ steps.build-1.outcome == 'failure' && steps.build-2.outcome == 'failure' }} env: UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }} UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }} UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }} UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }} with: buildName: 'GameCI Test Build' projectPath: ${{ matrix.projectPath }} unityVersion: ${{ matrix.unityVersion }} targetPlatform: ${{ matrix.targetPlatform }} enableGpu: ${{ matrix.enableGpu }} customParameters: -profile SomeProfile -someBoolean -someValue exampleValue allowDirtyBuild: true # We use dirty build because we are replacing the default project settings file above ########################### # Upload # ########################### - uses: actions/upload-artifact@v4 with: name: Build ${{ matrix.targetPlatform }} on Windows (${{ matrix.unityVersion }})${{ matrix.enableGpu && ' With GPU' || '' }} path: build retention-days: 14