unity-builder/src/model/exec-with-error-check.ts
2023-09-21 14:25:49 +01:00

48 lines
1.6 KiB
TypeScript

import { getExecOutput, ExecOptions } from '@actions/exec';
import { summary } from '@actions/core';
export async function execWithErrorCheck(
commandLine: string,
arguments_?: string[],
options?: ExecOptions,
errorWhenMissingUnityBuildResults: boolean = true,
): Promise<number> {
const result = await getExecOutput(commandLine, arguments_, options);
if (!errorWhenMissingUnityBuildResults) {
return result.exitCode;
}
// Check for errors in the Unity Build Results section
const unityMatch = result.stdout.match(/^#\s*Build results\s*#(.*)^Size:/ms);
if (unityMatch) {
const buildResults = unityMatch[1];
const errorMatch = buildResults.match(/^Errors:\s*(\d+)$/m);
if (errorMatch && Number.parseInt(errorMatch[1], 10) !== 0) {
throw new Error(`There was an error building the project. Please read the logs for details.`);
}
await summary.addHeading('Build Results').addQuote(unityMatch[0]).write();
return result.exitCode;
}
// Check for presence of game-ci message(s)
const gameciMatch = result.stdout.match(/^GAME_CI_BUILD_SUCCESS$/ms);
if (gameciMatch) {
const quote =
result.stdout
.match(/^GAME_CI_STEP_SUMMARY.*$/gm)
?.map((x) => x.replace('GAME_CI_STEP_SUMMARY', ''))
.join('\n\n') ?? '<No GAME_CI_STEP_SUMMARY messages found>';
await summary.addHeading('Build Results').addQuote(quote).write();
return result.exitCode;
}
throw new Error(
`There was an error building the project. Did not find success messages in logs (either Unity's build results or GAME_CI_BUILD_SUCCESS).`,
);
}