#!/usr/bin/env bash # # Set project path # UNITY_PROJECT_PATH="$GITHUB_WORKSPACE/$PROJECT_PATH" echo "Using project path \"$UNITY_PROJECT_PATH\"." # # Display the name for the build, doubles as the output name # echo "Using build name \"$BUILD_NAME\"." # # Display the build's target platform; # echo "Using build target \"$BUILD_TARGET\"." # # Display the build profile # if [ -z "$BUILD_PROFILE" ]; then # User has not provided a build profile # echo "Doing a default \"$BUILD_TARGET\" platform build." # else # User has provided a path to a build profile `.asset` file # echo "Using build profile \"$BUILD_PROFILE\" relative to \"$UNITY_PROJECT_PATH\"." # fi # # Display build path and file # echo "Using build path \"$BUILD_PATH\" to save file \"$BUILD_FILE\"." BUILD_PATH_FULL="$GITHUB_WORKSPACE/$BUILD_PATH" CUSTOM_BUILD_PATH="$BUILD_PATH_FULL/$BUILD_FILE" # # Set the build method, must reference one of: # # - # - # # For example: `BuildCommand.PerformBuild` # # The method must be declared static and placed in project/Assets/Editor # if [ -z "$BUILD_METHOD" ]; then # User has not provided their own build command. # # Use the script from this action which builds the scenes that are enabled in # the project. # echo "Using built-in build method." # Create Editor directory if it does not exist mkdir -p "$UNITY_PROJECT_PATH/Assets/Editor/" # Copy the build script of Unity Builder action cp -R "/UnityBuilderAction/Assets/Editor/" "$UNITY_PROJECT_PATH/Assets/Editor/" # Set the Build method to that of UnityBuilder Action BUILD_METHOD="UnityBuilderAction.Builder.BuildProject" # Verify recursive paths ls -Ralph "$UNITY_PROJECT_PATH/Assets/Editor/" # else # User has provided their own build method. # Assume they also bring their own script. # echo "Using build method \"$BUILD_METHOD\"." # fi # # Pre-build debug information # echo "" echo "###########################" echo "# Custom parameters #" echo "###########################" echo "" echo "$CUSTOM_PARAMETERS" echo "" echo "###########################" echo "# Current build dir #" echo "###########################" echo "" echo "Creating \"$BUILD_PATH_FULL\" if it does not exist." mkdir -p "$BUILD_PATH_FULL" ls -alh "$BUILD_PATH_FULL" echo "" echo "###########################" echo "# Project directory #" echo "###########################" echo "" ls -alh "$UNITY_PROJECT_PATH" # # Build # echo "" echo "###########################" echo "# Building project #" echo "###########################" echo "" # Reference: https://docs.unity3d.com/2019.3/Documentation/Manual/CommandLineArguments.html unity-editor \ -logfile /dev/stdout \ $( [ "${MANUAL_EXIT}" == "true" ] || echo "-quit" ) \ -customBuildName "$BUILD_NAME" \ -projectPath "$UNITY_PROJECT_PATH" \ -buildTarget "$BUILD_TARGET" \ -customBuildTarget "$BUILD_TARGET" \ -customBuildPath "$CUSTOM_BUILD_PATH" \ -customBuildProfile "$BUILD_PROFILE" \ -executeMethod "$BUILD_METHOD" \ -buildVersion "$VERSION" \ -androidVersionCode "$ANDROID_VERSION_CODE" \ -androidKeystoreName "$ANDROID_KEYSTORE_NAME" \ -androidKeystorePass "$ANDROID_KEYSTORE_PASS" \ -androidKeyaliasName "$ANDROID_KEYALIAS_NAME" \ -androidKeyaliasPass "$ANDROID_KEYALIAS_PASS" \ -androidTargetSdkVersion "$ANDROID_TARGET_SDK_VERSION" \ -androidExportType "$ANDROID_EXPORT_TYPE" \ -androidSymbolType "$ANDROID_SYMBOL_TYPE" \ $CUSTOM_PARAMETERS # Catch exit code BUILD_EXIT_CODE=$? # Display results if [ $BUILD_EXIT_CODE -eq 0 ]; then echo "Build succeeded"; else echo "Build failed, with exit code $BUILD_EXIT_CODE"; fi # # Permissions # # Make a given user owner of all artifacts if [[ -n "$CHOWN_FILES_TO" ]]; then echo "Changing ownership of files to $CHOWN_FILES_TO for $BUILD_PATH_FULL and $UNITY_PROJECT_PATH" chown -R "$CHOWN_FILES_TO" "$BUILD_PATH_FULL" chown -R "$CHOWN_FILES_TO" "$UNITY_PROJECT_PATH" fi # Add read permissions for everyone to all artifacts chmod -R a+r "$BUILD_PATH_FULL" chmod -R a+r "$UNITY_PROJECT_PATH" # Add execute permissions to specific files if [[ "$BUILD_TARGET" == "StandaloneOSX" ]]; then OSX_EXECUTABLE_PATH="$BUILD_PATH_FULL/$BUILD_NAME.app/Contents/MacOS" find "$OSX_EXECUTABLE_PATH" -type f -exec chmod +x {} \; fi # # Results # echo "" echo "###########################" echo "# Build output #" echo "###########################" echo "" ls -alh "$BUILD_PATH_FULL"