mirror of
https://github.com/game-ci/unity-builder.git
synced 2025-07-04 12:25:19 -04:00

* Correct aws logs link * Correct aws logs link * better aws cli commands and better cleanup for aws * better aws cli commands and better cleanup for aws * improved garbage collection cli options * Only allow ephemeral runners when using cloud runner integration tests flag to avoid unexpected hangup * Only allow ephemeral runners when using cloud runner integration tests flag to avoid unexpected hangup * fix issue #393 * Extract follow log stream service * consolidate into one pipeline file * consolidate into one pipeline file
177 lines
7.2 KiB
TypeScript
177 lines
7.2 KiB
TypeScript
import { customAlphabet } from 'nanoid';
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import AndroidVersioning from './android-versioning';
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import CloudRunnerConstants from './cloud-runner/services/cloud-runner-constants';
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import CloudRunnerBuildGuid from './cloud-runner/services/cloud-runner-guid';
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import Input from './input';
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import Platform from './platform';
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import UnityVersioning from './unity-versioning';
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import Versioning from './versioning';
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import { GitRepoReader } from './input-readers/git-repo';
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import { GithubCliReader } from './input-readers/github-cli';
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import { Cli } from './cli/cli';
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class BuildParameters {
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public editorVersion!: string;
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public customImage!: string;
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public unitySerial!: string;
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public runnerTempPath: string | undefined;
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public targetPlatform!: string;
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public projectPath!: string;
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public buildName!: string;
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public buildPath!: string;
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public buildFile!: string;
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public buildMethod!: string;
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public buildVersion!: string;
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public androidVersionCode!: string;
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public androidKeystoreName!: string;
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public androidKeystoreBase64!: string;
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public androidKeystorePass!: string;
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public androidKeyaliasName!: string;
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public androidKeyaliasPass!: string;
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public androidTargetSdkVersion!: string;
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public androidSdkManagerParameters!: string;
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public customParameters!: string;
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public sshAgent!: string;
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public cloudRunnerCluster!: string;
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public awsBaseStackName!: string;
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public gitPrivateToken!: string;
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public awsStackName!: string;
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public kubeConfig!: string;
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public cloudRunnerMemory!: string;
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public cloudRunnerCpu!: string;
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public kubeVolumeSize!: string;
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public kubeVolume!: string;
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public kubeStorageClass!: string;
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public chownFilesTo!: string;
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public customJobHooks!: string;
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public cachePushOverrideCommand!: string;
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public cachePullOverrideCommand!: string;
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public readInputFromOverrideList!: string;
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public readInputOverrideCommand!: string;
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public checkDependencyHealthOverride!: string;
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public startDependenciesOverride!: string;
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public cacheKey!: string;
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public postBuildSteps!: string;
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public preBuildSteps!: string;
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public customJob!: string;
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public runNumber!: string;
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public branch!: string;
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public githubRepo!: string;
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public gitSha!: string;
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public logId!: string;
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public buildGuid!: string;
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public cloudRunnerBranch!: string;
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public cloudRunnerIntegrationTests!: boolean;
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public cloudRunnerBuilderPlatform!: string | undefined;
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public isCliMode!: boolean;
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static async create(): Promise<BuildParameters> {
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const buildFile = this.parseBuildFile(Input.buildName, Input.targetPlatform, Input.androidAppBundle);
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const editorVersion = UnityVersioning.determineUnityVersion(Input.projectPath, Input.unityVersion);
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const buildVersion = await Versioning.determineBuildVersion(Input.versioningStrategy, Input.specifiedVersion);
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const androidVersionCode = AndroidVersioning.determineVersionCode(buildVersion, Input.androidVersionCode);
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const androidSdkManagerParameters = AndroidVersioning.determineSdkManagerParameters(Input.androidTargetSdkVersion);
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// Todo - Don't use process.env directly, that's what the input model class is for.
