unity-builder/src/model/build-parameters.ts
Frostebite f77696efae
Cloud runner develop v0.1 (#395)
* Correct aws logs link

* Correct aws logs link

* better aws cli commands and better cleanup for aws

* better aws cli commands and better cleanup for aws

* improved garbage collection cli options

* Only allow ephemeral runners when using cloud runner integration tests flag to avoid unexpected hangup

* Only allow ephemeral runners when using cloud runner integration tests flag to avoid unexpected hangup

* fix issue #393

* Extract follow log stream service

* consolidate into one pipeline file

* consolidate into one pipeline file
2022-05-05 00:25:17 +01:00

177 lines
7.2 KiB
TypeScript

import { customAlphabet } from 'nanoid';
import AndroidVersioning from './android-versioning';
import CloudRunnerConstants from './cloud-runner/services/cloud-runner-constants';
import CloudRunnerBuildGuid from './cloud-runner/services/cloud-runner-guid';
import Input from './input';
import Platform from './platform';
import UnityVersioning from './unity-versioning';
import Versioning from './versioning';
import { GitRepoReader } from './input-readers/git-repo';
import { GithubCliReader } from './input-readers/github-cli';
import { Cli } from './cli/cli';
class BuildParameters {
public editorVersion!: string;
public customImage!: string;
public unitySerial!: string;
public runnerTempPath: string | undefined;
public targetPlatform!: string;
public projectPath!: string;
public buildName!: string;
public buildPath!: string;
public buildFile!: string;
public buildMethod!: string;
public buildVersion!: string;
public androidVersionCode!: string;
public androidKeystoreName!: string;
public androidKeystoreBase64!: string;
public androidKeystorePass!: string;
public androidKeyaliasName!: string;
public androidKeyaliasPass!: string;
public androidTargetSdkVersion!: string;
public androidSdkManagerParameters!: string;
public customParameters!: string;
public sshAgent!: string;
public cloudRunnerCluster!: string;
public awsBaseStackName!: string;
public gitPrivateToken!: string;
public awsStackName!: string;
public kubeConfig!: string;
public cloudRunnerMemory!: string;
public cloudRunnerCpu!: string;
public kubeVolumeSize!: string;
public kubeVolume!: string;
public kubeStorageClass!: string;
public chownFilesTo!: string;
public customJobHooks!: string;
public cachePushOverrideCommand!: string;
public cachePullOverrideCommand!: string;
public readInputFromOverrideList!: string;
public readInputOverrideCommand!: string;
public checkDependencyHealthOverride!: string;
public startDependenciesOverride!: string;
public cacheKey!: string;
public postBuildSteps!: string;
public preBuildSteps!: string;
public customJob!: string;
public runNumber!: string;
public branch!: string;
public githubRepo!: string;
public gitSha!: string;
public logId!: string;
public buildGuid!: string;
public cloudRunnerBranch!: string;
public cloudRunnerIntegrationTests!: boolean;
public cloudRunnerBuilderPlatform!: string | undefined;
public isCliMode!: boolean;
static async create(): Promise<BuildParameters> {
const buildFile = this.parseBuildFile(Input.buildName, Input.targetPlatform, Input.androidAppBundle);
const editorVersion = UnityVersioning.determineUnityVersion(Input.projectPath, Input.unityVersion);
const buildVersion = await Versioning.determineBuildVersion(Input.versioningStrategy, Input.specifiedVersion);
const androidVersionCode = AndroidVersioning.determineVersionCode(buildVersion, Input.androidVersionCode);
const androidSdkManagerParameters = AndroidVersioning.determineSdkManagerParameters(Input.androidTargetSdkVersion);
// Todo - Don't use process.env directly, that's what the input model class is for.
