unity-builder/dist/default-build-script/Assets/Editor/Input/AndroidSettings.cs
Webber Takken 4fde4e47b6
Refactor action to typescript (#226)
* Refactor to typescript (config part)

* Refactor to typescript (convert extensions, minor fixes)

* Refactor to typescript (move from `action` to `dist`)

* Re-enable integrity-check for dist index.js

* Fix all tests and lints

* fix parsing major versions

* Test patch level to be digits only

* debug

* debug

* uncache

* manual compile

* debug

* debug

* Debug

* Build lib - doh

* remove diff check

* Make kubernetes workflow manual

* Properly generate 3 digit for simple major tags

* Remove ts-ignore

* re-enable cache
2021-03-14 00:44:01 +01:00

22 lines
1.0 KiB
C#

using System.Collections.Generic;
using UnityEditor;
namespace UnityBuilderAction.Input
{
public class AndroidSettings
{
public static void Apply(Dictionary<string, string> options)
{
EditorUserBuildSettings.buildAppBundle = options["customBuildPath"].EndsWith(".aab");
if (options.TryGetValue("androidKeystoreName", out string keystoreName) && !string.IsNullOrEmpty(keystoreName))
PlayerSettings.Android.keystoreName = keystoreName;
if (options.TryGetValue("androidKeystorePass", out string keystorePass) && !string.IsNullOrEmpty(keystorePass))
PlayerSettings.Android.keystorePass = keystorePass;
if (options.TryGetValue("androidKeyaliasName", out string keyaliasName) && !string.IsNullOrEmpty(keyaliasName))
PlayerSettings.Android.keyaliasName = keyaliasName;
if (options.TryGetValue("androidKeyaliasPass", out string keyaliasPass) && !string.IsNullOrEmpty(keyaliasPass))
PlayerSettings.Android.keyaliasPass = keyaliasPass;
}
}
}