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// ---
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let unitySerial = '';
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if (!process.env.UNITY_SERIAL && Input.githubInputEnabled) {
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// No serial was present, so it is a personal license that we need to convert
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if (!process.env.UNITY_LICENSE) {
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throw new Error(`Missing Unity License File and no Serial was found. If this
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is a personal license, make sure to follow the activation
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steps and set the UNITY_LICENSE GitHub secret or enter a Unity
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serial number inside the UNITY_SERIAL GitHub secret.`);
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}
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unitySerial = this.getSerialFromLicenseFile(process.env.UNITY_LICENSE);
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} else {
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unitySerial = process.env.UNITY_SERIAL!;
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}
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return {
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editorVersion,
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customImage: Input.customImage,
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unitySerial,
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runnerTempPath: process.env.RUNNER_TEMP,
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targetPlatform: Input.targetPlatform,
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projectPath: Input.projectPath,
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buildName: Input.buildName,
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buildPath: `${Input.buildsPath}/${Input.targetPlatform}`,
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buildFile,
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buildMethod: Input.buildMethod,
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buildVersion,
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androidVersionCode,
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androidKeystoreName: Input.androidKeystoreName,
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androidKeystoreBase64: Input.androidKeystoreBase64,
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androidKeystorePass: Input.androidKeystorePass,
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androidKeyaliasName: Input.androidKeyaliasName,
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androidKeyaliasPass: Input.androidKeyaliasPass,
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androidTargetSdkVersion: Input.androidTargetSdkVersion,
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androidSdkManagerParameters,
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customParameters: Input.customParameters,
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sshAgent: Input.sshAgent,
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gitPrivateToken: Input.gitPrivateToken || (await GithubCliReader.GetGitHubAuthToken()),
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chownFilesTo: Input.chownFilesTo,
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cloudRunnerCluster: Input.cloudRunnerCluster,
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cloudRunnerBuilderPlatform: Input.cloudRunnerBuilderPlatform,
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awsBaseStackName: Input.awsBaseStackName,
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kubeConfig: Input.kubeConfig,
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cloudRunnerMemory: Input.cloudRunnerMemory,
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cloudRunnerCpu: Input.cloudRunnerCpu,
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kubeVolumeSize: Input.kubeVolumeSize,
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kubeVolume: Input.kubeVolume,
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postBuildSteps: Input.postBuildSteps,
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preBuildSteps: Input.preBuildSteps,
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customJob: Input.customJob,
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runNumber: Input.runNumber,
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branch: Input.branch.replace('/head', '') || (await GitRepoReader.GetBranch()),
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cloudRunnerBranch: Input.cloudRunnerBranch.split('/').reverse()[0],
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cloudRunnerIntegrationTests: Input.cloudRunnerTests,
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githubRepo: Input.githubRepo || (await GitRepoReader.GetRemote()) || 'game-ci/unity-builder',
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isCliMode: Cli.isCliMode,
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awsStackName: Input.awsBaseStackName,
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gitSha: Input.gitSha,
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logId: customAlphabet(CloudRunnerConstants.alphabet, 9)(),
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buildGuid: CloudRunnerBuildGuid.generateGuid(Input.runNumber, Input.targetPlatform),
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customJobHooks: Input.customJobHooks(),
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cachePullOverrideCommand: Input.cachePullOverrideCommand(),
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cachePushOverrideCommand: Input.cachePushOverrideCommand(),
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readInputOverrideCommand: Input.readInputOverrideCommand(),
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readInputFromOverrideList: Input.readInputFromOverrideList(),
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kubeStorageClass: Input.kubeStorageClass,
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checkDependencyHealthOverride: Input.checkDependencyHealthOverride,
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startDependenciesOverride: Input.startDependenciesOverride,
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cacheKey: Input.cacheKey,
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};
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}
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static parseBuildFile(filename, platform, androidAppBundle) {
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if (Platform.isWindows(platform)) {
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return `${filename}.exe`;
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}
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if (Platform.isAndroid(platform)) {
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return androidAppBundle ? `${filename}.aab` : `${filename}.apk`;
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}
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return filename;
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}
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static getSerialFromLicenseFile(license) {
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const startKey = `<DeveloperData Value="`;
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const endKey = `"/>`;
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const startIndex = license.indexOf(startKey) + startKey.length;
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if (startIndex < 0) {
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throw new Error(`License File was corrupted, unable to locate serial`);
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}
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const endIndex = license.indexOf(endKey, startIndex);
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// Slice off the first 4 characters as they are garbage values
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return Buffer.from(license.slice(startIndex, endIndex), 'base64').toString('binary').slice(4);
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}
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}
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export default BuildParameters;
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