mirror of
https://github.com/game-ci/unity-builder.git
synced 2025-07-04 12:25:19 -04:00
112 lines
4.4 KiB
YAML
112 lines
4.4 KiB
YAML
name: Cloud Runner - AWS Tests
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on:
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push: { branches: [main, aws, remote-builder/unified-providers] }
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env:
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GKE_ZONE: 'us-central1'
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GKE_REGION: 'us-central1'
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GKE_PROJECT: 'unitykubernetesbuilder'
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GKE_CLUSTER: 'unity-builder-cluster'
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GCP_LOGGING: true
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GCP_PROJECT: unitykubernetesbuilder
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AWS_REGION: eu-west-2
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AWS_ACCESS_KEY_ID: ${{ secrets.AWS_ACCESS_KEY_ID }}
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AWS_SECRET_ACCESS_KEY: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
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AWS_DEFAULT_REGION: eu-west-2
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AWS_BASE_STACK_NAME: game-ci-github-pipelines
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CLOUD_RUNNER_BRANCH: remote-builder/unified-providers
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CLOUD_RUNNER_TESTS: true
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DEBUG: true
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UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
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jobs:
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buildForAllPlatforms:
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name: AWS Fargate Build
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if: github.event.pull_request.draft == false
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runs-on: ubuntu-latest
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strategy:
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fail-fast: false
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matrix:
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projectPath:
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- test-project
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unityVersion:
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# - 2019.2.11f1
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- 2019.3.15f1
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targetPlatform:
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#- StandaloneOSX # Build a macOS standalone (Intel 64-bit).
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- StandaloneWindows64 # Build a Windows 64-bit standalone.
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- StandaloneLinux64 # Build a Linux 64-bit standalone.
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#- iOS # Build an iOS player.
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#- Android # Build an Android .apk.
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#- WebGL # WebGL.
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# - StandaloneWindows # Build a Windows standalone.
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# - WSAPlayer # Build an Windows Store Apps player.
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# - PS4 # Build a PS4 Standalone.
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# - XboxOne # Build a Xbox One Standalone.
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# - tvOS # Build to Apple's tvOS platform.
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# - Switch # Build a Nintendo Switch player
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# steps
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steps:
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- name: Checkout (default)
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uses: actions/checkout@v2
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if: github.event.event_type != 'pull_request_target'
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with:
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lfs: true
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- name: Configure AWS Credentials
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uses: aws-actions/configure-aws-credentials@v1
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with:
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aws-access-key-id: ${{ secrets.AWS_ACCESS_KEY_ID }}
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aws-secret-access-key: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
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aws-region: eu-west-2
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- run: yarn
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- run: yarn run cli --help
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- run: yarn run test-i-aws
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env:
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UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
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PROJECT_PATH: ${{ matrix.projectPath }}
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GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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TARGET_PLATFORM: ${{ matrix.targetPlatform }}
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- uses: ./
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id: aws-fargate-unity-build
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timeout-minutes: 25
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with:
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cloudRunnerCluster: aws
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versioning: None
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projectPath: ${{ matrix.projectPath }}
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unityVersion: ${{ matrix.unityVersion }}
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targetPlatform: ${{ matrix.targetPlatform }}
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githubToken: ${{ secrets.GITHUB_TOKEN }}
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postBuildSteps: |
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- name: upload
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image: amazon/aws-cli
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commands: |
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aws configure set aws_access_key_id $AWS_ACCESS_KEY_ID --profile default
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aws configure set aws_secret_access_key $AWS_SECRET_ACCESS_KEY --profile default
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aws configure set region $AWS_DEFAULT_REGION --profile default
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aws s3 ls
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aws s3 ls game-ci-test-storage
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ls /data/cache/$BRANCH
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echo "/data/cache/$BRANCH/build-$BUILD_GUID.zip s3://game-ci-test-storage/$BRANCH/$BUILD_FILE"
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aws s3 cp /data/cache/$BRANCH/build-$BUILD_GUID.zip s3://game-ci-test-storage/$BRANCH/build-$BUILD_GUID.zip
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aws s3 cp /data/cache/$BRANCH s3://game-ci-test-storage/$BRANCH/$BUILD_GUID
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secrets:
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- name: awsAccessKeyId
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value: ${{ secrets.AWS_ACCESS_KEY_ID }}
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- name: awsSecretAccessKey
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value: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
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- name: awsDefaultRegion
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value: eu-west-2
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- run: |
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aws s3 cp s3://game-ci-test-storage/${{ steps.aws-fargate-unity-build.outputs.BRANCH }}/build-${{ steps.aws-fargate-unity-build.outputs.BUILD_GUID }}.zip build-${{ steps.aws-fargate-unity-build.outputs.BUILD_GUID }}.zip
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ls
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###########################
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# Upload #
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###########################
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# download from cloud storage
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- uses: actions/upload-artifact@v2
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with:
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name: AWS Build (${{ matrix.targetPlatform }})
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path: build-${{ steps.aws-fargate-unity-build.outputs.BUILD_GUID }}.zip
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retention-days: 14
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