mirror of
https://github.com/game-ci/unity-builder.git
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node12 actions are deprecated. See documentation here: https://github.blog/changelog/2022-09-22-github-actions-all-actions-will-begin-running-on-node16-instead-of-node12/ Currently, the unity builder action gives me the following warning: ``` Node.js 12 actions are deprecated. For more information see: https://github.blog/changelog/2022-09-22-github-actions-all-actions-will-begin-running-on-node16-instead-of-node12/. Please update the following actions to use Node.js 16: game-ci/unity-test-runner, game-ci/unity-builder ``` Co-authored-by: Webber Takken <webber@takken.io>
180 lines
6.2 KiB
YAML
180 lines
6.2 KiB
YAML
name: 'Unity - Builder'
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author: Webber Takken <webber@takken.io>
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description: 'Build Unity projects for different platforms.'
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inputs:
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targetPlatform:
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required: true
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default: ''
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description: 'Platform that the build should target.'
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unityVersion:
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required: false
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default: 'auto'
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description: 'Version of unity to use for building the project. Use "auto" to get from your ProjectSettings/ProjectVersion.txt'
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customImage:
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required: false
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default: ''
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description: 'Specific docker image that should be used for building the project'
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projectPath:
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required: false
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default: ''
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description: 'Relative path to the project to be built.'
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buildName:
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required: false
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default: ''
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description: 'Name of the build.'
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buildsPath:
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required: false
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default: ''
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description: 'Path where the builds should be stored.'
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buildMethod:
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required: false
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default: ''
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description: 'Path to a Namespace.Class.StaticMethod to run to perform the build.'
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customParameters:
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required: false
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default: ''
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description: 'Custom parameters to configure the build.'
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versioning:
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required: false
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default: 'Semantic'
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description: 'The versioning scheme to use when building the project'
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version:
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required: false
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default: ''
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description: 'The version, when used with the "Custom" versioning scheme'
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androidVersionCode:
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required: false
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default: ''
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description: 'The android versionCode'
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androidAppBundle:
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required: false
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default: 'false'
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description: 'Whether to build .aab instead of .apk'
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androidKeystoreName:
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required: false
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default: ''
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description: 'The android keystoreName'
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androidKeystoreBase64:
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required: false
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default: ''
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description: 'The base64 contents of the android keystore file'
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androidKeystorePass:
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required: false
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default: ''
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description: 'The android keystorePass'
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androidKeyaliasName:
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required: false
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default: ''
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description: 'The android keyaliasName'
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androidKeyaliasPass:
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required: false
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default: ''
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description: 'The android keyaliasPass'
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androidTargetSdkVersion:
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required: false
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default: ''
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description: 'The android target API level.'
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sshAgent:
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required: false
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default: ''
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description: 'SSH Agent path to forward to the container'
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gitPrivateToken:
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required: false
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default: ''
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description: 'Github private token to pull from github'
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chownFilesTo:
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required: false
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default: ''
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description: 'User and optionally group (user or user:group or uid:gid) to give ownership of the resulting build artifacts'
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allowDirtyBuild:
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required: false
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default: ''
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description: 'Allows the branch of the build to be dirty, and still generate the build.'
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postBuildSteps:
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required: false
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default: ''
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description: 'run a post build job in yaml format with the keys image, secrets (name, value object array), command string'
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preBuildSteps:
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required: false
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default: ''
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description: 'Run a pre build job after the repository setup but before the build job (in yaml format with the keys image, secrets (name, value object array), command line string)'
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customJobHooks:
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required: false
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default: ''
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description: 'Specify custom commands and trigger hooks (injects commands into jobs)'
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customJob:
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required: false
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default: ''
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description: 'Run a custom job instead of the standard build automation for cloud runner (in yaml format with the keys image, secrets (name, value object array), command line string)'
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awsBaseStackName:
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default: 'game-ci'
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required: false
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description: 'The Cloud Formation stack name that must be setup before using this option.'
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cloudRunnerCluster:
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default: 'local'
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required: false
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description: 'Either local, k8s or aws can be used to run builds on a remote cluster. Additional parameters must be configured.'
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cloudRunnerCpu:
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default: ''
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required: false
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description: 'Amount of CPU time to assign the remote build container'
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cloudRunnerMemory:
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default: ''
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required: false
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description: 'Amount of memory to assign the remote build container'
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cachePushOverrideCommand:
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default: ''
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required: false
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description: 'A command run every time a file is pushed to cache, formatted with input file path and remote cache path'
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cachePullOverrideCommand:
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default: ''
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required: false
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description: 'A command run every time before a file is being pulled from cache, formatted with request cache file and destination path'
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readInputFromOverrideList:
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default: ''
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required: false
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description: 'Comma separated list of input value names to read from "input override command"'
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readInputOverrideCommand:
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default: ''
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required: false
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description: 'Extend game ci by specifying a command to execute to pull input from external source e.g cloud provider secret managers'
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kubeConfig:
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default: ''
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required: false
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description: 'Supply a base64 encoded kubernetes config to run builds on kubernetes and stream logs until completion.'
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kubeVolume:
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default: ''
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required: false
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description: 'Supply a Persistent Volume Claim name to use for the Unity build.'
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kubeStorageClass:
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default: ''
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required: false
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description: 'Kubernetes storage class to use for cloud runner jobs, leave empty to install rook cluster.'
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kubeVolumeSize:
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default: '5Gi'
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required: false
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description: 'Amount of disc space to assign the Kubernetes Persistent Volume'
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cacheKey:
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default: ''
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required: false
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description: 'Cache key to indicate bucket for cache'
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checkDependencyHealthOverride:
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default: ''
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required: false
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description: 'Use to specify a way to check depdency services health to enable resilient self-starting jobs'
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startDependenciesOverride:
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default: ''
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required: false
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description: 'Use to specify a way to start depdency services health to enable resilient self-starting jobs'
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outputs:
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volume:
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description: 'The Persistent Volume (PV) where the build artifacts have been stored by Kubernetes'
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buildVersion:
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description: 'The generated version used for the Unity build'
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branding:
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icon: 'box'
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color: 'gray-dark'
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runs:
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using: 'node16'
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main: 'dist/index.js'
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