unity-builder/.github/workflows/cloud-runner-pipeline.yml
Frostebite f77696efae
Cloud runner develop v0.1 (#395)
* Correct aws logs link

* Correct aws logs link

* better aws cli commands and better cleanup for aws

* better aws cli commands and better cleanup for aws

* improved garbage collection cli options

* Only allow ephemeral runners when using cloud runner integration tests flag to avoid unexpected hangup

* Only allow ephemeral runners when using cloud runner integration tests flag to avoid unexpected hangup

* fix issue #393

* Extract follow log stream service

* consolidate into one pipeline file

* consolidate into one pipeline file
2022-05-05 00:25:17 +01:00

219 lines
8.4 KiB
YAML

name: Cloud Runner
on:
push: { branches: [cloud-runner-develop, main] }
# push: { branches: [main] }
# pull_request:
# paths-ignore:
# - '.github/**'
env:
GKE_ZONE: 'us-central1'
GKE_REGION: 'us-central1'
GKE_PROJECT: 'unitykubernetesbuilder'
GKE_CLUSTER: 'game-ci-github-pipelines'
GCP_LOGGING: true
GCP_PROJECT: unitykubernetesbuilder
GCP_LOG_FILE: ${{ github.workspace }}/cloud-runner-logs.txt
AWS_REGION: eu-west-2
AWS_ACCESS_KEY_ID: ${{ secrets.AWS_ACCESS_KEY_ID }}
AWS_SECRET_ACCESS_KEY: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
AWS_DEFAULT_REGION: eu-west-2
AWS_BASE_STACK_NAME: game-ci-github-pipelines
CLOUD_RUNNER_BRANCH: ${{ github.ref }}
CLOUD_RUNNER_TESTS: true
DEBUG: true
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
jobs:
awsBuild:
name: AWS Fargate Build
if: github.event.pull_request.draft == false
runs-on: ubuntu-latest
strategy:
fail-fast: false
matrix:
projectPath:
- test-project
unityVersion:
# - 2019.2.11f1
- 2019.3.15f1
targetPlatform:
#- StandaloneOSX # Build a macOS standalone (Intel 64-bit).
- StandaloneWindows64 # Build a Windows 64-bit standalone.
- StandaloneLinux64 # Build a Linux 64-bit standalone.
- WebGL # WebGL.
#- iOS # Build an iOS player.
#- Android # Build an Android .apk.
# - StandaloneWindows # Build a Windows standalone.
# - WSAPlayer # Build an Windows Store Apps player.
# - PS4 # Build a PS4 Standalone.
# - XboxOne # Build a Xbox One Standalone.
# - tvOS # Build to Apple's tvOS platform.
# - Switch # Build a Nintendo Switch player
# steps
steps:
- name: Checkout (default)
uses: actions/checkout@v2
if: github.event.event_type != 'pull_request_target'
with:
lfs: true
- name: Configure AWS Credentials
uses: aws-actions/configure-aws-credentials@v1
with:
aws-access-key-id: ${{ secrets.AWS_ACCESS_KEY_ID }}
aws-secret-access-key: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
aws-region: eu-west-2
- run: yarn
- run: yarn run cli --help
- run: yarn run test "caching"
- run: yarn run test-i-aws
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
PROJECT_PATH: ${{ matrix.projectPath }}
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
TARGET_PLATFORM: ${{ matrix.targetPlatform }}
cloudRunnerTests: true
versioning: None
- uses: ./
id: aws-fargate-unity-build
timeout-minutes: 25
with:
cloudRunnerCluster: aws
versioning: None
projectPath: ${{ matrix.projectPath }}
unityVersion: ${{ matrix.unityVersion }}
targetPlatform: ${{ matrix.targetPlatform }}
githubToken: ${{ secrets.GITHUB_TOKEN }}
postBuildSteps: |
- name: upload
image: amazon/aws-cli
commands: |
aws configure set aws_access_key_id $AWS_ACCESS_KEY_ID --profile default
aws configure set aws_secret_access_key $AWS_SECRET_ACCESS_KEY --profile default
aws configure set region $AWS_DEFAULT_REGION --profile default
aws s3 ls
aws s3 ls game-ci-test-storage
ls /data/cache/$CACHE_KEY
ls /data/cache/$CACHE_KEY/build
aws s3 cp /data/cache/$CACHE_KEY/build/build-$BUILD_GUID.tar s3://game-ci-test-storage/$CACHE_KEY/build-$BUILD_GUID.tar
secrets:
- name: awsAccessKeyId
value: ${{ secrets.AWS_ACCESS_KEY_ID }}
