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Build Unity projects for different platforms
![]() - Windows now exits with the proper exit codes. This mirrors Ubuntu behavior properly now and means we do not need the error parsing logic to handle error conditions which means we should be back to v2 behavior. - Allow customizing image registry/image version - Only create the licensing directory on Mac if it doesn't already exist. Don't delete the folder on build complete. This means builds nominally shouldn't need sudo permissions, very useful for self-hosted runners. - Pick correct architecture when installing macos editor to support both x86 and arm-based systems (Credit @dcvz) |
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.github | ||
.vscode | ||
dist | ||
game-ci | ||
media | ||
scripts | ||
src | ||
test-project | ||
.dockerignore | ||
.editorconfig | ||
.eslintignore | ||
.eslintrc.json | ||
.gitattributes | ||
.gitignore | ||
.npmrc | ||
.prettierignore | ||
.prettierrc.json | ||
.yarnrc | ||
action.yml | ||
CODE_OF_CONDUCT.md | ||
codecov.yml | ||
CONTRIBUTING.md | ||
jest.config.js | ||
lefthook.yml | ||
LICENSE | ||
package.json | ||
README.md | ||
tsconfig.json | ||
yarn.lock |
Unity - Builder
(Not affiliated with Unity Technologies)
GitHub Action to build Unity projects for different platforms.
Part of the GameCI open source project.
How to use
Find the docs on the GameCI documentation website.
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Visit the GameCI Unity Actions status repository for related Actions.
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