unity-builder/action/default-build-script/Assets/Editor/Versioning/VersionApplicator.cs
2020-07-06 11:53:40 +02:00

28 lines
572 B
C#

using System;
using UnityEditor;
namespace UnityBuilderAction.Versioning
{
public class VersionApplicator
{
public static void SetVersion(string version)
{
if (version == "none") {
return;
}
Apply(version);
}
public static void SetAndroidVersionCode(string androidVersionCode) {
PlayerSettings.Android.bundleVersionCode = Int32.Parse(androidVersionCode);
}
static void Apply(string version)
{
PlayerSettings.bundleVersion = version;
PlayerSettings.macOS.buildNumber = version;
}
}
}