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* Add skipActivation functionality * Update packages and fix lint/test issues * Use nullish coalescing operator * Ensure there is enough space for Android test builds
40 lines
1.0 KiB
PowerShell
40 lines
1.0 KiB
PowerShell
Get-Process
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# Import any necessary registry keys, ie: location of windows 10 sdk
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# No guarantee that there will be any necessary registry keys, ie: tvOS
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Get-ChildItem -Path c:\regkeys -File | ForEach-Object { reg import $_.fullname }
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# Register the Visual Studio installation so Unity can find it
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regsvr32 C:\ProgramData\Microsoft\VisualStudio\Setup\x64\Microsoft.VisualStudio.Setup.Configuration.Native.dll
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# Kill the regsvr process
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Get-Process -Name regsvr32 | ForEach-Object { Stop-Process -Id $_.Id -Force }
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# Setup Git Credentials
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. "c:\steps\set_gitcredential.ps1"
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# Activate Unity
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if ($env:SKIP_ACTIVATION -ne "true") {
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. "c:\steps\activate.ps1"
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# If we didn't activate successfully, exit with the exit code from the activation step.
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if ($ACTIVATION_EXIT_CODE -ne 0) {
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exit $ACTIVATION_EXIT_CODE
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}
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}
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else {
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Write-Host "Skipping activation"
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}
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# Build the project
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. "c:\steps\build.ps1"
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# Free the seat for the activated license
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if ($env:SKIP_ACTIVATION -ne "true") {
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. "c:\steps\return_license.ps1"
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}
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Get-Process
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exit $BUILD_EXIT_CODE
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