mirror of
https://github.com/game-ci/unity-builder.git
synced 2025-07-04 12:25:19 -04:00

* Fix mac env variables not getting skip activation * Fix image tag for linux il2cpp. Force tests to use il2cpp * Scripting backend is always il2cpp
126 lines
4.2 KiB
YAML
126 lines
4.2 KiB
YAML
name: Builds - Windows
|
|
|
|
on:
|
|
workflow_dispatch:
|
|
push:
|
|
|
|
concurrency:
|
|
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.ref }}
|
|
cancel-in-progress: true
|
|
|
|
jobs:
|
|
buildForAllPlatformsWindows:
|
|
name: ${{ matrix.targetPlatform }} on ${{ matrix.unityVersion }}
|
|
runs-on: windows-2022
|
|
strategy:
|
|
fail-fast: false
|
|
matrix:
|
|
projectPath:
|
|
- test-project
|
|
unityVersion:
|
|
- 2021.3.32f1
|
|
- 2022.3.13f1
|
|
- 2023.1.19f1
|
|
- 2023.2.2f1
|
|
targetPlatform:
|
|
- Android # Build an Android apk.
|
|
- StandaloneWindows64 # Build a Windows 64-bit standalone.
|
|
- WSAPlayer # Build a UWP App
|
|
- tvOS # Build an Apple TV XCode project
|
|
|
|
steps:
|
|
###########################
|
|
# Checkout #
|
|
###########################
|
|
- uses: actions/checkout@v4
|
|
with:
|
|
lfs: true
|
|
|
|
###########################
|
|
# Cache #
|
|
###########################
|
|
- uses: actions/cache@v4
|
|
with:
|
|
path: ${{ matrix.projectPath }}/Library
|
|
key: Library-${{ matrix.projectPath }}-windows-${{ matrix.targetPlatform }}
|
|
restore-keys: |
|
|
Library-${{ matrix.projectPath }}-windows-
|
|
Library-
|
|
|
|
###########################
|
|
# Build #
|
|
###########################
|
|
- name: Build
|
|
uses: ./
|
|
id: build-1
|
|
continue-on-error: true
|
|
timeout-minutes: 30
|
|
env:
|
|
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
|
|
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
|
|
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
|
|
with:
|
|
buildName: 'GameCI Test Build'
|
|
projectPath: ${{ matrix.projectPath }}
|
|
unityVersion: ${{ matrix.unityVersion }}
|
|
targetPlatform: ${{ matrix.targetPlatform }}
|
|
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
|
|
allowDirtyBuild: true
|
|
# We use dirty build because we are replacing the default project settings file above
|
|
|
|
- name: Sleep for Retry
|
|
if: ${{ steps.build-1.outcome == 'failure' }}
|
|
run: |
|
|
Start-Sleep -s 120
|
|
|
|
- name: Build Retry 1
|
|
uses: ./
|
|
id: build-2
|
|
continue-on-error: true
|
|
timeout-minutes: 30
|
|
if: steps.build-1.outcome == 'failure'
|
|
env:
|
|
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
|
|
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
|
|
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
|
|
with:
|
|
buildName: 'GameCI Test Build'
|
|
projectPath: ${{ matrix.projectPath }}
|
|
unityVersion: ${{ matrix.unityVersion }}
|
|
targetPlatform: ${{ matrix.targetPlatform }}
|
|
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
|
|
allowDirtyBuild: true
|
|
# We use dirty build because we are replacing the default project settings file above
|
|
|
|
- name: Sleep for Retry
|
|
if: ${{ steps.build-1.outcome == 'failure' && steps.build-2.outcome == 'failure' }}
|
|
run: |
|
|
Start-Sleep -s 240
|
|
|
|
- name: Build Retry 2
|
|
uses: ./
|
|
id: build-3
|
|
timeout-minutes: 30
|
|
if: ${{ steps.build-1.outcome == 'failure' && steps.build-2.outcome == 'failure' }}
|
|
env:
|
|
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
|
|
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
|
|
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
|
|
with:
|
|
buildName: 'GameCI Test Build'
|
|
projectPath: ${{ matrix.projectPath }}
|
|
unityVersion: ${{ matrix.unityVersion }}
|
|
targetPlatform: ${{ matrix.targetPlatform }}
|
|
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue
|
|
allowDirtyBuild: true
|
|
# We use dirty build because we are replacing the default project settings file above
|
|
|
|
###########################
|
|
# Upload #
|
|
###########################
|
|
- uses: actions/upload-artifact@v4
|
|
with:
|
|
name: Build ${{ matrix.targetPlatform }} on Windows (${{ matrix.unityVersion }})
|
|
path: build
|
|
retention-days: 14
|