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Build Unity projects for different platforms
![]() * Enable noImplicitAny Add types to all implicit any variables Bump target to ES2020 for recent language features (optional chaining) Code cleanup Add debug configuration for vscode Remove autorun flag from jest to remove warning Bump packages to fix dependency version mismatch warning Changed @arkweid/lefthook to @evilmartians/lefthook as @arkweid/lefthook has been deprecated in favor of @evilmartians/lefthook Added concurrency groups to integrity check and build workflows. New commits to branches will cancel superseded runs on the same branch/pr Update imports to not use require syntax Use node packages (ie node:fs rather than fs) AndroidVersionCode is now a string rather than a number as it gets converted to a string when passed out of the system Reduce timeout for windows builds Remove 2020.1.17f1 from windows builds due to repeated license activation errors Update naming scheme of workflows for consistency Update build names so target platform and unity version aren't cut off by github actions UI * Add exclude to test matrix for 2022.2 on android until Unity bug is fixed --------- Co-authored-by: AndrewKahr <AndrewKahr@users.noreply.github.com> |
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.github | ||
.vscode | ||
dist | ||
game-ci | ||
media | ||
scripts | ||
src | ||
test-project | ||
.dockerignore | ||
.editorconfig | ||
.eslintignore | ||
.eslintrc.json | ||
.gitattributes | ||
.gitignore | ||
.npmrc | ||
.prettierignore | ||
.prettierrc.json | ||
.yarnrc | ||
action.yml | ||
CODE_OF_CONDUCT.md | ||
codecov.yml | ||
CONTRIBUTING.md | ||
jest.config.js | ||
lefthook.yml | ||
LICENSE | ||
package.json | ||
README.md | ||
tsconfig.json | ||
yarn.lock |
Unity - Builder
(Not affiliated with Unity Technologies)
GitHub Action to build Unity projects for different platforms.
Part of the GameCI open source project.
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