unity-builder/.github/workflows/cloud-runner-local-pipeline.yml
Frostebite f300dd27bb
Add Cloud Runner Pipeline to Main (#472)
* fix: k8s error handling

(cherry picked from commit f633a3efb42432a6d2492712aead865a950c8dca)

* include main in main cloud-runner pipeline

(cherry picked from commit a40fbe941bba1ba4593c83c754b37363a969bfe5)
2022-11-08 09:37:16 +00:00

96 lines
3.3 KiB
YAML

name: Cloud Runner Local
on:
push: { branches: ['!cloud-runner-develop', '!cloud-runner-preview', '!main'] }
# push: { branches: [main] }
# pull_request:
# paths-ignore:
# - '.github/**'
jobs:
integrationTests:
name: Integration Tests
if: github.event.event_type != 'pull_request_target'
runs-on: ubuntu-latest
strategy:
fail-fast: false
matrix:
cloudRunnerCluster:
- local-docker
targetPlatform:
- StandaloneWindows64 # Build a Windows 64-bit standalone.
# steps
steps:
- name: Checkout (default)
uses: actions/checkout@v2
with:
lfs: true
- run: yarn
- run: yarn run cli --help
- run: yarn run test-i --detectOpenHandles --forceExit --runInBand
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
PROJECT_PATH: ${{ matrix.projectPath }}
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
TARGET_PLATFORM: ${{ matrix.targetPlatform }}
cloudRunnerTests: true
versioning: None
CLOUD_RUNNER_CLUSTER: ${{ matrix.cloudRunnerCluster }}
buildTests:
name: Build Tests
if: github.event.event_type != 'pull_request_target'
runs-on: ubuntu-latest
strategy:
fail-fast: false
matrix:
cloudRunnerCluster:
- local-docker
targetPlatform:
- StandaloneOSX # Build a macOS standalone (Intel 64-bit).
- StandaloneWindows64 # Build a Windows 64-bit standalone.
- StandaloneLinux64 # Build a Linux 64-bit standalone.
- WebGL # WebGL.
- iOS # Build an iOS player.
- Android # Build an Android .apk.
# - StandaloneWindows # Build a Windows standalone.
# - WSAPlayer # Build an Windows Store Apps player.
# - PS4 # Build a PS4 Standalone.
# - XboxOne # Build a Xbox One Standalone.
# - tvOS # Build to Apple's tvOS platform.
# - Switch # Build a Nintendo Switch player
# steps
steps:
- name: Checkout (default)
uses: actions/checkout@v2
with:
lfs: true
- uses: ./
id: unity-build
timeout-minutes: 25
env:
CLOUD_RUNNER_BRANCH: ${{ github.ref }}
CLOUD_RUNNER_DEBUG: true
CLOUD_RUNNER_DEBUG_TREE: true
DEBUG: true
PROJECT_PATH: test-project
UNITY_VERSION: 2019.3.15f1
USE_IL2CPP: false
with:
cloudRunnerTests: true
versioning: None
projectPath: ${{ matrix.projectPath }}
gitPrivateToken: ${{ secrets.GITHUB_TOKEN }}
targetPlatform: ${{ matrix.targetPlatform }}
cloudRunnerCluster: ${{ matrix.cloudRunnerCluster }}
- run: |
mv ./cloud-runner-cache/${{ steps.unity-build.outputs.CACHE_KEY }}/build/build-${{ steps.unity-build.outputs.BUILD_GUID }}.tar.lz4 build-${{ steps.unity-build.outputs.BUILD_GUID }}.tar.lz4
ls
###########################
# Upload #
###########################
- uses: actions/upload-artifact@v2
with:
name: Local Build (${{ matrix.targetPlatform }})
path: build-${{ steps.unity-build.outputs.BUILD_GUID }}.tar.lz4
retention-days: 14