// ---
let unitySerial = '';
if (!process.env.UNITY_SERIAL && Input.githubInputEnabled) {
// No serial was present, so it is a personal license that we need to convert
if (!process.env.UNITY_LICENSE) {
throw new Error(`Missing Unity License File and no Serial was found. If this
is a personal license, make sure to follow the activation
steps and set the UNITY_LICENSE GitHub secret or enter a Unity
serial number inside the UNITY_SERIAL GitHub secret.`);
}
unitySerial = this.getSerialFromLicenseFile(process.env.UNITY_LICENSE);
} else {
unitySerial = process.env.UNITY_SERIAL!;
}
return {
editorVersion,
customImage: Input.customImage,
unitySerial,
runnerTempPath: process.env.RUNNER_TEMP,
targetPlatform: Input.targetPlatform,
projectPath: Input.projectPath,
buildName: Input.buildName,
buildPath: `${Input.buildsPath}/${Input.targetPlatform}`,
buildFile,
buildMethod: Input.buildMethod,
buildVersion,
androidVersionCode,
androidKeystoreName: Input.androidKeystoreName,
androidKeystoreBase64: Input.androidKeystoreBase64,
androidKeystorePass: Input.androidKeystorePass,
androidKeyaliasName: Input.androidKeyaliasName,
androidKeyaliasPass: Input.androidKeyaliasPass,
androidTargetSdkVersion: Input.androidTargetSdkVersion,
androidSdkManagerParameters,
customParameters: Input.customParameters,
sshAgent: Input.sshAgent,
gitPrivateToken: Input.gitPrivateToken || (await GithubCliReader.GetGitHubAuthToken()),
chownFilesTo: Input.chownFilesTo,
cloudRunnerCluster: Input.cloudRunnerCluster,
cloudRunnerBuilderPlatform: Input.cloudRunnerBuilderPlatform,
awsBaseStackName: Input.awsBaseStackName,
kubeConfig: Input.kubeConfig,
cloudRunnerMemory: Input.cloudRunnerMemory,
cloudRunnerCpu: Input.cloudRunnerCpu,
kubeVolumeSize: Input.kubeVolumeSize,
kubeVolume: Input.kubeVolume,
postBuildSteps: Input.postBuildSteps,
preBuildSteps: Input.preBuildSteps,
customJob: Input.customJob,
runNumber: Input.runNumber,
branch: Input.branch.replace('/head', '') || (await GitRepoReader.GetBranch()),
cloudRunnerBranch: Input.cloudRunnerBranch.split('/').reverse()[0],
cloudRunnerIntegrationTests: Input.cloudRunnerTests,
githubRepo: Input.githubRepo || (await GitRepoReader.GetRemote()) || 'game-ci/unity-builder',
isCliMode: Cli.isCliMode,
awsStackName: Input.awsBaseStackName,
gitSha: Input.gitSha,
logId: customAlphabet(CloudRunnerConstants.alphabet, 9)(),
buildGuid: CloudRunnerBuildGuid.generateGuid(Input.runNumber, Input.targetPlatform),
customJobHooks: Input.customJobHooks(),
cachePullOverrideCommand: Input.cachePullOverrideCommand(),
cachePushOverrideCommand: Input.cachePushOverrideCommand(),
readInputOverrideCommand: Input.readInputOverrideCommand(),
readInputFromOverrideList: Input.readInputFromOverrideList(),
kubeStorageClass: Input.kubeStorageClass,
checkDependencyHealthOverride: Input.checkDependencyHealthOverride,
startDependenciesOverride: Input.startDependenciesOverride,
cacheKey: Input.cacheKey,
};
}
static parseBuildFile(filename, platform, androidAppBundle) {
if (Platform.isWindows(platform)) {
return `${filename}.exe`;
}
if (Platform.isAndroid(platform)) {
return androidAppBundle ? `${filename}.aab` : `${filename}.apk`;
}
return filename;
}
static getSerialFromLicenseFile(license) {
const startKey = `<DeveloperData Value="`;
const endKey = `"/>`;
const startIndex = license.indexOf(startKey) + startKey.length;
if (startIndex < 0) {
throw new Error(`License File was corrupted, unable to locate serial`);
}
const endIndex = license.indexOf(endKey, startIndex);
// Slice off the first 4 characters as they are garbage values
return Buffer.from(license.slice(startIndex, endIndex), 'base64').toString('binary').slice(4);
}
}
export default BuildParameters;