unity-builder/dist/default-build-script/Assets/Editor/UnityBuilderAction/Input/AndroidSettings.cs
David Finol 239273ca72
Add androidTargetSdkVersion as an option to update the Android SDK (#298)
* Add androidTargetSdkVersion as an option to update the Android SDK API level

* Fix build script

* Update default value

* Add JAVA_HOME

* Use Unity_path

* Update src/model/android-versioning.test.ts

Co-authored-by: Webber Takken <webber@takken.io>

* Correct JAVA_HOME

* Use unity_path

* Update JAVA_HOME to use path found from 2020.3

* Dynamically determine JAVA_HOME

* Update path determination

Co-authored-by: Webber Takken <webber@takken.io>
2021-11-24 06:51:52 -06:00

25 lines
1.3 KiB
C#

using System;
using System.Collections.Generic;
using UnityEditor;
namespace UnityBuilderAction.Input
{
public class AndroidSettings
{
public static void Apply(Dictionary<string, string> options)
{
EditorUserBuildSettings.buildAppBundle = options["customBuildPath"].EndsWith(".aab");
if (options.TryGetValue("androidKeystoreName", out string keystoreName) && !string.IsNullOrEmpty(keystoreName))
PlayerSettings.Android.keystoreName = keystoreName;
if (options.TryGetValue("androidKeystorePass", out string keystorePass) && !string.IsNullOrEmpty(keystorePass))
PlayerSettings.Android.keystorePass = keystorePass;
if (options.TryGetValue("androidKeyaliasName", out string keyaliasName) && !string.IsNullOrEmpty(keyaliasName))
PlayerSettings.Android.keyaliasName = keyaliasName;
if (options.TryGetValue("androidKeyaliasPass", out string keyaliasPass) && !string.IsNullOrEmpty(keyaliasPass))
PlayerSettings.Android.keyaliasPass = keyaliasPass;
if (options.TryGetValue("androidTargetSdkVersion", out string androidTargetSdkVersion) && !string.IsNullOrEmpty(androidTargetSdkVersion))
PlayerSettings.Android.targetSdkVersion = (AndroidSdkVersions) Enum.Parse(typeof(AndroidSdkVersions), androidTargetSdkVersion);
}
}
}