unity-builder/dist/default-build-script/Assets/Editor/UnityBuilderAction
zdickinsonfugro 83c85328dd
Removed all instances of interpolated strings from editor scripts so we don't get compiler errors on old versions of .NET in Unity 2018 (#633)
Co-authored-by: Zac <zac@dickinson.xyz>
Co-authored-by: Andrew Kahr <22359829+AndrewKahr@users.noreply.github.com>
Co-authored-by: David Finol <davidmfinol@gmail.com>
2024-10-10 09:02:39 -05:00
..
Input Removed all instances of interpolated strings from editor scripts so we don't get compiler errors on old versions of .NET in Unity 2018 (#633) 2024-10-10 09:02:39 -05:00
Reporting Removed all instances of interpolated strings from editor scripts so we don't get compiler errors on old versions of .NET in Unity 2018 (#633) 2024-10-10 09:02:39 -05:00
System Run default addressables build conditionally (#231) 2021-03-19 18:50:39 +01:00
Versioning Removed all instances of interpolated strings from editor scripts so we don't get compiler errors on old versions of .NET in Unity 2018 (#633) 2024-10-10 09:02:39 -05:00
Builder.cs Removed all instances of interpolated strings from editor scripts so we don't get compiler errors on old versions of .NET in Unity 2018 (#633) 2024-10-10 09:02:39 -05:00
Builder.cs.meta Run default addressables build conditionally (#231) 2021-03-19 18:50:39 +01:00
Input.meta Run default addressables build conditionally (#231) 2021-03-19 18:50:39 +01:00
Reporting.meta Run default addressables build conditionally (#231) 2021-03-19 18:50:39 +01:00
System.meta Run default addressables build conditionally (#231) 2021-03-19 18:50:39 +01:00
UnityBuilderAction.asmdef Fix build script for Unity 2018, by using reflection instead of version defines (#238) 2021-04-02 11:11:56 +02:00
UnityBuilderAction.asmdef.meta Run default addressables build conditionally (#231) 2021-03-19 18:50:39 +01:00
Versioning.meta Run default addressables build conditionally (#231) 2021-03-19 18:50:39 +01:00