mirror of
https://github.com/game-ci/unity-builder.git
synced 2025-07-04 12:25:19 -04:00
149 lines
5.3 KiB
C#
149 lines
5.3 KiB
C#
using System;
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using System.Collections.Generic;
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using UnityEditor;
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using System.Reflection;
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namespace UnityBuilderAction.Input
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{
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public static class AndroidSettings
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{
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public static void Apply(Dictionary<string, string> options)
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{
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#if UNITY_2019_1_OR_NEWER
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if (options.TryGetValue("androidKeystoreName", out string keystoreName) && !string.IsNullOrEmpty(keystoreName))
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{
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PlayerSettings.Android.useCustomKeystore = true;
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PlayerSettings.Android.keystoreName = keystoreName;
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}
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#endif
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// Can't use out variable declaration as Unity 2018 doesn't support it
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string keystorePass;
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if (options.TryGetValue("androidKeystorePass", out keystorePass) && !string.IsNullOrEmpty(keystorePass))
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PlayerSettings.Android.keystorePass = keystorePass;
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string keyaliasName;
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if (options.TryGetValue("androidKeyaliasName", out keyaliasName) && !string.IsNullOrEmpty(keyaliasName))
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PlayerSettings.Android.keyaliasName = keyaliasName;
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string keyaliasPass;
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if (options.TryGetValue("androidKeyaliasPass", out keyaliasPass) && !string.IsNullOrEmpty(keyaliasPass))
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PlayerSettings.Android.keyaliasPass = keyaliasPass;
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string androidTargetSdkVersion;
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if (options.TryGetValue("androidTargetSdkVersion", out androidTargetSdkVersion) && !string.IsNullOrEmpty(androidTargetSdkVersion))
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{
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var targetSdkVersion = AndroidSdkVersions.AndroidApiLevelAuto;
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try
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{
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targetSdkVersion =
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(AndroidSdkVersions) Enum.Parse(typeof(AndroidSdkVersions), androidTargetSdkVersion);
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}
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catch
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{
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UnityEngine.Debug.Log("Failed to parse androidTargetSdkVersion! Fallback to AndroidApiLevelAuto");
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}
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PlayerSettings.Android.targetSdkVersion = targetSdkVersion;
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}
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string androidExportType;
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if (options.TryGetValue("androidExportType", out androidExportType) && !string.IsNullOrEmpty(androidExportType))
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{
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// Only exists in 2018.3 and above
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PropertyInfo buildAppBundle = typeof(EditorUserBuildSettings)
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.GetProperty("buildAppBundle", BindingFlags.Public | BindingFlags.Static);
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switch (androidExportType)
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{
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case "androidStudioProject":
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EditorUserBuildSettings.exportAsGoogleAndroidProject = true;
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if (buildAppBundle != null)
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buildAppBundle.SetValue(null, false, null);
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break;
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case "androidAppBundle":
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EditorUserBuildSettings.exportAsGoogleAndroidProject = false;
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if (buildAppBundle != null)
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buildAppBundle.SetValue(null, true, null);
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break;
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case "androidPackage":
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EditorUserBuildSettings.exportAsGoogleAndroidProject = false;
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if (buildAppBundle != null)
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buildAppBundle.SetValue(null, false, null);
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break;
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}
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}
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string symbolType;
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if (options.TryGetValue("androidSymbolType", out symbolType) && !string.IsNullOrEmpty(symbolType))
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{
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#if UNITY_6000_0_OR_NEWER
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switch (symbolType)
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{
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case "public":
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SetDebugSymbols("SymbolTable");
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break;
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case "debugging":
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SetDebugSymbols("Full");
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break;
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case "none":
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SetDebugSymbols("None");
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break;
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}
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#elif UNITY_2021_1_OR_NEWER
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switch (symbolType)
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{
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case "public":
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EditorUserBuildSettings.androidCreateSymbols = AndroidCreateSymbols.Public;
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break;
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case "debugging":
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EditorUserBuildSettings.androidCreateSymbols = AndroidCreateSymbols.Debugging;
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break;
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case "none":
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EditorUserBuildSettings.androidCreateSymbols = AndroidCreateSymbols.Disabled;
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break;
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}
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#elif UNITY_2019_2_OR_NEWER
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switch (symbolType)
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{
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case "public":
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case "debugging":
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EditorUserBuildSettings.androidCreateSymbolsZip = true;
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break;
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case "none":
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EditorUserBuildSettings.androidCreateSymbolsZip = false;
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break;
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}
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#endif
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}
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}
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private static void SetDebugSymbols(string enumValueName)
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{
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// UnityEditor.Android.UserBuildSettings and Unity.Android.Types.DebugSymbolLevel are part of the Unity Android module.
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// Reflection is used here to ensure the code works even if the module is not installed.
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var debugSymbolsType = Type.GetType("UnityEditor.Android.UserBuildSettings+DebugSymbols, UnityEditor.Android.Extensions");
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if (debugSymbolsType == null)
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{
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return;
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}
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var levelProp = debugSymbolsType.GetProperty("level", BindingFlags.Static | BindingFlags.Public);
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if (levelProp == null)
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{
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return;
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}
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var enumType = Type.GetType("Unity.Android.Types.DebugSymbolLevel, Unity.Android.Types");
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if (enumType == null)
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{
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return;
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}
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if (!Enum.TryParse(enumType, enumValueName, false , out var enumValue))
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{
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return;
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}
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levelProp.SetValue(null, enumValue);
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}
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}
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}
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