mirror of
https://github.com/game-ci/unity-builder.git
synced 2025-07-07 20:35:33 -04:00
202 lines
6.0 KiB
PowerShell
202 lines
6.0 KiB
PowerShell
#
|
|
# Set project path
|
|
#
|
|
$Env:UNITY_PROJECT_PATH="$Env:GITHUB_WORKSPACE\$Env:PROJECT_PATH"
|
|
Write-Output "$('Using project path "')$($Env:UNITY_PROJECT_PATH)$('".')"
|
|
|
|
#
|
|
# Display the name for the build, doubles as the output name
|
|
#
|
|
|
|
Write-Output "$('Using build name "')$($Env:BUILD_NAME)$('".')"
|
|
|
|
#
|
|
# Display the build's target platform;
|
|
#
|
|
|
|
Write-Output "$('Using build target "')$($Env:BUILD_TARGET)$('".')"
|
|
|
|
#
|
|
# Display build path and file
|
|
#
|
|
|
|
Write-Output "$('Using build path "')$($Env:BUILD_PATH)$('" to save file "')$($Env:BUILD_FILE)$('".')"
|
|
$Env:BUILD_PATH_FULL="$Env:GITHUB_WORKSPACE\$Env:BUILD_PATH"
|
|
$Env:CUSTOM_BUILD_PATH="$Env:BUILD_PATH_FULL\$Env:BUILD_FILE"
|
|
|
|
#
|
|
# Set the build method, must reference one of:
|
|
#
|
|
# - <NamespaceName.ClassName.MethodName>
|
|
# - <ClassName.MethodName>
|
|
#
|
|
# For example: `BuildCommand.PerformBuild`
|
|
#
|
|
# The method must be declared static and placed in project/Assets/Editor
|
|
#
|
|
if ($Env:BUILD_METHOD)
|
|
{
|
|
# User has provided their own build method.
|
|
# Assume they also bring their own script.
|
|
Write-Output "$('Using build method "')$($Env:BUILD_METHOD)$('".')"
|
|
}
|
|
else
|
|
{
|
|
# User has not provided their own build command.
|
|
#
|
|
# Use the script from this action which builds the scenes that are enabled in
|
|
# the project.
|
|
#
|
|
Write-Output "Using built-in build method."
|
|
|
|
# Create Editor directory if it does not exist
|
|
if(-Not (Test-Path -Path $Env:UNITY_PROJECT_PATH\Assets\Editor))
|
|
{
|
|
# We use -Force to suppress output, doesn't overwrite anything
|
|
New-Item -ItemType Directory -Force -Path $Env:UNITY_PROJECT_PATH\Assets\Editor
|
|
}
|
|
|
|
# Copy the build script of Unity Builder action
|
|
Copy-Item -Path "c:\UnityBuilderAction" -Destination $Env:UNITY_PROJECT_PATH\Assets\Editor -Recurse
|
|
|
|
# Set the Build method to that of UnityBuilder Action
|
|
$Env:BUILD_METHOD="UnityBuilderAction.Builder.BuildProject"
|
|
|
|
# Verify recursive paths
|
|
Get-ChildItem -Path $Env:UNITY_PROJECT_PATH\Assets\Editor -Recurse
|
|
}
|
|
|
|
if ( "$Env:BUILD_TARGET" -eq "Android" -and -not ([string]::IsNullOrEmpty("$Env:ANDROID_KEYSTORE_BASE64")) )
|
|
{
|
|
Write-Output "Creating Android keystore."
|
|
|
|
# Write to consistent location as Windows Unity seems to have issues with pwd and can't find the keystore
|
|
$keystorePath = "C:/android.keystore"
|
|
[System.IO.File]::WriteAllBytes($keystorePath, [System.Convert]::FromBase64String($Env:ANDROID_KEYSTORE_BASE64))
|
|
|
|
# Ensure the project settings are pointed at the correct path
|
|
$unitySettingsPath = "$Env:UNITY_PROJECT_PATH\ProjectSettings\ProjectSettings.asset"
|
|
$fileContent = Get-Content -Path "$unitySettingsPath"
|
|
$fileContent = $fileContent -replace "AndroidKeystoreName:\s+.*", "AndroidKeystoreName: $keystorePath"
|
|
$fileContent | Set-Content -Path "$unitySettingsPath"
|
|
|
|
Write-Output "Created Android keystore."
|
|
}
|
|
else {
|
|
Write-Output "Not creating Android keystore."
