unity-builder/src/model/platform-setup/setup-mac.ts
AndrewKahr c7907c7e78
Initial Support for MacOS IL2CPP Builds (#326)
* Add intial framework for macos builds. Test install editor

* Fix unity hub path space

* Single quote space in path

* Escape space character

* More backslashes

* Move to bash scripts for setup

* Add path to command args

* Different command to run shell script

* Use full path to scripts

* Unpack changeset value and fix missing escape characters

* Print changeset

* More debug

* Remove debug

* Fix script paths

* Printenv debug

* Write environment variables to file to read in bash script

* Debug file write

* More debug

* Fix missing await

* Move back to process.env

* Fix path typo

* Add missing flags

* Make directory for license activation

* Add missing sudo

* Give permissions to license folder

* Fix path issues

* Add build tests

* Try ts setup again

* Try quoting path

* Further migrate mac scripts to align with linux scripts

* print pwd

* Fix changeset and remove unneeded env vars

* Ignore return code

* fix missing current directory

* Fix project path

* pwd

* Remove project path

* Revert to cwd being the workspace folder and pass action folder as an env variable.

* Add blank project to use for activation

* Add blank project path

* Fix build tests

* Don't rebuild library on windows

* Fix project path windows

* Fix platform specific workspace env variable

* Fix incorrect variable name

* Update .github/workflows/mac-build-tests.yml

Co-authored-by: Webber Takken <webber.nl@gmail.com>

* Update .github/workflows/mac-build-tests.yml

Co-authored-by: Webber Takken <webber.nl@gmail.com>

* Update dist/BlankProject/Packages/packages-lock.json

Co-authored-by: Webber Takken <webber.nl@gmail.com>

* Update src/model/platform-setup/setup-mac.ts

Co-authored-by: Webber Takken <webber.nl@gmail.com>

* Update src/model/platform-setup/setup-mac.ts

Co-authored-by: Webber Takken <webber.nl@gmail.com>

* Fix formatting

Co-authored-by: Webber Takken <webber.nl@gmail.com>
2022-02-02 10:15:37 +01:00

76 lines
3.6 KiB
TypeScript

import { BuildParameters } from '..';
import { getUnityChangeset } from 'unity-changeset';
import { exec } from '@actions/exec';
import fs from 'fs';
class SetupMac {
static unityHubPath = `"/Applications/Unity Hub.app/Contents/MacOS/Unity Hub"`;
public static async setup(buildParameters: BuildParameters, actionFolder: string) {
const unityEditorPath = `/Applications/Unity/Hub/Editor/${buildParameters.version}/Unity.app/Contents/MacOS/Unity`;
// Only install unity if the editor doesn't already exist
if (!fs.existsSync(unityEditorPath)) {
await SetupMac.installUnityHub();
await SetupMac.installUnity(buildParameters);
}
await SetupMac.setEnvironmentVariables(buildParameters, actionFolder);
}
private static async installUnityHub(silent = false) {
const command = 'brew install unity-hub';
if (!fs.existsSync(this.unityHubPath)) {
// Ignoring return code because the log seems to overflow the internal buffer which triggers
// a false error
const errorCode = await exec(command, undefined, { silent, ignoreReturnCode: true });
if (errorCode) {
throw new Error(`There was an error installing the Unity Editor. See logs above for details.`);
}
}
}
private static async installUnity(buildParameters: BuildParameters, silent = false) {
const unityChangeset = await getUnityChangeset(buildParameters.version);
const command = `${this.unityHubPath} -- --headless install \
--version ${buildParameters.version} \
--changeset ${unityChangeset.changeset} \
--module mac-il2cpp \
--childModules`;
// Ignoring return code because the log seems to overflow the internal buffer which triggers
// a false error
const errorCode = await exec(command, undefined, { silent, ignoreReturnCode: true });
if (errorCode) {
throw new Error(`There was an error installing the Unity Editor. See logs above for details.`);
}
}
private static async setEnvironmentVariables(buildParameters: BuildParameters, actionFolder: string) {
// Need to set environment variables from here because we execute
// the scripts on the host for mac
process.env.ACTION_FOLDER = actionFolder;
process.env.UNITY_VERSION = buildParameters.version;
process.env.UNITY_SERIAL = buildParameters.unitySerial;
process.env.PROJECT_PATH = buildParameters.projectPath;
process.env.BUILD_TARGET = buildParameters.platform;
process.env.BUILD_NAME = buildParameters.buildName;
process.env.BUILD_PATH = buildParameters.buildPath;
process.env.BUILD_FILE = buildParameters.buildFile;
process.env.BUILD_METHOD = buildParameters.buildMethod;
process.env.VERSION = buildParameters.buildVersion;
process.env.ANDROID_VERSION_CODE = buildParameters.androidVersionCode;
process.env.ANDROID_KEYSTORE_NAME = buildParameters.androidKeystoreName;
process.env.ANDROID_KEYSTORE_BASE64 = buildParameters.androidKeystoreBase64;
process.env.ANDROID_KEYSTORE_PASS = buildParameters.androidKeystorePass;
process.env.ANDROID_KEYALIAS_NAME = buildParameters.androidKeyaliasName;
process.env.ANDROID_KEYALIAS_PASS = buildParameters.androidKeyaliasPass;
process.env.ANDROID_TARGET_SDK_VERSION = buildParameters.androidTargetSdkVersion;
process.env.ANDROID_SDK_MANAGER_PARAMETERS = buildParameters.androidSdkManagerParameters;
process.env.CUSTOM_PARAMETERS = buildParameters.customParameters;
process.env.CHOWN_FILES_TO = buildParameters.chownFilesTo;
}
}
export default SetupMac;