- name: awsSecretAccessKey
value: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
- name: awsDefaultRegion
value: eu-west-2
- run: |
aws s3 cp s3://game-ci-test-storage/${{ steps.aws-fargate-unity-build.outputs.CACHE_KEY }}/build-${{ steps.aws-fargate-unity-build.outputs.BUILD_GUID }}.tar build-${{ steps.aws-fargate-unity-build.outputs.BUILD_GUID }}.tar
ls
- run: yarn run cli -m aws-garbage-collect
###########################
# Upload #
###########################
# download from cloud storage
- uses: actions/upload-artifact@v2
with:
name: AWS Build (${{ matrix.targetPlatform }})
path: build-${{ steps.aws-fargate-unity-build.outputs.BUILD_GUID }}.tar
retention-days: 14
k8sBuilds:
name: K8s (GKE Autopilot) build for ${{ matrix.targetPlatform }} on version ${{ matrix.unityVersion }}
runs-on: ubuntu-latest
strategy:
fail-fast: false
matrix:
unityVersion:
# - 2019.2.11f1
- 2019.3.15f1
targetPlatform:
# - StandaloneWindows64
- StandaloneLinux64
steps:
###########################
# Checkout #
###########################
- uses: actions/checkout@v2
if: github.event.event_type != 'pull_request_target'
with:
lfs: true
###########################
# Setup #
###########################
- uses: google-github-actions/setup-gcloud@v0
with:
version: '288.0.0'
service_account_email: ${{ secrets.GOOGLE_SERVICE_ACCOUNT_EMAIL }}
service_account_key: ${{ secrets.GOOGLE_SERVICE_ACCOUNT_KEY }}
- name: Get GKE cluster credentials
run: gcloud container clusters get-credentials $GKE_CLUSTER --zone $GKE_ZONE --project $GKE_PROJECT
###########################
# Cloud Runner Test Suite #
###########################
- uses: actions/setup-node@v2
with:
node-version: 12.x
- run: yarn
- run: yarn run cli --help
- run: yarn run test "caching"
- name: Cloud Runner Test Suite
run: yarn run test-i-k8s --detectOpenHandles --forceExit
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
PROJECT_PATH: ${{ matrix.projectPath }}
TARGET_PLATFORM: ${{ matrix.targetPlatform }}
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
KUBE_CONFIG: ${{ steps.read-base64.outputs.base64 }}
unityVersion: ${{ matrix.unityVersion }}
cloudRunnerTests: true
versioning: None
###########################
# Cloud Runner Build Test #
###########################
- name: Cloud Runner Build Test
uses: ./
id: k8s-unity-build
timeout-minutes: 30
with:
cloudRunnerCluster: k8s
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
targetPlatform: ${{ matrix.targetPlatform }}
kubeConfig: ${{ steps.read-base64.outputs.base64 }}
githubToken: ${{ secrets.GITHUB_TOKEN }}
projectPath: test-project
unityVersion: ${{ matrix.unityVersion }}
versioning: None
postBuildSteps: |
- name: upload
image: amazon/aws-cli
commands: |
aws configure set aws_access_key_id $AWS_ACCESS_KEY_ID --profile default
aws configure set aws_secret_access_key $AWS_SECRET_ACCESS_KEY --profile default
aws configure set region $AWS_DEFAULT_REGION --profile default
aws s3 ls
aws s3 ls game-ci-test-storage
ls /data/cache/$CACHE_KEY
aws s3 cp /data/cache/$CACHE_KEY/build/build-$BUILD_GUID.tar s3://game-ci-test-storage/$CACHE_KEY/build-$BUILD_GUID.tar
secrets:
- name: awsAccessKeyId
value: ${{ secrets.AWS_ACCESS_KEY_ID }}
- name: awsSecretAccessKey
value: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
- name: awsDefaultRegion
value: eu-west-2
- run: |
aws s3 cp s3://game-ci-test-storage/${{ steps.k8s-unity-build.outputs.CACHE_KEY }}/build-${{ steps.k8s-unity-build.outputs.BUILD_GUID }}.tar build-${{ steps.k8s-unity-build.outputs.BUILD_GUID }}.tar
ls
###########################
# Upload #
###########################
# download from cloud storage
- uses: actions/upload-artifact@v2
with:
name: K8s Build (${{ matrix.targetPlatform }})
path: build-${{ steps.k8s-unity-build.outputs.BUILD_GUID }}.tar
retention-days: 14