unity-builder/dist/platforms/windows/entrypoint.ps1
Daniel Lupiañez Casares 43947c1ed3 Another attempt at debugging
2025-04-29 11:08:10 +02:00

54 lines
1.5 KiB
PowerShell

Get-Process
# List all files under C:\Users
Write-Host "Listing contents of C:\Users"
Get-ChildItem -Recurse "C:\Users" | ForEach-Object {
Write-Host ($_.FullName)
}
# Copy .upmconfig.toml if it exists
if (Test-Path "C:\githubhome\.upmconfig.toml") {
Write-Host "Copying .upmconfig.toml to C:\ProgramData\Unity\config\upmconfig.toml"
Copy-Item -Path "C:\githubhome\.upmconfig.toml" -Destination "C:\ProgramData\Unity\config\upmconfig.toml" -Force
} else {
Write-Host "No .upmconfig.toml found at C:\githubhome"
}
# Import any necessary registry keys, ie: location of windows 10 sdk
# No guarantee that there will be any necessary registry keys, ie: tvOS
Get-ChildItem -Path c:\regkeys -File | ForEach-Object { reg import $_.fullname }
# Register the Visual Studio installation so Unity can find it
regsvr32 C:\ProgramData\Microsoft\VisualStudio\Setup\x64\Microsoft.VisualStudio.Setup.Configuration.Native.dll
# Kill the regsvr process
Get-Process -Name regsvr32 | ForEach-Object { Stop-Process -Id $_.Id -Force }
# Setup Git Credentials
. "c:\steps\set_gitcredential.ps1"
# Activate Unity
if ($env:SKIP_ACTIVATION -ne "true") {
. "c:\steps\activate.ps1"
# If we didn't activate successfully, exit with the exit code from the activation step.
if ($ACTIVATION_EXIT_CODE -ne 0) {
exit $ACTIVATION_EXIT_CODE
}
}
else {
Write-Host "Skipping activation"
}
# Build the project
. "c:\steps\build.ps1"
# Free the seat for the activated license
if ($env:SKIP_ACTIVATION -ne "true") {
. "c:\steps\return_license.ps1"
}
Get-Process
exit $BUILD_EXIT_CODE