unity-builder/dist/default-build-script/Assets/Editor/UnityBuilderAction/Versioning/VersionApplicator.cs
Sakari Bergen 224f973562
Run default addressables build conditionally (#231)
* Add asmdef and Addressable content build in the builder

* Move asmdef content into its own directory

* Mark UnityBuilderAction as Editor-only
2021-03-19 18:50:39 +01:00

28 lines
572 B
C#

using System;
using UnityEditor;
namespace UnityBuilderAction.Versioning
{
public class VersionApplicator
{
public static void SetVersion(string version)
{
if (version == "none") {
return;
}
Apply(version);
}
public static void SetAndroidVersionCode(string androidVersionCode) {
PlayerSettings.Android.bundleVersionCode = Int32.Parse(androidVersionCode);
}
static void Apply(string version)
{
PlayerSettings.bundleVersion = version;
PlayerSettings.macOS.buildNumber = version;
}
}
}