unity-builder/dist/platforms/mac/steps/activate.sh

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#!/usr/bin/env bash
# Run in ACTIVATE_LICENSE_PATH directory
echo "Changing to \"$ACTIVATE_LICENSE_PATH\" directory."
pushd "$ACTIVATE_LICENSE_PATH"
echo "Requesting activation"
if [[ -n "$UNITY_LICENSING_SERVER" ]]; then
#
# Custom Unity License Server
#
echo "Adding licensing server config"
cat "$ACTION_FOLDER/services-config.json"
cp "$ACTION_FOLDER/services-config.json" "/Library/Application Support/Unity/config/services-config.json"
/Applications/Unity/Hub/Editor/$UNITY_VERSION/Unity.app/Contents/Frameworks/UnityLicensingClient.app/Contents/MacOS/Unity.Licensing.Client --acquire-floating > license.txt #is this accessible in a env variable?
cat license.txt
PARSEDFILE=$(grep -oE '\".*?\"' < license.txt | tr -d '"')
grep -oE '\".*?\"' < license.txt
export FLOATING_LICENSE
FLOATING_LICENSE=$(sed -n 2p <<< "$PARSEDFILE")
FLOATING_LICENSE_TIMEOUT=$(sed -n 4p <<< "$PARSEDFILE")
echo "Acquired floating license: \"$FLOATING_LICENSE\" with timeout $FLOATING_LICENSE_TIMEOUT"
# Store the exit code from the verify command
UNITY_EXIT_CODE=$?
else
# Activate license
/Applications/Unity/Hub/Editor/$UNITY_VERSION/Unity.app/Contents/MacOS/Unity \
-logFile - \
-batchmode \
-nographics \
-quit \
-serial "$UNITY_SERIAL" \
-username "$UNITY_EMAIL" \
-password "$UNITY_PASSWORD" \
-projectPath "$ACTIVATE_LICENSE_PATH"
# Store the exit code from the verify command
UNITY_EXIT_CODE=$?
fi
#
# Display information about the result
#
if [ $UNITY_EXIT_CODE -eq 0 ]; then
# Activation was a success
echo "Activation complete."
else
# Activation failed so exit with the code from the license verification step
echo "Unclassified error occured while trying to activate license."
echo "Exit code was: $UNITY_EXIT_CODE"
exit $UNITY_EXIT_CODE
fi
# Return to previous working directory
popd