|
|
}
|
|
|
|
#
|
|
# Pre-build debug information
|
|
#
|
|
|
|
Write-Output ""
|
|
Write-Output "###########################"
|
|
Write-Output "# Custom parameters #"
|
|
Write-Output "###########################"
|
|
Write-Output ""
|
|
|
|
Write-Output "$('"')$($Env:CUSTOM_PARAMETERS)$('"')"
|
|
|
|
Write-Output ""
|
|
Write-Output "###########################"
|
|
Write-Output "# Current build dir #"
|
|
Write-Output "###########################"
|
|
Write-Output ""
|
|
|
|
Write-Output "$('Creating "')$($Env:BUILD_PATH_FULL)$('" if it does not exist.')"
|
|
if (-Not (Test-Path -Path $Env:BUILD_PATH_FULL))
|
|
{
|
|
mkdir "$Env:BUILD_PATH_FULL"
|
|
}
|
|
Get-ChildItem $Env:BUILD_PATH_FULL
|
|
|
|
Write-Output ""
|
|
Write-Output "###########################"
|
|
Write-Output "# Project directory #"
|
|
Write-Output "###########################"
|
|
Write-Output ""
|
|
|
|
Get-ChildItem $Env:UNITY_PROJECT_PATH
|
|
|
|
#
|
|
# Build
|
|
#
|
|
|
|
Write-Output ""
|
|
Write-Output "###########################"
|
|
Write-Output "# Building project #"
|
|
Write-Output "###########################"
|
|
Write-Output ""
|
|
|
|
# If $Env:CUSTOM_PARAMETERS contains spaces and is passed directly on the command line to Unity, powershell will wrap it
|
|
# in double quotes. To avoid this, parse $Env:CUSTOM_PARAMETERS into an array, while respecting any quotations within the string.
|
|
$_, $customParametersArray = Invoke-Expression('Write-Output -- "" ' + $Env:CUSTOM_PARAMETERS) | ForEach-Object { $_.ToString() }
|
|
|
|
$argList = @("-quit",
|
|
"-batchmode",
|
|
"-nographics",
|
|
"-projectPath", $Env:UNITY_PROJECT_PATH,
|
|
"-executeMethod", $Env:BUILD_METHOD,
|
|
"-buildTarget", $Env:BUILD_TARGET,
|
|
"-customBuildTarget", $Env:BUILD_TARGET,
|
|
"-customBuildPath", $Env:CUSTOM_BUILD_PATH,
|
|
"-buildVersion", $Env:VERSION
|
|
) # + $customParametersArray
|
|
# ,
|
|
# "-androidVersionCode", $Env:ANDROID_VERSION_CODE,
|
|
# "-androidKeystorePass", $Env:ANDROID_KEYSTORE_PASS,
|
|
# "-androidKeyaliasName", $Env:ANDROID_KEYALIAS_NAME,
|
|
# "-androidKeyaliasPass", $Env:ANDROID_KEYALIAS_PASS,
|
|
# "-androidTargetSdkVersion", $Env:ANDROID_TARGET_SDK_VERSION,
|
|
# "-androidExportType", $Env:ANDROID_EXPORT_TYPE,
|
|
# "-androidSymbolType", $Env:ANDROID_SYMBOL_TYPE,
|
|
# "-logfile", "-", "./build.log",
|
|
# "-silent-crashes"
|
|
foreach ($element in $argList) {
|
|
Write-Host $element
|
|
}
|
|
|
|
$process = Start-Process -FilePath "C:\Program Files\Unity\Hub\Editor\$Env:UNITY_VERSION\Editor\Unity.exe" `
|
|
-ArgumentList $argList `
|
|
-NoNewWindow `
|
|
-PassThru
|
|
|
|
# This ensures that the Unity Editor properly exits as it can hang on Windows
|
|
while (!$process.StandardOutput.EndOfStream) {
|
|
|
|
if ($process.HasExited) {
|
|
Write-Host "`nExecute Method Ended`n"
|
|
exit 0;
|
|
}
|
|
|
|
Start-Sleep -Seconds 1
|
|
}
|
|
|
|
# Catch exit code
|
|
$Env:BUILD_EXIT_CODE=$process.ExitCode
|
|
|
|
# Display results
|
|
if ($Env:BUILD_EXIT_CODE -eq 0)
|
|
{
|
|
Write-Output "Build Succeeded!"
|
|
} else
|
|
{
|
|
Write-Output "$('Build failed, with exit code ')$($Env:BUILD_EXIT_CODE)$('"')"
|
|
}
|
|
|
|
# TODO: Determine if we need to set permissions on any files
|
|
|
|
#
|
|
# Results
|
|
#
|
|
|
|
Write-Output ""
|
|
Write-Output "###########################"
|
|
Write-Output "# Build output #"
|
|
Write-Output "###########################"
|
|
Write-Output ""
|
|
|
|
Get-ChildItem $Env:BUILD_PATH_FULL
|
|
Write-Output ""
|