name: Builds - Ubuntu on: workflow_dispatch: push: concurrency: group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.ref }} cancel-in-progress: true env: UNITY_LICENSE: "\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \nm0Db8UK+ktnOLJBtHybkfetpcKo=o/pUbSQAukz7+ZYAWhnA0AJbIlyyCPL7bKVEM2lVqbrXt7cyey+umkCXamuOgsWPVUKBMkXtMH8L\n5etLmD0getWIhTGhzOnDCk+gtIPfL4jMo9tkEuOCROQAXCci23VFscKcrkB+3X6h4wEOtA2APhOY\nB+wvC794o8/82ffjP79aVAi57rp3Wmzx+9pe9yMwoJuljAy2sc2tIMgdQGWVmOGBpQm3JqsidyzI\nJWG2kjnc7pDXK9pwYzXoKiqUqqrut90d+kQqRyv7MSZXR50HFqD/LI69h68b7P8Bjo3bPXOhNXGR\n9YCoemH6EkfCJxp2gIjzjWW+l2Hj2EsFQi8YXw==" jobs: buildForAllPlatformsUbuntu: name: "${{ matrix.targetPlatform }} on ${{ matrix.unityVersion}}${{startsWith(matrix.buildProfile, 'Assets') && ' (via Build Profile)' || '' }}" runs-on: ubuntu-latest strategy: fail-fast: false matrix: providerStrategy: # - local-docker - local projectPath: - test-project unityVersion: - 2021.3.32f1 - 2022.3.13f1 - 2023.2.2f1 targetPlatform: - StandaloneOSX # Build a macOS standalone (Intel 64-bit) with mono backend. - StandaloneWindows64 # Build a Windows 64-bit standalone with mono backend. - StandaloneLinux64 # Build a Linux 64-bit standalone with mono/il2cpp backend. - iOS # Build an iOS project. - Android # Build an Android .apk. - WebGL # WebGL. buildWithIl2cpp: - false - true additionalParameters: - -param value - -standaloneBuildSubtarget Server # Skipping configurations that are not supported exclude: # No il2cpp support on Linux Host - targetPlatform: StandaloneOSX buildWithIl2cpp: true - targetPlatform: StandaloneWindows64 buildWithIl2cpp: true # Only builds with Il2cpp - targetPlatform: iOS buildWithIl2cpp: false - targetPlatform: Android buildWithIl2cpp: false - targetPlatform: WebGL buildWithIl2cpp: false # No dedicated server support - targetPlatform: WebGL additionalParameters: -standaloneBuildSubtarget Server - targetPlatform: Android additionalParameters: -standaloneBuildSubtarget Server - targetPlatform: iOS additionalParameters: -standaloneBuildSubtarget Server # No dedicated server support on Linux Host - targetPlatform: StandaloneOSX additionalParameters: -standaloneBuildSubtarget Server # No il2cpp dedicated server support on Linux Host - targetPlatform: StandaloneWindows64 additionalParameters: -standaloneBuildSubtarget Server buildWithIl2cpp: true include: - unityVersion: 6000.0.36f1 targetPlatform: WebGL - unityVersion: 6000.0.36f1 targetPlatform: WebGL buildProfile: 'Assets/Settings/Build Profiles/Sample WebGL Build Profile.asset' steps: - name: Clear Space for Android Build if: matrix.targetPlatform == 'Android' uses: jlumbroso/free-disk-space@v1.3.1 ########################### # Checkout # ########################### - uses: actions/checkout@v4 with: lfs: true ########################### # Cache # ########################### - uses: actions/cache@v4 with: path: ${{ matrix.projectPath }}/Library key: Library-${{ matrix.projectPath }}-ubuntu-${{ matrix.targetPlatform }} restore-keys: | Library-${{ matrix.projectPath }}-ubuntu- Library- ########################### # Set Scripting Backend # ########################### - name: Set Scripting Backend To il2cpp if: matrix.buildWithIl2cpp == true run: | mv -f "./test-project/ProjectSettings/ProjectSettingsIl2cpp.asset" "./test-project/ProjectSettings/ProjectSettings.asset" ########################### # Build # ########################### - name: Build uses: ./ id: build-1 continue-on-error: true env: UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }} UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }} with: buildName: 'GameCI Test Build' projectPath: ${{ matrix.projectPath }} buildProfile: ${{ matrix.buildProfile }} unityVersion: ${{ matrix.unityVersion }} targetPlatform: ${{ matrix.targetPlatform }} customParameters: -profile SomeProfile -someBoolean -someValue exampleValue ${{ matrix.additionalParameters }} providerStrategy: ${{ matrix.providerStrategy }} allowDirtyBuild: true - name: Sleep for Retry if: ${{ steps.build-1.outcome == 'failure' }} run: | sleep 60 - name: Build (Retry 1) uses: ./ id: build-2 if: ${{ steps.build-1.outcome == 'failure' }} continue-on-error: true env: UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }} UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }} with: buildName: 'GameCI Test Build' projectPath: ${{ matrix.projectPath }} buildProfile: ${{ matrix.buildProfile }} unityVersion: ${{ matrix.unityVersion }} targetPlatform: ${{ matrix.targetPlatform }} customParameters: -profile SomeProfile -someBoolean -someValue exampleValue ${{ matrix.additionalParameters }} providerStrategy: ${{ matrix.providerStrategy }} allowDirtyBuild: true - name: Sleep for Retry if: ${{ steps.build-2.outcome == 'failure' }} run: | sleep 240 - name: Build (Retry 2) uses: ./ id: build-3 if: ${{ steps.build-2.outcome == 'failure' }} env: UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }} UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }} with: buildName: 'GameCI Test Build' projectPath: ${{ matrix.projectPath }} buildProfile: ${{ matrix.buildProfile }} unityVersion: ${{ matrix.unityVersion }} targetPlatform: ${{ matrix.targetPlatform }} customParameters: -profile SomeProfile -someBoolean -someValue exampleValue ${{ matrix.additionalParameters }} providerStrategy: ${{ matrix.providerStrategy }} allowDirtyBuild: true ########################### # Upload # ########################### - uses: actions/upload-artifact@v4 with: name: "Build ${{ matrix.targetPlatform }}${{ startsWith(matrix.buildProfile, 'Assets') && ' (via Build Profile)' || '' }} on Ubuntu (${{ matrix.unityVersion }}_il2cpp_${{ matrix.buildWithIl2cpp }}_params_${{ matrix.additionalParameters }})" path: build retention-days: 14