name: Builds - MacOS on: workflow_dispatch: push: concurrency: group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.ref }} cancel-in-progress: true jobs: buildForAllPlatformsMacOS: name: ${{ matrix.targetPlatform }} on ${{ matrix.unityVersion }} runs-on: macos-latest strategy: fail-fast: false matrix: projectPath: - test-project unityVersion: - 2021.3.45f1 - 2022.3.13f1 - 2023.2.2f1 targetPlatform: - StandaloneOSX # Build a MacOS executable - iOS # Build an iOS executable steps: ########################### # Checkout # ########################### - uses: actions/checkout@v4 with: lfs: true ########################### # Cache # ########################### - uses: actions/cache@v4 with: path: ${{ matrix.projectPath }}/Library key: Library-${{ matrix.projectPath }}-macos-${{ matrix.targetPlatform }} restore-keys: | Library-${{ matrix.projectPath }}-macos- Library- ########################### # Set Scripting Backend # ########################### - name: Set Scripting Backend To il2cpp run: | mv -f "./test-project/ProjectSettings/ProjectSettingsIl2cpp.asset" "./test-project/ProjectSettings/ProjectSettings.asset" ########################### # Build # ########################### - uses: ./ env: UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }} UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }} UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }} UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }} with: buildName: 'GameCI Test Build' projectPath: ${{ matrix.projectPath }} unityVersion: ${{ matrix.unityVersion }} targetPlatform: ${{ matrix.targetPlatform }} customParameters: -profile SomeProfile -someBoolean -someValue exampleValue # We use dirty build because we are replacing the default project settings file above allowDirtyBuild: true ########################### # Upload # ########################### - uses: actions/upload-artifact@v4 with: name: Build ${{ matrix.targetPlatform }} on MacOS (${{ matrix.unityVersion }}) path: build retention-days: 14