name: Builds - Windows on: workflow_dispatch: push: branches: - main concurrency: group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.ref }} cancel-in-progress: true jobs: buildForAllPlatformsWindows: name: ${{ matrix.targetPlatform }} on ${{ matrix.unityVersion }} runs-on: windows-2019 strategy: fail-fast: false matrix: projectPath: - test-project unityVersion: - 2019.3.15f1 # Minimum version for IL2CPP - 2019.4.40f1 - 2020.1.17f1 - 2020.2.7f1 - 2020.3.44f1 - 2021.3.18f1 # 2021.1 and 2021.2 seem to have IL2CPP issues - 2022.1.24f1 - 2022.2.6f1 targetPlatform: - StandaloneWindows64 # Build a Windows 64-bit standalone. - StandaloneWindows # Build a Windows 32-bit standalone. - WSAPlayer # Build a UWP App - tvOS # Build an Apple TV XCode project steps: ########################### # Checkout # ########################### - uses: actions/checkout@v3 with: lfs: true ########################### # Cache # ########################### - uses: actions/cache@v3 with: path: ${{ matrix.projectPath }}/Library key: Library-${{ matrix.projectPath }}-windows-${{ matrix.targetPlatform }} restore-keys: | Library-${{ matrix.projectPath }}-windows- Library- ########################### # Set Scripting Backend # ########################### - name: Set Scripting Backend To il2cpp run: | Move-Item -Path "./test-project/ProjectSettings/ProjectSettingsIl2cpp.asset" -Destination "./test-project/ProjectSettings/ProjectSettings.asset" -Force ########################### # Build # ########################### - name: Build uses: ./ id: build-1 continue-on-error: true timeout-minutes: 30 env: UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }} UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }} UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }} with: projectPath: ${{ matrix.projectPath }} unityVersion: ${{ matrix.unityVersion }} targetPlatform: ${{ matrix.targetPlatform }} customParameters: -profile SomeProfile -someBoolean -someValue exampleValue allowDirtyBuild: true # We use dirty build because we are replacing the default project settings file above - name: Sleep for Retry if: ${{ steps.build-1.outcome == 'failure' }} run: | Start-Sleep -s 120 - name: Build Retry 1 uses: ./ id: build-2 continue-on-error: true timeout-minutes: 30 if: steps.build-1.outcome == 'failure' env: UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }} UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }} UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }} with: projectPath: ${{ matrix.projectPath }} unityVersion: ${{ matrix.unityVersion }} targetPlatform: ${{ matrix.targetPlatform }} customParameters: -profile SomeProfile -someBoolean -someValue exampleValue allowDirtyBuild: true # We use dirty build because we are replacing the default project settings file above - name: Sleep for Retry if: ${{ steps.build-1.outcome == 'failure' && steps.build-2.outcome == 'failure' }} run: | Start-Sleep -s 240 - name: Build Retry 2 uses: ./ id: build-3 timeout-minutes: 30 if: ${{ steps.build-1.outcome == 'failure' && steps.build-2.outcome == 'failure' }} env: UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }} UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }} UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }} with: projectPath: ${{ matrix.projectPath }} unityVersion: ${{ matrix.unityVersion }} targetPlatform: ${{ matrix.targetPlatform }} customParameters: -profile SomeProfile -someBoolean -someValue exampleValue allowDirtyBuild: true # We use dirty build because we are replacing the default project settings file above ########################### # Upload # ########################### - uses: actions/upload-artifact@v3 with: name: Build Windows (${{ matrix.unityVersion }}) path: build retention-days: 14