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* Implemented logic for windows based docker builds. Moved dockerfiles and scripts to platform specific folders. * Add missing newline character * Add build-tests for windows and a unity project configured to output il2cpp * Add additional build targets (uwp and tvOS) Adjustments to build scripts to not require win10 sdk when not needed (tvOS) Platform-based prereq setup Setup image tags for the new platforms with errors if building on the wrong base os Rename test-project-il2cpp to test-project-windows to be used for all windows based project building (IL2CPP backend selected instead of mono) Fix tests to be platform based * Update dist/platforms/windows/steps/return_license.ps1 Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update src/model/docker.ts Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update src/model/docker.ts Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update src/model/docker.ts Co-authored-by: Webber Takken <webber.nl@gmail.com> * Fix outdated repository and homepage links in dockerfiles * Fix comment style and rename validateWindowsPrereqs to validateWindowsPlatformRequirements * Remove redundant comment * Remove windows unity test project, add ProjectSettings for the il2cpp backend, and add logic to replace the projectsettings file with the il2cpp one on windows test builds. * Fix action.test.ts to accept windows as a base platform * Fix camelcase for wsaPlayer * Switch from add to copy in windows dockerfile * Change slash direction * Switch ADD to COPY to conform with best practices, change ls to dir on windows dockerfile * Improve error message for unset UNITY_EMAIL and UNITY_PASSWORD * Further improve missing email and password error. Remove temppaths being mounted to docker image * Add debug statement. TODO: Remove these * Add more debug * Explicitly pass in unity email to docker run * Remove debug and fix environment variables for activation/deactivation scripts * Prevent Unity serial from leaking to console * Debug folder listings * More debug print dirs * fix debug print path * fix reg export command * Remove debug directory listings and try setSecret to mask serial * Update src/model/action.ts Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update src/model/docker.ts Co-authored-by: Webber Takken <webber.nl@gmail.com> * Update src/model/image-tag.ts Co-authored-by: David Finol <davidmfinol@gmail.com> * Update .github/workflows/build-tests.yml Co-authored-by: David Finol <davidmfinol@gmail.com> * Move platform validation and setup out of docker and into its own layer, remove branching on docker run command * Fix test failure due to missing license * Fix camelCase and duplicate variables * Fix lint issues and make paths more understandable * Fix typo in build-tests.yml * Fix move command in build-tests.yml * Different method to force move file * Fix missing quote and backslash * Pass unity email and password to builder action for windows build tests * Push serial to windows test builds * Make windows build tests only run on push to main Co-authored-by: Webber Takken <webber.nl@gmail.com> Co-authored-by: David Finol <davidmfinol@gmail.com>
34 lines
1.1 KiB
TypeScript
34 lines
1.1 KiB
TypeScript
import { exec } from '@actions/exec';
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import fs from 'fs';
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import { BuildParameters } from '..';
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class SetupWindows {
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public static async setup(buildParameters: BuildParameters) {
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await SetupWindows.setupWindowsRun(buildParameters.platform);
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}
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//Setup prerequisite files/folders for a windows-based docker run
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private static async setupWindowsRun(platform, silent = false) {
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if (!fs.existsSync('c:/regkeys')) {
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fs.mkdirSync('c:/regkeys');
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}
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switch (platform) {
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//These all need the Windows 10 SDK
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case 'StandaloneWindows':
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case 'StandaloneWindows64':
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case 'WSAPlayer':
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this.generateWinSDKRegKeys(silent);
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break;
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}
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}
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private static async generateWinSDKRegKeys(silent = false) {
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// Export registry keys that point to the location of the windows 10 sdk
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const exportWinSDKRegKeysCommand =
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'reg export "HKLM\\SOFTWARE\\WOW6432Node\\Microsoft\\Microsoft SDKs\\Windows\\v10.0" c:/regkeys/winsdk.reg /y';
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await exec(exportWinSDKRegKeysCommand, undefined, { silent });
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}
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}
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export default SetupWindows;
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