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Build Unity projects for different platforms
![]() * Initial support for adding a UNITY_LICENSING_SERVER parameter to build parameters * Test to figure out what the working directory is of current bash script * Outputting current directory and using $ACTION_FOLDER * Add resources folder to mounted docker volumes. Used by activation script to copy over template file for unity licensing server * use awk instead of sed due to http characters breaking syntax * mkdir for unity config * Add -p flag to mkdir so parents are also created if missing * Initial work on returning floating license when using licensing server * Checking licensing server first for now, since serial is always set * Parse and save acquired floating license for use for returning after build * Clean up duplicate commands in activate.sh * Fixed running string as command, use it as input instead * Fixed cloud runner tests failing when using a ssh remote. * Clean up of test files and unnecessary logging * Moved process of generating services-config.json file from platform specific activate scripts to typescript * Fixed path |
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.github | ||
.vscode | ||
dist | ||
media | ||
scripts | ||
src | ||
test-project | ||
.dockerignore | ||
.editorconfig | ||
.eslintignore | ||
.eslintrc.json | ||
.gitattributes | ||
.gitignore | ||
.prettierignore | ||
.prettierrc.json | ||
.yarnrc | ||
action.yml | ||
CODE_OF_CONDUCT.md | ||
codecov.yml | ||
CONTRIBUTING.md | ||
jest.config.js | ||
lefthook.yml | ||
LICENSE | ||
package.json | ||
README.md | ||
tsconfig.json | ||
yarn.lock |
Unity - Builder
(Not affiliated with Unity Technologies)
GitHub Action to build Unity projects for different platforms.
Part of the GameCI open source project.
How to use
Find the docs on the GameCI documentation website.
Related actions
Visit the GameCI Unity Actions status repository for related Actions.
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Licence
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This includes all contributions from the community.