unity-builder/src/model/system.ts
2022-02-01 02:31:20 +00:00

63 lines
1.5 KiB
TypeScript

import * as core from '@actions/core';
import { exec } from '@actions/exec';
class System {
static async run(command, arguments_: any = [], options = {}, shouldLog = true) {
let result = '';
let error = '';
let debug = '';
const listeners = {
stdout: (dataBuffer) => {
result += dataBuffer.toString();
},
stderr: (dataBuffer) => {
error += dataBuffer.toString();
},
debug: (dataString) => {
debug += dataString.toString();
},
};
const showOutput = () => {
if (debug !== '' && shouldLog) {
core.debug(debug);
}
if (result !== '' && shouldLog) {
core.info(result);
}
if (error !== '' && shouldLog) {
core.warning(error);
}
};
const throwContextualError = (message) => {
let commandAsString = command;
if (Array.isArray(arguments_)) {
commandAsString += ` ${arguments_.join(' ')}`;
} else if (typeof arguments_ === 'string') {
commandAsString += ` ${arguments_}`;
}
throw new Error(`Failed to run "${commandAsString}".\n ${message}`);
};
try {
const exitCode = await exec(command, arguments_, { silent: true, listeners, ...options });
showOutput();
if (exitCode !== 0) {
throwContextualError(`Command returned non-zero exit code.\nError: ${error}`);
}
} catch (inCommandError) {
showOutput();
throwContextualError(`In-command error caught: ${inCommandError}`);
}
return result;
}
}
export default System;