mirror of
https://github.com/game-ci/unity-builder.git
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* Update workflows, bump image version for docker * Fix Unity pathing and cleanup scripts * Fix Unity pathing * Fix activation scripts
172 lines
5.3 KiB
TypeScript
172 lines
5.3 KiB
TypeScript
import Platform from './platform';
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class ImageTag {
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public repository: string;
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public name: string;
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public cloudRunnerBuilderPlatform!: string;
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public editorVersion: string;
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public targetPlatform: string;
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public builderPlatform: string;
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public customImage: string;
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public imageRollingVersion: number;
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public imagePlatformPrefix: string;
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constructor(imageProperties: { [key: string]: string }) {
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const { editorVersion, targetPlatform, customImage, cloudRunnerBuilderPlatform } = imageProperties;
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if (!ImageTag.versionPattern.test(editorVersion)) {
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throw new Error(`Invalid version "${editorVersion}".`);
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}
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// Todo we might as well skip this class for customImage.
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// Either
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this.customImage = customImage;
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// Or
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this.repository = 'unityci';
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this.name = 'editor';
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this.editorVersion = editorVersion;
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this.targetPlatform = targetPlatform;
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this.cloudRunnerBuilderPlatform = cloudRunnerBuilderPlatform;
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const isCloudRunnerLocal = cloudRunnerBuilderPlatform === 'local' || cloudRunnerBuilderPlatform === undefined;
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this.builderPlatform = ImageTag.getTargetPlatformToTargetPlatformSuffixMap(targetPlatform, editorVersion);
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this.imagePlatformPrefix = ImageTag.getImagePlatformPrefixes(
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isCloudRunnerLocal ? process.platform : cloudRunnerBuilderPlatform,
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);
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this.imageRollingVersion = 3; // Will automatically roll to the latest non-breaking version.
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}
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static get versionPattern(): RegExp {
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return /^(20\d{2}\.\d\.\w{3,4}|3)$/;
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}
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static get targetPlatformSuffixes() {
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return {
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generic: '',
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webgl: 'webgl',
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mac: 'mac-mono',
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windows: 'windows-mono',
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windowsIl2cpp: 'windows-il2cpp',
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wsaPlayer: 'universal-windows-platform',
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linux: 'base',
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linuxIl2cpp: 'linux-il2cpp',
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android: 'android',
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ios: 'ios',
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tvos: 'appletv',
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facebook: 'facebook',
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};
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}
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static getImagePlatformPrefixes(platform: string): string {
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switch (platform) {
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case 'win32':
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return 'windows';
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case 'linux':
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return 'ubuntu';
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default:
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return '';
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}
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}
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static getTargetPlatformToTargetPlatformSuffixMap(platform: string, version: string): string {
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const { generic, webgl, mac, windows, windowsIl2cpp, wsaPlayer, linux, linuxIl2cpp, android, ios, tvos, facebook } =
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ImageTag.targetPlatformSuffixes;
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const [major, minor] = version.split('.').map((digit) => Number(digit));
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// @see: https://docs.unity3d.com/ScriptReference/BuildTarget.html
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switch (platform) {
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case Platform.types.StandaloneOSX:
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return mac;
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case Platform.types.StandaloneWindows:
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case Platform.types.StandaloneWindows64:
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// Can only build windows-il2cpp on a windows based system
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if (process.platform === 'win32') {
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// Unity versions before 2019.3 do not support il2cpp
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if (major >= 2020 || (major === 2019 && minor >= 3)) {
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return windowsIl2cpp;
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} else {
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throw new Error(
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`Windows-based builds are only supported on 2019.3.X+ versions of Unity.
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If you are trying to build for windows-mono, please use a Linux based OS.`,
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);
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}
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}
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return windows;
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case Platform.types.StandaloneLinux64: {
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// Unity versions before 2019.3 do not support il2cpp
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if (major >= 2020 || (major === 2019 && minor >= 3)) {
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return linuxIl2cpp;
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}
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return linux;
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}
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case Platform.types.iOS:
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return ios;
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case Platform.types.Android:
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return android;
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case Platform.types.WebGL:
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return webgl;
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case Platform.types.WSAPlayer:
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if (process.platform !== 'win32') {
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throw new Error(`WSAPlayer can only be built on a windows base OS`);
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}
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return wsaPlayer;
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case Platform.types.PS4:
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return windows;
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case Platform.types.XboxOne:
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return windows;
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case Platform.types.tvOS:
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if (process.platform !== 'win32') {
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throw new Error(`tvOS can only be built on a windows base OS`);
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}
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return tvos;
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case Platform.types.Switch:
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return windows;
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// Unsupported
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case Platform.types.Lumin:
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return windows;
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case Platform.types.BJM:
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return windows;
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case Platform.types.Stadia:
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return windows;
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case Platform.types.Facebook:
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return facebook;
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case Platform.types.NoTarget:
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return generic;
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// Test specific
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case Platform.types.Test:
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return generic;
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default:
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throw new Error(`
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Platform must be one of the ones described in the documentation.
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"${platform}" is currently not supported.`);
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}
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}
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get tag(): string {
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const versionAndPlatform = `${this.editorVersion}-${this.builderPlatform}`.replace(/-+$/, '');
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return `${this.imagePlatformPrefix}-${versionAndPlatform}-${this.imageRollingVersion}`;
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}
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get image(): string {
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return `${this.repository}/${this.name}`.replace(/^\/+/, '');
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}
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toString(): string {
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const { image, tag, customImage } = this;
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if (customImage) return customImage;
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return `${image}:${tag}`; // '0' here represents the docker repo version
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}
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}
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export default ImageTag;
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