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* Add skipActivation functionality * Update packages and fix lint/test issues * Use nullish coalescing operator * Ensure there is enough space for Android test builds
61 lines
1.2 KiB
Bash
Executable File
61 lines
1.2 KiB
Bash
Executable File
#!/usr/bin/env bash
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#
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# Perform Activation
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#
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if [ "$SKIP_ACTIVATION" != "true" ]; then
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UNITY_LICENSE_PATH="/Library/Application Support/Unity"
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if [ ! -d "$UNITY_LICENSE_PATH" ]; then
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echo "Creating Unity License Directory"
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sudo mkdir -p "$UNITY_LICENSE_PATH"
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sudo chmod -R 777 "$UNITY_LICENSE_PATH"
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fi;
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ACTIVATE_LICENSE_PATH="$ACTION_FOLDER/BlankProject"
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mkdir -p "$ACTIVATE_LICENSE_PATH"
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source $ACTION_FOLDER/platforms/mac/steps/activate.sh
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else
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echo "Skipping activation"
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fi
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#
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# Run Build
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#
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source $ACTION_FOLDER/platforms/mac/steps/build.sh
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#
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# License Cleanup
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#
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if [ "$SKIP_ACTIVATION" != "true" ]; then
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source $ACTION_FOLDER/platforms/mac/steps/return_license.sh
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rm -r "$ACTIVATE_LICENSE_PATH"
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fi
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#
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# Instructions for debugging
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#
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if [[ $BUILD_EXIT_CODE -gt 0 ]]; then
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echo ""
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echo "###########################"
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echo "# Failure #"
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echo "###########################"
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echo ""
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echo "Please note that the exit code is not very descriptive."
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echo "Most likely it will not help you solve the issue."
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echo ""
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echo "To find the reason for failure: please search for errors in the log above and check for annotations in the summary view."
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echo ""
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fi;
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#
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# Exit with code from the build step.
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#
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exit $BUILD_EXIT_CODE
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